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someonewhodied

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Everything posted by someonewhodied

  1. Well against good players, its all gonna be blocked anyways since its all mid/low. Lambda can't use any overheads mid-blockstring X_x Only at the end of them. You can always 5Cx8>2c>jump away.
  2. hmm also, just another small tip, spamming 5C on an opponent downed in the corner is ALWAYS a good idea (With proper spacing) because it will ALWAYS do one of the following: Punish DPs (this is why spacing is important) (5C(CH)>214C>5B>6C>2148D>6A>6C>236C>214A>2DD>2148D>6A>6C>236C>2DD>Air ender for free) Punish Rolls (Air hit 5Cs in the corner leads to big damage. EASY Meterless 4K) Lock opponent back into shielding. (You can get a grab in, take out guard primers, get away safely after blockstring>2C>jump away) Yeah spamming 5C is is looked down upon but its good for almost every corner situation.
  3. Hmm. Its wrong for me to tell you to do these things since I'm not much better (Or maybe not even as good as you) but, 1. You can easily instant block the second part of ice cars since its predictable. 2. Gravity seed is only really good for the following on jin: Comboes (A seed), Ice Car Trap (B seed), and stalling (C seed after 5DD) 3. You should play against better players. That jin keeps dropping comboes. And he didn't farm your legacy edge with IBs for big heat. 4. You can get a free 214D on a Jin's whiffed 2D. 5. You tap barrier sometimes like I do. Its useless. I only do that because it quickens my reflexes if I'm always tapping something. It only really barriers every other hit...IF you are lucky. 6. You can do 2 TK crescent loops into a 6A>6C>236C from a corner grab. My favorite corner throw combo is 5BC>6A>2148D>6A>2148D>6A>6C>236C>Dash under>4B(2)>2DD>214A>2C/2DD>2148D>6DD>2DD>Air Ender. Of course its hard to get a corner throw while you have gravity...
  4. http://www.youtube.com/watch?v=DAK_Ue-myN4 3 Lambda vs Ragna matches 2 Lambda vs Rachels. 2 matches of my secondary characters. Video time for each match in description. Also, I'm getting REALLY good at burst baiting. I just can't figure out what to do after my opponent bursts on the ground. (bursting in air means Backdash>5DD>236C combo)
  5. Lambda 2C>Noel2D Lambda 214A>Noel 214A. Lambda 236A>Noel j.4D HEY ARE YOU WRITING THIS DOWN?
  6. I'll have a few videos up tomorrow vs ragna.
  7. Any that you would use 236D alone for midscreen. You will see that used in the corner a LOT. By almost every lambda player.
  8. If you are in the corner, then instead of 236D, do 236D>214D~C I didnt see the "in the corner" part. ...
  9. I think its quite obvious. They seem to not block, but attack out of dashes and air dashes. Just Airdash back and get a nice little 2DD in. And make sure to feint a crescent so you don't leave yourself open. Also, practice grab rejects. They seem to grab a lot.
  10. Oh. Well. I sorta did one on the spot recently: 214D~C>236D>236C>5Cx8>2C>j.5DD>j.2DD>j.214D~C>j.5DD>j.2DD>dj.5DD>j.2DD>j.214D Went blue at 236C though so it may have had a missed tech somewhere else too due to online lag.
  11. Gold burst x2>Dash>214A>[2DD if High, 2C or 6A if low]>TK Crescent>Dash>6A>6C>236C>(Now in corner) 6C>236C>Dash under>6A>TK Crescent>6A>6C>236C>[6C>236236D>4DD>236C>Air Ender OR Dash under>2C>632146D](Since the combo nets around 30 heat, and if you break someone's guard, you are bound to have at least 20) Also, I skip the 5Cs because my opponent always somehow techs before the 6C if I do it. (Yeah, I've actually done this combo with both enders) It seems to work only when I use 2 gold bursts. if you want a practical one, use this: 236D>236C>Dash>5CxN>214A>2DD>TK crescent>6A>6C>236C>[insert any ender combo here] And yeah, I actually tried these myself.
  12. I'm trapped in the corner when that happens so no backdash. You don't think I'd let a Jin near me midscreen do you? And I figured out that I can IB for 50% heat and get a fatal DP SoD for a nice little combo.
  13. I was asking if there was a universal thing I could do. I'm not that great at predicting now.
  14. Ok I'll start with common blockstring segments that MAY be escapable. 2C/5C>6C>[Dash>Grab | 6D | 214A/B/C | 623A/B/C] Thats pretty much all of Jin's options from 6C. Is there anything that can be done to get out of all of them? Back in CS1 I would DP out but, lambda doesn't have that anymore ;^;
  15. Nevermind. I got it. I was using a level 1 214D~C to put me in the corner. It worked fine with a level 2.
  16. I was trying it on rachel. The most 6C's I've gotten is 2 (And then 1 more from a dash and one last 5C>6C)
  17. http://youtu.be/DLMVyVUZu8A?t=2m36s how do you chain multiple 6Cs like that? just something I'm curious about. (I've tried a fatal 214D~B+2 gold bursts and still can't get it)
  18. Of course. Online screws everyone up. (Which is why, until recently, I always preferred aerial C comboes over D comboes) I only have slightly faster reactions (Now, starting about a week or so back) than most people because I've been playing online from a capture card, so I'm seeing things half to a full second later than my opponent (capture card lag for the lose), and because of that, I have to react instantly. That helps a LOT when I'm playing on my tv because I react much more quickly.
  19. Eh, this matchup is so simple it may not even need this thread. Theres really nothing to this matchup. Just spam 6D from across the stage. It will pick up Hakumen from all of the following: Airdash IAD Forward Dash (From half-screen) High Jump Normal Jump Single Command Dash (RIGHT after dash ends from about 1/3rd of the screen away) The only thing you have to watch out for is when Hakumen uses all of his meter to command dash across the screen to get to you. When Haku has 3 meter or more, throw out the occasional 236D (NOT 236D~C) No videos are needed to demonstrate this. Its THAT simple.
  20. 236B>214C and then force Ragna to block 214D~C>236D~C>214D~C to take out 2 guard primers (Well, thats universal advise against any non-projectile user) and then go back to spamming ranged attacks (Preferrably j.2D since you aren't left both vulnerable AND stuck in 1 spot on whiff. Just vulnerable)
  21. Hmm watching the first 45 seconds or so, I would say, you should work on hitconfirm, and go for a 236B after hitting a 3C.Then you can shoot of a C gravity and pluck some of those ripe and juicy guard primers with spikes. (After forcing a block with sickle) And instead of 236C after 236236D>236D block, you could, once again, take out a primer just as easily with spikes. And you make one of my most common mistakes too. Too much 236C lol. I'm not doing too great either but: http://youtu.be/yyIjNPgAhgY?t=9m39s I got a bit sloppy, and got impatient in the second round and went straight for a DD after 6C....I need to stop going for the kill so impatiently. Also, notice how I got brutally murdered every time I went for the 5C startup comboes.
  22. On another note, this goes for every character, but DON'T GET NEGATIVE PENALTY AGAINST JIN AND GET HIT WITH A FATAL. Almost Instakill comboes for the lose ;^;
  23. I mean a B gravity seed when you see him ice carring, or a C gravity seed when you KNOW hes gonna ice car. And EVERY Jin does 6C>6D at least once a match. The thing is, a barrier block may leave you out of 6D range, giving you a juicy 5D(CH)>236C combo, which SHOULD put you back in the lead if you are losing. (If you are losing so bad that a 5K combo doesn't put you ahead, maybe you shouldn't be playing lambda, right?) And don't worry, NO ONE can pull off long comboes consistently online. The most I've gotten was 6K with Mu, who has VERY generous combo timing. (Even people on my friends list with a 4 connection will lag.) I've pulled almost all of those off in both training room AND against real players offline. (Well, the people I played offline had questionable skill since they were just casuals playing in the gaming room at AX earlier this month)
  24. Huh. Yesterday i was playing, and with Jins most commonly used corner blockstring segment [5C>2C](Or other way around)>6C>6D, if you normal block, you can get a 5A out before Jin's 6D, or if you barrier, 6C may still leave you out of 6D range, letting you get a 5D(CH)>236C. (Doesn't happen often, but I still see it occasionally) You shouldnt be gettin stuck in the corner anyways though. Gravity seed on ice car makes me laugh every time. I get a free 6D combo. Also, I have a a problem with people that do a 2369C instead of a 236B, they dont stay in one place. I dont really know how to get some good damage on Jins that move around the entire match and only use aerial ice swords for ranged poking instead of ground ice swords.
  25. Thats why I said SHOULD. I was browsing random videos when I saw that. but it went blue at the first 236C so I wasn't able to tell whether or not that lambda's opponent missed other techs. And I KNOW 5C and 5D counters combo into 236C so I was thinking that the rest would work too. (I mean, why else attempt it in a real match)
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