Jump to content
Dustloop Forums

stunedge

Members
  • Posts

    306
  • Joined

  • Last visited

Everything posted by stunedge

  1. IB is insanely good in this game reduce 5F block frame on the ground and 10F block frame in the air pretty much nothing is safe against IB in this game both 623C and 623D are throw invincible from first frame and considering most throw in this game is 7F 623B will also work since it's invincible from 6F and gets the bigger return than 623C Jin's jump is 5F
  2. 6C>66 is -4 fastest jab in the game = 5F which means 6C>66> DP or backstep or 2A you can make opponent to guess
  3. its true only move on the ground gets the advantage frame is deadspike standing jab is -2 but u can hit it multiple time or cancel to other move -2 or even -4 isnt that big problem in this game since fastest move except Litchi's power gazer super is 5F
  4. BK change list: D, 2D, 6D, JD -> more damage, longer unrecoverable time HF>214D -> wallbounce DID -> more damage GH>214D -> more damage DS -> 3hit CS -> more damage you can do 2D>C>HF>A>B>D>HF
  5. jump cancel cancel similar tech that u use to connect Bang's 6D>623B
  6. 6A(counter)>JCC>Astral is the only possible one you can do i guess
  7. basic combo in order to stably connect to 6C after 623D u have to hit opponent with 2nd hit on the ground 623D>6C>214D>~~ can do more if u have enough meter
  8. not really if u make each option has decent return having 5D/6c > dash doesnt necessarily means u gotta do the thing everytime
  9. Counter move works against everything except low attacks if it catches the attack that is not projectile, opponent will freeze and get hit if it catches the projectile, motion will still come out but no freezing sword move is totally unblockable so u need to superjump to escape
  10. Combo from Tougeki Spirit vol.12 2 great Mugen combo: [during Mugen] 41236C > 214B(1hit) > 236A > 623A > (C>41236C(1hit)>214B(1hit)>236A >623A) x 3 > 214B(1hit) > 236A > 632146C [9492 damage] [during Mugen, in the corner] 236A > 41236C(1hit) > 623A.A >jc> J214C > (land C > 41236C(1hit) >623A.A >jc> J214C) x 3 > C > 41236C > 214B > 632146C [11793 damage]
  11. if there is no 3C or 2D added as a part of the combo u cant pull out 22C after 5D u can surely do sth like B>3C>5D>dc>6A>5D>22C
  12. in order to do 5D>22C you need to add 3C or 2D before head to add the down property e.g 3C>5D>22C 2D>C>HF>A>B>D(2 hits)>22C
  13. some of the text was cited from japanese text so some symbols might look buggy depending on ur environment just ignore those symbols and execute the command
  14. Greek character
  15. 1-8: Random 9: Taokaka 10: Boss Rachel
  16. just "Nu"
  17. 10000,same as Ragna
  18. Basic Combo: Stand: 2B>6B>2C>6C>236D 2A>5B>2B>5B(6B)>5C*n>3C>236D 5D・D>4D・D 5D→5D→6D→6D 2A>2B>3C>214A ~~>3C>214A>Air combo 214D・C > Air Combo 3C>214B>6DD>2DD>back high jump DD>jc>J2DD>214D Crouch: 4B>Air combo Throw: Throw>5D>2D>2D>JD>~ 4Throw>dash 6B>Air combo Throw>5DD>6DD>2DD>back high jump DD>jc>J2DD>214D Air combo: JC>JA JC>JA>J214D 4B: overhead 3C: low both links from 5C
  19. A fubuki and B fubuki share the same motion A fubuki: fast, can be used as anti-air, easy to recover B fubuki: slow, invulnerable during couple frames while the motion starts, use in the combo A fubuki counter can only connect to 632146D while B fubuki counter can combo to 214D at anywhere in the stage against most characters
  20. corner: 6A>623B>C>623B>HJB>~~ mid: 6A>CCC(8hit)>6C>dc>C>HJB>JC>JD>land>~
  21. >#1338 >>Axl-Slayer is at least 4.5:5.5, which isn't THAT bad. He has a much harder time with Venom, I believe. 4:6 or even worse, u can goto axl thread@GGXXBBS to argue this Venom is bad, as well as Chipp Millia Jam I serious dont get how ppl always complaining Chipp is bad in AC, which he isnt
  22. >#1335 same tier => considered equal implies we need 23 tiers for this game since no two characters are the same this is just about the style ppl make the tier list in this case, leftside > rightside, thats it >#1336 1. ED:TE is 6:4 now according to Ogawa's opinion 2. Yes, Jam is really good 3. Axl has couple bad matchups, SL MI JA
  23. Left side > right side chipp isnt bad in AC
  24. ogawa's opinion which i think summarizes current situation in Japan pretty well (including opinions of other good players)
  25. Latest tier list from Ogawa S ED A+ TE JA SL A MI MA BA A- PO AB CH SO VE RO OS B+ AX AN DI FA KY IN ZA BR B- JO
×
×
  • Create New...