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stunedge

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Everything posted by stunedge

  1. Nemo vs FAB Casual http://www.nicovideo.jp/watch/sm22934379
  2. that's a hard question, just wait for vid
  3. i think thats because they took away so much stuff from her and good players all quit it's pretty hard to describe her since she is hard to explain
  4. i tried it myself, its just like HOS's IK super except it looks pretty shitty
  5. Aegis Mitsuru Chie Teddie S.Labrys look like they have got sth maybe Akihiko too didn't hear much good info about rest of casts we will see how this goes in the final version
  6. btw, if nobody mentioned this before they gave Mitsuru a pretty cool tool that if droit goes throw D Bufula mirror, droit becomes SUPER fast and cause freeze on hit
  7. tried 3rd loketest - No Minatsuki Sho (i suppose they gonna make him a time-release character) - game looks mostly finished, it looks nice - character balances are mostly based on 2nd loketest + couple minor changes Narukami - removed 2AB>5D, 5D is same as current version - they added secret super 214214AB, and you have to keep inputting command: A>A>B>C>B>C>D>2AB>214214CD, cost 150meter and does 3k, no idea whats the point of this move - everything else pretty much same as 2nd loketest Yukiko - if opponent hits you during Maharagi startup, its FC, RIP RIP RIP - SB Maharagidyne sucks so hard - 2A can not dodge many moves such as Mitsuru 5A anymore, RIP - C Agidyne, you can move around the persona during activation, big troll - Shadow Yukiko, my waifu - RIP
  8. didn't participate too much into this loketest, too much Persona events to handle :p brief summary - Blitz Shield is another version of 3S Parry or whatever similar system, it should look familiar to old fighters - everybody loves Slayer - ky is cool
  9. at this point all characters have gotten new tools but lost many stuff they could do in the old version still too early to say RIP to your characters RIP Elizabeth btw
  10. for other changes I haven't mentioned, refer the 1st loketest info some other noticeable changes are: - they have added many new BGM, P4 characters mirror match now plays P4G battle theme "Time to make history", P3 female characters plays "Wiping all out" and P3 shadow characters play P3 boss fight, P4 shadow characters play their own shadow dungeon theme. They still have all the old themes so I think they switch by random? - each shadow character has their own opening and winning pose, shadow Chie stamps on your head and Shadow kanji being totally awesome, and Shadow Yukiko is my new waifu Not gonna mention Yukari and Junpei cuz they are totally new feel free to toss the question on twitter :p
  11. Labrys - 214A does not combo into super anymore - Red-axe SB super guarantees 4k dmg in the combo - you can't hold sword setup anymore, oki is nerfed - JB is faster Shadow labrys - command grab causes poison and silence (C - poison, D - Silence) - other things look similar to last loketest Elizabeth - B+D feint is gone (it existed in the last loketest) - can charge up 2C and 236B - she looks very uncompleted at moment, nothing combos and looks pretty bad
  12. Kanji - 5B chargable, the text gets bigger - can not move after JC until land - new Persona tackle move sets Persona far away Naoto - Mudoon is air-unblockable - SB Hamaon searches where opponent is - trap takes 4 fate count - 2C only takes 1 fate count - can set 3 same traps at same time, but traps are harder to use in the combo - added SB shooting move - not sure about what other changes but she looks better than last loketest Teddie - pretty much same as last loketest - teddie screw move is still broken Mitsuru - B droit has longer recovery so you can not combo after on normal hit, you have to use SB droit to do the combo - SB Mahabufudine, ice wont go away even Mitsuru blocks your move, aka she can pull back and mashing C and D to punish you, very good move - she is still very good, trust me Akihiko - you can do the same move in the cyclone chain again (compared to the last loketest) - looks similar to last loketest Aigis - similar to last loketest - new move J2C, does ground 5C in the air - change combo from normal to Orgia mode looks very hard since 5AA will cause her jump up to the air - still does tons damage with SB megido, 4k+ from anywhere
  13. Character impressions Narukami - sweep>5D is back - 5D now moves faster so sweep>5D actually does not link like how it does now, 5D has much longer recovery time, so you can't 5D and then jump into opponent to do pressure - JD falls so much faster but has so much longer recovery so there is no more J2A>JD oki - added new move 2D, basically summons JD on the ground, this is not overhead though - added airversion of 236C, like Jin's air-fireball - 214B causes slide down (both air and ground) and it combos into new super in the center screen - 214AB causes knockdown for both air and ground, 214AB is a fatal counter move - 214B feint (same from last loketest) - everything else are similar from last loketest Yosuke - nobody plays him, no idea - kunai can't knock down opponent again - heard Skukaja is so much shorter Chie - the dash punch move is FC, and causes wall-bounce on counter, does tons of damage - she can now do sth like 236A>236A>dash punch>dragon kick and meterless bnb does like 4500 - 5D, 2D, JD all looks slower and longer recovery time, oki nerfed alot - 2C is 2hit, pulls opponent back, and causes freeze on hit - meteor is again same as the current version in terms of speed and number of fireballs, except it will all disappear if opponent hit you after the move activated - 5A is still godlike, 5Ax8 works as usual Yukiko - big big changes - SB Agi, only one flame searches opponent, so pretty much all mid-screen SB agi combo does not work like before - SB booster is back to P4U - all booster and guard-kill activate does not spend life meter (which is a nerf cuz you can self activate awakening) - new firebird move available from fire-level 6 - fire-level up to level 9, level 9 does 230% of original damage - both A and B Agi appears at different position, smaller hitbox, far-range 5C>2C>BAgi does not combo - B Agi sets the flame so much closer and higher than it was before, so you can't do B Agi fullscreen oki anymore - Agi will appear from where Yukiko is, you can't do 3D>full screen Agi> full screen 5C anymore - the new move 214A/B always appear from where Persona is - SB Maharagidine hits the lower half of entire screen at the same time, hype
  14. Played lots P4U2 and gonna give a brief summary lots of stuff existed in the 1st loketest are gone, so just forget about the last loketest and that will make everything easier Stuff that are same from last loketest - shadow mode related - s.hold system (apparently this was meant to be Suplex Hold system) everything else aka backstep cancel into special, hop cancel landing being special cancellable are all gone s.hold system takes forever to charge up I didn't test it a lot but it doesn't really look that helpful except for beginners who can't execute 236236 commands Shadow characters recap - every character except Elizabeth and Shadow Labrys has shadow mode - no burst, no awakening - shadow characters have a .8 modifier on every single move/normal they have. so they do that much less damage per every hit and special that they do, supers too, etc. doing the exact same combo between versions that would deal 1000 damage, would deal 800. etc. - meter carries over the round - spend 100% to activate awakening super, anytime - spend 100% to activate shadow berserk mode (alike KOF's MAX mode) - berserk mode can be activated like OMB, but not on block - special can cancel into another special during berserk mode, but can not use same move more than once, A/B/SB version all counts as a different move - using super or omc during berserk mode will decrease the berserk meter a lot - if you took the round during the berserk mode, you will carry over the half of the meter that is left - opponent CAN burst out during your berserk mode, not like BBCP Overdrive
  15. thats the chain with all different move so it still works i guess
  16. as what I said at beginning, the above part is just addition to the paste-bin notes if i didnt write anything that means everything else is in the paste-bin
  17. some sort like that
  18. In addition to http://pastebin.com/j6eJnPxh Yu - 5C is backstep cancellable - OTG 214B causes the knockdown, cause bounce on FC only, air 214B still causes bounce - air 214AB causes knockdown - 236D is chargeable, Yu can move while persona stands still charging, 5D>236D~ - SB cross-slash is really long in horizontal range Chie - meteor will totally disappear if you hit persona out, meteor now comes with much lesser fireballs - 5Bch>2C>charge>~ confirmed - AoA is much slower - SB charge will charge up to Lv2 but with half-bar only Yukiko - the fire-bird move is not super, it's a regular move but can be only activated from fire-level 6 - fire-level now goes up to lv9 - SB booster levels up 3 level at once but with much longer overall recovery Kanji - removed 5B>2B, 5B>5C - added 5B>AoA, 5C>dashcancel - 236B follow up is slightly different and hard to hit on many situation (kanji jumps higher to attack) Naoto - 5D has lesser recovery, longer untechable time on hit - bonus proration on Mudoon has removed, Mudoon startup is slower - gun meter just shows the remaining bullets - SB J236236AB does 236236A and 236236B at sametime, silence + fear + fate count 6 - during the combo, from the second time you use move that reduces fate count, it will all reduce count by only 1 (trap > trap in combo only reduces 4) Mitsuru - 5D and JD is still comboable, just with different way - Droit looked same to me, maybe B one is shorter - 5C dash/baclstep cancelable Akihiko - 2C causes knockdown+silence - D lasts longer - can not use the same move again during cyclone chain - SB counter move gave you 40meter on success Labrys - SB red-axe beast, 4000dmg guaranteed in combo - JB is faster, JA>JB works - 2B is slower and harder to use during combo Elizabeth - SB dia has projectile invul. recovers so much life S.lab - turn persona to auto-block mode by holding D buttons for while - can activate 2C, 8C and 5C from blockmode directly - persona appears directly on wakeup (aka you can do wakeup punch super) - can mash 2C during block (2C which was originally 8C) - Axe 214A move has removed 1st hit, means 5B>214A is no more a guaranteed chain - AAA does not give knockdown
  19. http://pastebin.com/j6eJnPxh Reading this list and making some correction based on it & adding untranslated part from https://www.evernote.com/shard/s43/sh/0e9b830d-5702-4866-a1d5-0c8e1e1c2a8f/c7f1fbbc1497cce8cfc1b1cf907c8732 Universal System - projectile invul from 1st frame for QE, Naoto trap, Yukiko agi, Mitsuru Bufula oki can all be dodged by wakeup QE - recovery time after counter hit on air gets shorter for every characters (e.g. Naoto 5A anti-air, Yukiko 2B counter hit) - AoA hit on air can be recovered very fast, no more guaranteed knockdown - S hold system, holding A button for while will automatically activate some skill which is slightly different than the regular one (e.g. Yukiko will activate C maharagi with invul time Shadow Mode - everybody has shadow mode except for shadow labrys and Elizabeth - all shadow characters attack lowered by x0.8 time compared to normal mode - shadow berserk mode costs 100 meter - shadow characters can activate awakening super anytime by spending 100 meter - using super during shadow berserk mode will shorten the activation time a lot (you can pretty much only do 3~4 super) - opponent can burst out during shadow berserk (unlike BBCP OD) - all shadow characters have the same autocombo move from current version of P4U, not the new one
  20. Junpei gets automatically powered up after he gets 10 points - some moves are buffed - auto meter increase - attack buff? the power up super thing lasts forever and carries over rounds
  21. not sure about that but it's possible (but i think you need to do SB version at least to make it work
  22. and backstep cancel into DP looks pretty dumb for some characters aka Chie backstep DPkick and Teddie backstep screwcraw looks dirty
  23. somebody mentioned S.lab 2C mash thing earlier so I will clarify. In current version, S.lab can put Buffalo into 'block mode' by holding D buttons for while and you don't have to hold D buttons alldays to keep it blocking. And what is important is that you can directly do Persona moves while blocking. Since she has persona on wakeup so if you set it to blockmode, you can simply just mash 2C during block and if there is even 1f space between chains persona will be activated for 2C (which was originally her 8C)
  24. Post updated https://www.evernote.com/shard/s43/sh/0e9b830d-5702-4866-a1d5-0c8e1e1c2a8f/c7f1fbbc1497cce8cfc1b1cf907c8732
  25. seems like it but will confirm more
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