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Everything posted by Argent Zero
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[CP] Arakune Technical and Gameplay Discussion Thread
Argent Zero replied to Skye's topic in Arakune
Trying to pull the 6D>282C combo is near impossible for me online >.< I just use the spiders by themselves, catching opponents off guard after I spew fogs -
[CP] Arakune Technical and Gameplay Discussion Thread
Argent Zero replied to Skye's topic in Arakune
j214A = teleport. before: teleports you forward, good coverage. Usually appear behind the enemy. Kinda similair to Azrael dashing behind you. And we all know how that feels. Now: teleports you a forward. Doesn't have any coverage and you can't teleport behind the enemy (unless you execute it when you're point blank range away from the enemy). In my opinion, that was what made Arakune airborne (and help keep up with Tao and Mu, personally) Jeez... didn't the Top JP player Souji gave up on this character in this installment? Can't find a single video using Arakune CP2.0 -
[CP] Arakune Technical and Gameplay Discussion Thread
Argent Zero replied to Skye's topic in Arakune
Oh...b, but Amane's beautiful like a butterfly. I only summon a grotesque butterfly (?) But no worries. It's just the usual "adjusting to the new update (full price) and getting salty" phase. It'll pass. I swear. ...man Arakune's hard this time around. That j214A is really killing me -
[CP] Arakune Technical and Gameplay Discussion Thread
Argent Zero replied to Skye's topic in Arakune
So after dabbling with Arakune for a week or so, I kinda understand why Skye has given up on Arakune. I would of accepted the shorter curse time, but the overall nerf to the curse system, the change in j214A (teleport), and getting at least 4 hits with the drive (3 if you combo in the spiders, which is better now), the damage output is just... bad. Even if you can manage to guard crush with the C bug (which takes a chunk out of your curse meter), if the opponent has the burst option that's the end of that. Still, we probably have a major update or another installment over the horizon, so hopefully this phase will past by. Oh I miss the CP1.01 days already. -
[CP] Arakune Technical and Gameplay Discussion Thread
Argent Zero replied to Skye's topic in Arakune
Should be. The timing is just real difficult -
All right peeps. Back to business, let people say what they want. Doesn't mean a bloody thing if we're able to beat'em anyways. Against Amane, I hound him down with Arakune's JB, he doesn't seem to have a reliable close range anti air like Rags or Terumi. Maybe the upward drill? With Tager, sledge counter the drill? I don't think the drill hurt me when I'm sledging with Tager. Ah well, not like I fight too many Amane's to be an expert against him.
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Amazing how you're able to amass so much hate and contradicting thoughts every time you rant about a character. I can't even do that with CT Arakune. I'm sure there are thousands of players that share your bane about (insert character here) being broken. I know I shared my bane with Kokonoe (ver. 1.0) And then there's the other thousand that don't because they find their own way to deal with whatever nonsense they have. It's just that, deal with it, or die and whine. You're entitled to say what ever you deem fit. Just don't expect a crowd hailing you as a hero. You sure weren't this time, again
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I feel like this sums it up: "If I don't like it, it's stupid and shouldn't exist" Well, we can agree that anyone's entitled to what they think and feel. And you aren't wrong about it. Not going to change how Amane's Drill-your-shield-and-life-to-death-Man, Arakune becoming Guard Crush Kill Man, Tager the Grappler, or Haku-counter-men What's more important is, as a player, can you handle it? And plus, doesn't Amame have to work for his Level3 or is he able to pull that off with a single execution?
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[CP] Arakune Technical and Gameplay Discussion Thread
Argent Zero replied to Skye's topic in Arakune
I reckon, if this helps though. I feel like the video you introduced already had good curse startups. If anything, Arakune's concept is simple, guard crash to kill. -
Well, that's how the character operates. If your going to gripe about something like that, well... yeah. Speaking of which, does Amane's Level3 drill deal less damage if you don't block? From my past experience, I felt like I survived more of his Level3 attacks by either barrier blocking or just letting it go through. Sorry for being so unenlightened, I just don't care about anyone that isn't my main or sub.
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Ah, that shed some light on Amane vs Hakumen. Thanks Oh No But regarding the complain over chip damage, like what Ranger said, barrier blocking. Hell I won matches with chip damage because the opponent thought he was safe blocking with only a sliver of health. Everyone got to remember that every character has moves that cause chip damage.
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Raziul complains about a character for being broken, everyone counters him, moderators tell everyone to chill. I've seen this happen three times so far. Is this going to happen for every character? I'm now interested on how everyone else is broken from your point of view. As for Amane, I'm not too sure how the character operates, but I know he's going to go for the kill once he hits Level 3 Drill. That might offer you some way to counter him. And don't you use Hakumen? The character that counters with a push of a button? The drill isn't a grab, what are you doing? I'm more concerned about Amane's long range attacks. Can't spit out clouds without being wrapped in that silky smooth cloth.
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[CP] Arakune Technical and Gameplay Discussion Thread
Argent Zero replied to Skye's topic in Arakune
http://www.nicovideo.jp/watch/sm26133004 http://www.nicovideo.jp/watch/sm26128303 Some combo videos. For reference, may have material already shown but at least it's something. -
Some one called?
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[CP] Arakune Technical and Gameplay Discussion Thread
Argent Zero replied to Skye's topic in Arakune
Is there anyone in the states that actually plays Arakune anymore and uses DL often enough to be a Mod? -
Crap, he's on to us! > \(゜Д゜)ノ
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GGs SWD. I have no idea how Valk plays so I'll take your word on Wolf stuff being hard to execute. And sorry for the lag spikes, they were minimal, but still there.
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GGs to Nemesis, Ricky, and that one person that I forgot. Fun matches :D