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MacArthur Blunts

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Everything posted by MacArthur Blunts

  1. Backdashing is never a good idea in the corner Backdashing is used to create space while being somewhat invunerable. In the corner you get no space, only a little invul and a lot of eating a combo.
  2. lol I do that all the time for past midscreen CH DOT's CH DOT K mappa fient 5H SJ AD j.D j.2K j.K into whatever
  3. This is very true, but I've also found the heavier characters don't get hit by this as easy as 5HS j.H j.K 5HS SJI combo Example on PO: (anything that gives you 5HS launch) 5HS->j.H->j.K->5HS->sj.H->j.2K->j.K->dj.H->j.2K->j.D->j.2K->j.D This method of SJI is lazy and awesome.
  4. Ok I'm finally getting these vids up of RyanBill vs. myself up tonight somehow.
  5. Best waste of tension? 2hit dandy RC j.K into some combo into knockdown! OH THE DMG!
  6. Undertow is so good to set up dust fients zomg.
  7. Try to hit them with 5H ASAP after BBU. Then do LATE AD (about lifebar height) D 2K K
  8. I like it cause it's kinda like a DP from dandy. I try to have 50% on me when I do it though.
  9. holy fuck koichi no fucking way I wish there was a live recording...
  10. It's rarely used in japan simply because the opponent never gives jp SL's the option to do it. It's completly viable here in America and prorates less. Hell, I still use it to reset pilebunker loop in the corner if they burst.
  11. Prrraaactice is all I can say. Slayer is the kind of character that doesn't get many chances to do combos at high level play, so you've really gotta make them count.
  12. Yeah it happens. Sol dash over Slayer 2H into wild throw. Good shit.
  13. Ok the answer to dealing with BBU is wait til you hear FB and press 5K. zomg so easy.
  14. Yeah, it's got good upper body and it's also his most damaging move to hit as an AA. It leads into j.K and on CH leads into 6H->5H aircombo for retarded dmg. I don't think Zappa has any moves reliable enough to beat 2S in the air. 2S also has amazing ground properties. Watch it hit from a little less than SL 5K range. Also meaty 2S will combo into 2H on normal hit and tag backdashes (though I do not know about tagging Zappa backdash since it's so damn good). Very good move.
  15. Don't forget about SL's god poke 2S. It's huge, it's active for a long time and it beats lots of stuff and on CH it gives me a free 2H BBU or 2D RC. 2S can also cancel (with proper timing) into: Mappa Dandy 2H 6H 6K 2D DOT It's like they gave him a move that's huge, awesome and has EVERY option SL wants on block.
  16. Good stuff. I wanna make a better SL vid!
  17. I'll say this again... 5K gatlings into 6P. 6P CH's any counter but Ouren and the run through one. 6P also has an FRC if she keeps blocking. Ouren, Jump back HS into big fuckin combo. I believe I showed one in my Mac and Cheese video.
  18. Hi Zappa players! I blocked dog bite the other day. Glitch? I could not replicate it no matter how hard I tried.
  19. Ok for ABA's Danzai, don't bother blocking the second hit EVER. Force that bitch to use 75% to make the FB safe. Just IB first hit and you can do BBU, DOT... Regular block you can D step K and get a really good tension building combo going.
  20. Daaaaammmmnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnn Dddddaaaammmmmmmmmmmnnnnnnnnnnnnnnnnnnnn Rryyyannnbilllllllllllll
  21. Dizzy summon, free DOT. You would have won that. I saw dizzy do 3 empty summons and you had soooo much tension.
  22. Yeah, Slayer can't pressure for more than a few seconds before the opponent can jump out safely.
  23. Not vs. Potemkin and ABA
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