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someonewhodied

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Everything posted by someonewhodied

  1. 1. Keep midscreen away at all times. Not fullscreen. That way, you can forward dash Ignis behind you or backdash a forward attack and punish rel with 5D. 2. Always counterassault the first chance you get. He doesn't leave any room for a DP. 3. Always Emergency tech and make sure its timed to avoid the unblockable reset. If i were to actually stick by everything I say, i would be the best lambda ever, but i am stupid and derp out when actually playing =S
  2. I'll just go ahead and shoot you an XBL friend req. I wanna see how an actual haku plays against lambda. I have never lost to a hakumen as lambda. Ever. But then, even the high PSR (Over 225) hakus suck on XBL.
  3. Match 1. Like I said. Easiest matchup Ever.
  4. To be honest, i just want an image of dat noel for part of my YT channel background. (Can someone shop out the "Sample Text" in the image pwease?)
  5. HEY! Smash bros is an amazing party game if you want to play with more than 2 people at a time.
  6. Blazblue Continuum Shift Extend: Really putting the sex in BBCSEX *Shot*
  7. D= why pick on me? i wasnt the only one talking about it D=
  8. Kinda a useless discovery right now, but i found if you use j.5D or j.2D IMMEDIATELY before landing with Unlimited Lambda/Nu, only one sword will come out but you can immediately do something else. (IE j.2D>6D will cover all approach options without invincibility frames.) im interested in seeing how this affects unlimited combos. Yes, boredom has led me to using my main in unlimited form to jump around and whif randomly thrown attacks.
  9. But in the combo i listed, gravity holds your opponent to the wall after 236C, making 4B super easy to do.
  10. ah. I may end up getting one now lol.
  11. Well, you can do 7.5K off of it: 2C(8)(CH)>214A>236C>Dash under>4B(2)>2DD>2147D>5Cx8>6C(8)>236D>214D~C>236C>Dash under>5Cx4>2C>j.5DD>j.2DD>dj.5DD>j.2DD>j.632146D But what I want to know is, HOW do you get such good quality from a capture card? The quality I get is crap.
  12. after a 6A i think you can do 5C>6C>66>5C>2C>2147B>5C>2C>Chain combo. It works for shorter combos, not sure if proration will mess up later parts of the combo or not. also, if you are like me and mess up j.5B>j.5CC>dj.5CCCCC like i do for other combos, you can do j.2C>dj.5CCCCC off of a 4D~D and it will cost you less than 20 damage if you use it as an ender to a longer combo. Also for hilarity, you can do 3C(CH)>214D~C(2)>2C(or 5C(2) but not both)>2D~A>4D~D>j.2C>dj.5CCCCC>j.214B Its really useless except for a kill combo, its just hilarious having hazama turn around in the air between spammy attacks
  13. You cant add the j.7/8D~A. Check the frame data for hazama. Just do 214D~B>66214D~C>66C>66>5C>2C>6D~A>4D~623D>663C>632146C There are much better combos for fatal 214D~B though 214D~B(2)>[optional] 5D~A>66D~A>[66 only IF used 5D~A]4D~A>j.7D~A>623D>9j.6D~D>66C>66>5C>2C>6D~A>4D~623D>663C>632146C 214D~B(2)>7j.6D~D>66C>66>5C>2C>6D~A>4D~A>j.7D~A>623D>663C>632146C Also, i found a hilarious 3C(CH) Combo 3C(CH)>214D~C>5C(2)>Wait a tiny amount of time>2147B>5C(2)>2C>6D~A>4D~A>j.7D~A>623D>9j.6D~D>66C>66>5C(2)>2C>6D~A>4D~623D>663C>632146C. It looks like this: http://www.youtube.com/watch?v=8dgeOkotl7Q And yes i realize replacing 5C(2)>2147B with 6C does a total of 300 more damage, but it looks cooler this way.
  14. Noted. I have a lot of work to do when i get xbox live again next week or in another 2. (unless anyone wants to donate? =P jkjk)
  15. thats my job. *grabs some swords*
  16. traitor
  17. Carl Sub, YLink/Tlink main in melee/brawl. I find it hilarious how Snake mains in brawl play hazama and vice versa. (They are nearly the same in terms of attacks lol)
  18. I sub carl, and i use carl like lambda sorta. Poke to set up a combo, and try to keep my opponent trapped. I always seem to play my subs the way i play my main in any game lol. (you shoulda seen my attempt at making a unique arakune playstyle to work the way lambda does lol. Didnt work out too well)
  19. *Grabs pike Nu Battle Suit*
  20. You need to do 2DD>2147D now is all i think And that "counter" attack is like Carl's 4D. It has a guard point.
  21. Save that heat for a DP super.
  22. i only just realized, hazama and snake(ssbb) are so similar: Hazama | Snake j.5Cx5 . | NAir 236236B| Utilt 5B . . . .| FTilt (1) 6A . . . .| FTilt (2) 2B . . . .| DTilt lol im slow at figuring things out.
  23. oh. Well ok. I dont usually use normal comboes but: CA>421D>j.2C214C>421D5C>j.4BD>j.5C>dash under>j.5B>dj.8BD>j.5C>Land on ground>j.2C214C>j.5C236236D (100% heat, Starts from Counter Assault, Not big damage, but allows you to do an unblockable 6C to start another combo.) 6B>623C421D>5C>j.4BD>j.5C>dash under>j.5B>dj.8BD>j.5C>Land on ground>j.2C214C>j.5C236236D (50% heat allows you to do an unblockable 6C to start another combo.) Yeah i dont focus on big damage but instead try to set up for favorable positions with any character I play (in a real match though, i just derp out and get greedy with the combos i reset to and drop em due to trying to net too many hits.)
  24. *CTRL+F 3D* *Sees no loop>reset combos* so... 6B or 2B Low starter: [2B]>6B>623C22D>2C236B>283j.BD>8dj.C>j.1C>j.1B>j.2A(Only do if 6B Starter)>j.1C>j.3AD>j.5B> 6C>Wait>6B>623C22D>2C236B>283j.BD>8dj.C>j.1C>j.1B>j.2A>j.1C>j.3AD>j.5B> 2A>5B>6B>623C22D>2C236B>283j.BD>8dj.C>j.1C>j.2A>j.3AD>j.5B> Resets to Reset Combo: 82J.C214C>5B>6CD(Should come out as 5C Then Doll Punch)>j.2C>j.1B>j.2A>j.1C>j.2B>j.2A>j.C>j.3AD>j.5B> Repeat 82J.C214C>5B>6B>623C+Back up doll a bit>5C>9j.3BD>8dj.C>j.2C>j.1B>j.2A>j.1C>j.2AD>j.5B>Repeat And if you feel like being a little flashy for the end: 82J.C214C>5B>6B>623C+Back up doll a bit>5C>9j.3BD>8dj.C>j.2C>j.1B>j.5C>5B>632146C>214214D (100% heat)
  25. It doesnt beat out C ice car. 2C is beaten by C car but beats A,B, and i think D 2A beats A,B, and D ice cars, and makes C whiff, letting you get a nice counterhit. I use 2A mostly for ice cars.
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