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Argent Zero

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Everything posted by Argent Zero

  1. GGs to Herodyne and gg to nemesis. @nemesis: sorry, was too sleepy to do anything and the Tao MU put me in autopilot. Tao... Tao... Taoooooo! But yeah the last round was bogus. My bad
  2. GG waltz! I don't know what happened there. The connection seemed fine. I'm thinking PSN blew up or something. Sorry about that.
  3. ma, maybe...? When the guy attacks, and you press back, that blocking right? or are we talking about barrier blocking? And you aren't Kizuuna, are you...?
  4. PSN lag. Ruins everything we hold dear. A continuing peeve that shall be remembered every time it rears its ugly head...
  5. NP, our connection isn't awful like that, must be PSN or something. And thanks, your Kokonoe isn't bad at all. GGs to Nero and Kizuuna (?) in the lobby. @Kizuuna = blocking? I needed to block? why? I eat my defense for lunch! Plus I don't fight too many Izayoi's to know what to block dammit!
  6. I'd like to say ggs to people tonight. However, there was too much random lag spikes to make the matches sad. PSN... damn, you.
  7. GGs to DJ Blacktricity, and others in my player lobby!
  8. GGs to everyone in my room!
  9. Havin a room up till 5:45pm-ish for EC.
  10. In my case, they put down the controller because they thought they were going to lose once my Arakune combo started, but it wasn't quite enough to finish them. So I get a free shot at the end if they gave up
  11. GGs to TsunRex and gigaitachi!
  12. GGs to X_Lunar's room!
  13. GGs to everyone I played tonight!
  14. Arakune's 6D is now Jump cancelable, 5C>JA>JC>A Dive>Dive Cancel>6D>delay J3D connected. Source: https://twitter.com/Skye_pls/status/497769374711701505 Possible to do a one hit curse with an Air Grab maybe?
  15. J2C = Hit box smaller, 6C>J2C will miss because the hit box is smaller. Need to use a wee bit of delay, also Magnetism time decreased for all attacks. Arakune's 6D is now Jump cancelable, 5C>JA>JC>A Dive>Dive Cancel>6D>delay J3D connected. It really depends on how clear the source is but it's so much easier to translate when you actually know the character.
  16. NP, just doing my part for the community. Just remember that none of this is still final so there is room for change. Stay patient. And OD cancel, it's going to go both ways. There are some that are going to hate it and cry foul, and others are going to praise it and abuse the living daylights out of it.
  17. We're all on a boat made of dirt here. Let's just wait and see how it will play out.
  18. Thank god some one got it lol All information gathered so far are from Twitter feeds and from the Japanese BBS. Plus, it's Day 1 information to boot. Who knows?
  19. You know the community isn't a bunch of pencil pushing congressmen. We're the beat protesters with a stick kinda of congressmen
  20. Are you going to wait or gonna jump the gun and take the next bus out of here? They didn't release any official information, only location test Day 1 information so far so nothing's final yet. Be patient.
  21. Changes so far from the location test BBCP2.0 6A = when opponent is hit in air, drags opponent to feet. Connect with A Sledge, 6B, 2C, gadget. Ground hit remains the same 5B = Untechable time decreased? Aerial hit 5B>6A, 5B>JC doesn’t connect 6B = No longer overhead. Slower than 3C? Hit stun removed? Aerial hit forces down, will connect with A Sledge, Gadget, Wheel, 2C (Only Tager and Rachel?). 2C = launches opponent bigger, won’t connect with A Sledge. 6A>2C>Gadget will cause enemy to be behind Tager so 2C is launching opponent towards you? Will connect with Collider, Wheel, and upward Spark 6C = launches opponent upward diagonally away from you. Nothing connects? Garbage 5D = Causes knock back to guarding enemies. Counter hit 5D connects safely with 5C. OD 5D gives move guard point, but doesn’t change launching route. 4D = Magnetic pull increase? Air hit causes enemy to bounce back, Wall Slam eliminated, best finisher to wall combos. JB = Counter Hit equal to J2C launching route. Untechable time decreased? JB>JD won’t connect. JC = Untechable time decreased. Aerial loop won’t connect, JC>JD won’t connect JD = Increase in hit confirm (Wiff JD>J2C now impossible). Eliminated Wall Splat. No moves seem to connect at this moment, so mainly for neutral game? Throw = Inrease in hit confirm, cannot wiff grab then GETB. A Sledge = Aerial hit causes enemy to launch sideways? 3C>A Sledge>5A doesn’t’ connect. Wall Splat applied, new wall combo 3C>A Sledge>5C B Sledge = Aerial hit causes opponent to float high. Wall combo 5D>B Sledge finish eliminated. In exchange, B Sledge>5C>6A becomes new combo route. After Sledge >236A (the hammer part) = forces down, even when counter hit. Unable to pursuit with a combo? Guard Point applied. B Driver = Super fire power. If near wall, able to pursuit with attack. In middle of stage, able to connect with 5D and Spark Bolt. Collider = Only gadget will connect with it in the middle of stage. 214C = Charge cancel GETB easier to pull off? Magnetic Wheel = after final hit, opponent can tech real quick, unable to connect with Gadget. Terra Break = Wall Splat applied, does it need it? Guard Cancel OD = Tager’s ultimate dual-edged blade. Opponents 2B based attacks easy picking for Tager’s Guard Cancel OD, but when the opponent OD cancel from Tager’s 3C, it makes you want to cry. Source: http://jbbs.shitaraba.net/bbs/read.cgi/game/45148/1400050058/l50 New High powered 100% combo found in the location test Center B Driver>Spark Bolt>Raw OD>Magnetic Wheel>Terra Break. Will do around 6000. From looking at the changes, the nerfs might start eating him alive. Just hope Nothing drastic happens...
  22. 6A = when opponent is hit in air, drags opponent to feet. Connect with A Sledge, 6B, 2C, gadget. Ground hit remains the same 5B = Untechable time decreased? Aerial hit 5B>6A, 5B>JC doesn’t connect 6B = No longer overhead. Slower than 3C? Hit stun removed? Aerial hit forces down, will connect with A Sledge, Gadget, Wheel, 2C (Only Tager and Rachel?). 2C = launches opponent bigger, won’t connect with A Sledge. 6A>2C>Gadget will cause enemy to be behind Tager so 2C is launching opponent towards you? Will connect with Collider, Wheel, and upward Spark 6C = launches opponent upward diagonally away from you. Nothing connects? Garbage 5D = Causes knock back to guarding enemies. Counter hit 5D connects safely with 5C. OD 5D gives move guard point, but doesn’t change launching route. 4D = Magnetic pull increase? Air hit causes enemy to bounce back, Wall Slam eliminated, best finisher to wall combos. JB = Counter Hit equal to J2C launching route. Untechable time decreased? JB>JD won’t connect. JC = Untechable time decreased. Aerial loop won’t connect, JC>JD won’t connect JD = Increase in hit confirm (Wiff JD>J2C now impossible). Eliminated Wall Splat. No moves seem to connect at this moment, so mainly for neutral game? Throw = Inrease in hit confirm, cannot wiff grab then GETB. A Sledge = Aerial hit causes enemy to launch sideways? 3C>A Sledge>5A doesn’t’ connect. Wall Splat applied, new wall combo 3C>A Sledge>5C B Sledge = Aerial hit causes opponent to float high. Wall combo 5D>B Sledge finish eliminated. In exchange, B Sledge>5C>6A becomes new combo route. After Sledge >236A (the hammer part) = forces down, even when counter hit. Unable to pursuit with a combo? Guard Point applied. B Driver = Super fire power. If near wall, able to pursuit with attack. In middle of stage, able to connect with 5D and Spark Bolt. Collider = Only gadget will connect with it in the middle of stage. 214C = Charge cancel GETB easier to pull off? Magnetic Wheel = after final hit, opponent can tech real quick, unable to connect with Gadget. Terra Break = Wall Splat applied, does it need it? Guard Cancel OD = Tager’s ultimate dual-edged blade. Opponents 2B based attacks easy picking for Tager’s Guard Cancel OD, but when the opponent OD cancel from Tager’s 3C, it makes you want to cry. There may be some minor translation errors, but you get the main details. Should post it over on the Tager thread too 6C>JC Opening Sequences>Musasabi (Flying Squirrel) 6B + Bang Command Grab 3rd hit + Air Grab > During OD gets a plus attack? New Nail movement > OD Ashura. The source doesn't really go in depth about the changes. Plus, I don't know what Bang have to begin with so sorry about the vagueness of the translation. I hope this still helps though, but try checking the Bang Forums, maybe there's someone who translated it better than I did.
  23. I give you Merkava
  24. GGs to lakititi and CMsora. Kind of laggy tonight.
  25. THIS IS NOT GOING TO HAPPEN! PLEEZE FOR THE BEEZ! ikr? These loketest reports are sounding very... um... weird? But it is the 1st loketest, I'm sure the ARC team will revise it to something alot more understandable and fair
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