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Everything posted by MacArthur Blunts
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Anji notes You can: 2D the fuck out of him. Beats his fujin for free combo. Beats 6P for free combo. 2HS P stomp any time unless it's perfect meaty. 2HS hits on both sides so it's easy. free combo for oki, DASH through. a lot. fujin and auto guard moves get fucked by dash through due to how much it messes up inputs. 6K and fujin also will not hit behind anji so abuse it. IB fujin and dash through. All of anji's fujin options all move him forward so dash through is viable Fighting anji is a lot of baiting and reactionary punishes since you can't mindlessly pressure him. So just chill, let him do fujin or stomp or 6P or one of his other horrible moves and then punish it accordingly.
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I've seen it CH sol's sweep. lol. the 6P was like fully active and sol was just throwing 2D. But still. 6P will beat like any move if it's fully active.
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Arcade Game Renaissance '08 Orlando, FL 11/15/08 Top 6 Matches
MacArthur Blunts replied to Senkei's topic in Archive
OMG SENKEI MONEY MATCH?! Jk. lol. we do gotta play again sometime though. good shit in that tourney! -
Arcade Game Renaissance '08 Orlando, FL 11/15/08 Top 6 Matches
MacArthur Blunts replied to Senkei's topic in Archive
Slayer is most effective when he hits someone! FL Slayer - Not effective. BURRRNNNN -
2P recovers in 5 frames. No Baiken counter is that fast. 2P is a better, shorter version of 5K that you can't jc. Trust me, I use 2P to bait counters all the damn time. 2P (instant block counter) 2P (dash throw) 2P (2K) 2P (6K) And ALWAYS dash through some number of times on oki to fuck up her counter inputs.
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2p is amazing in this match up. it's counter proof and + on block. You can dash through all counters after she blocks a 2p.
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662369 P or K can go through projectiles easily. you can go through gunflame easy. Jump cancel is cancelling a move into a jump while jump install is installing the properties of a jump on to a move to fool the game into thinking you're in the air when you're not. good for superjump install combos
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Because we are lazy. BBU->5H-> IAD D there you go. it works on everyone
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From kentucky battle opera. I played alright..
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I don't think that works on HOS.. With 1fj FD airthrow is the least of your worries. Unless you're stormvipering on the way down, 2S is going to dish out a manly combo to your face.
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Thx. I'll try not to drop crucial combos next time. Same with Friday night's 2v2. Kyle+Mac=6-0 I like tension. It makes them .. fear. Thx for commentz Eli. I know I should BBU more for burst punish.. but sometimes I feel like I can do a hardcore tensionless combo but it usually never works..
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ok BTW - I never played David and Ray. That pink Slayer is Spire.
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Yeah. Give Slayer to a perfect robot GG bot and he will never lose ever.
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Deci, SBO... 1st place: May, Venom, Robo (none are S tier) Are they S-Tier now? No. Slayer is so broken. People just don't get it yet. Just think about it... He has the best stuff in the game.
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BTW pilebunker beats j.H
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You can BDC the fuck out of fafnir. DOT, Mappa...
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Just be patient with them. Wait until you see the move recover before doing the next one.
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4R5, could you try to summarize JO strategy for the guide please?
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TK DHD to whiff gold burst -> throw. WORTH IT.
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Truth. Half life off a command throw and 75% tension? No wai.
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Midscreen - 6K, 2K, 6K fient into throw. Basic shit. I usually start off using this and when they start blocking/reversal/escaping I go into the following.. - Dash through. Mix up high and low. It's really good. - Dandy step. There are throw invincible options that lead to death. Also overhead options. Throw options.. low option. It's good. Corner only the 6K, 2K throw oki works along with dandy oki. You can always use the "crank the gaurd bar then bite into DOT FRC" oki too. EDIT: I'll open the door, but you have to step through it yourself.
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It's not really that wise to throw 2H->6H in this matchup due to the fact that you're airborn and in CH state. Also 2H into Rensen isn't really a good idea at all. BDC mappa_BDC DOT_burst(LOL!) will all get you CH by a big angry vampire move. (Bursting it at the right range, you recover before Axl enough to rub out a CH DOT) Once Slayer starts IB'ing all your shit it's time to just sit back and wait for him to do something stupid like dandy or a badly timed j.H Bait those dandies. Bait those mappa's. don't DP on wakeup. Really, the best way to fight slayer is to not do anything. anything you do he can get half life off.
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Just use it to push her back and limit her options. IB 2H, IB Danzai, IB rekkas. Use FD to force her to make decisions based on your range, then IB and BDC (choose option) to get out/punish
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:3 combos are fun!
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[#R] Official #R PC Online Play Thread
MacArthur Blunts replied to koogy's topic in Guilty Gear Online Play
ok whenever i try to get into the lobby no one is there but it says there are 43 people when i check it on firefox. what is going on someone help me.