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Everything posted by someonewhodied
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Here is a nice long and easy combo. It should work fine. *Saw it on youtube* 5C/5D(CH)>236C>5CxN>214A>6A>TK>5DD>236C>5CxN>6C>236D>214D~C>236C>Dash Under>4B(second hit)>2DD>TK>5DD>6DD>2DD>j.5DD>j.2DD>dj.5DD>j.2DD>j.214D
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how can I stop an approach where the staff comes at me low and litchi at me high? If i try to hit litchi, Staff will CH me, if I go for the staff, Litchi gets to me. If I block, I am pinned, If I Airdash backwards, It just happens again, If I airdash forwards, one of two will hit me, unless my j.5/2C gets a lucky hit. a J.5D MIGHT work, but its too easy to screw up. And thats only ONE of litchi's approach options. The safest way is to run straight into the staff, take the hit, and run past it, maybe firing off a 6D retaliation after should Litchi still be in the air. But if the Litchi sees it coming, the staff hit can be followed up with a blockstring or a full combo. How can I NOT panic when I don't even know which of Litchi's 50 thousand approaches is being used?
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-_-. Second match shows you playing almost exactly like I usually do. But what I'm talking about are those litchis that can pull off midscreen 4K+ comboes from pretty much ANY hit, manage to keep pressure on you by switching between litchi attacks and staff attacks...over and over, and actually will use Litchi's 6A in their mixups. (Always that 6A getting me -_-) I'll see if I saved a replay. I found one, but not vs lambda http://www.youtube.com/watch?v=wJOCC6ZehME Thats pretty much the average litchi player from what I've been playing against. (Well, most I've seen CAN do that ridiculous midscreen combo.) I also don't want to waste my bursts until the last match against any good player....just in case... I've been constantly trashed by Litchis. I'm getting impatient due to constant losses so sorry if I sound a bit rude...
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well, if it ain't broke don't fix it, so don't worry about A's and B's until your C's and D's are failing. (I didn't watch your videos because my computer is crap right now and can't handle much.) Also, 5B>6B>5C>6C>236B will do more damage than without the B's so...keep that in mind. Hmm. Take a look at the videos I posted in the general lambda thread. I wouldn't say I'm good, but it should help a little bit with keep-away and comboes, though you are better off watching the JP pros than me...
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Dustloop: someonewhodied XBL: someonewhodied Mains: Lambda, Carl (I suck with carl though I still wanna main him) Subs: Jin, Hazama Misc (When I just wanna have fun and I've tired myself out. Or against much worse players): Arakune, Platinum, Mu
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Using 236D, you can hit her out of an airdash from fullscreen 214D also stops airdash and her 63214C. 2DD to catch her double jump approach 214D and then 6DD should catch both dash and airdash. 5DD should cancel out her staff's first hit. (IB the second one for some free heat) All I got. I suck against litchis.
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I've found that if you are almost always in the air poking him with Ds, if you end up getting hit, be prepared to grab reject. If you don't let an airgrab happen, the most damage you will take is ~1.5K each time you mess up. That or the online lag is messing up my opponents...hmmm.
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Any of these will instacurse you so watch out: 5D (CH) 5D (Air hit) Low Air throw 236236D 2C (FC)(RCed) 6B (to 236236D) 6A(Leads to 6B) 5A (Leads to 6B) 2A (Leads to 6B) And these will curse you ~60-70% 5C j.4/2/5D You know what? The instant you hear "COUNTER!" or "FATAL", burst. Makes things easier. You shouldn't need more than 1 burst a match anyways.
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When she summons a pumpkin, do a 4D/5D(CH)>236B>RC>5DD>[Filler] combo. When she shoots those poles, 5D/4D. When she shoots them from the air, 6D/2D. You cant do ANYTHING at short range though. Rachel can just chairspam everything and use a pumpkin/frog that was previously sent out to protect her when she is open after. (She CAN use wind mid-chair right?)
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barrier blocked 623C leaves then in 236D range =) And if you Barrier, you have enough time to get a 236D in... Of course, it could just be because of online lag.
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Well, any good jin I see uses all 3 speeds of ice sword. (Though C is normally a tell for a 632146C, making it so you need to block or barrier, not punish) And when I play jin, I ALWAYS use only aerial Ice swords. Especially against Lambda. (Playing both characters makes me know exactly how to battle one with the other) I know that Jin's 623s can be easily blocked and then you get a free 236D combo. (On Jin I use 236D>236B>6A>2C>j,5C(First Hit)>j.2C>2DD>214A>6A>Tk Crescent>5CxN>6C>236236D>4DD>236C>2DD>Air Ender) The Air Hit effect of 236D makes for some interesting comboes against Jin and characters of similar hitboxes.
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I meant 4DD >.< I'm failing so much this summer X_x
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I find that 6DD>236C>2DD>j.5DD>j.2DD>[j.214D~C>j.5DD>j.2DD>]dj.5DD>j.2DD>j.214D works for punishing ice cars. And 4DD for punishing the C ice sword. (2DD>236B>RC>5DD[if midscreen] or 5CxN>6C [if corner]>236C>and then their respective comboes. Of course I could be doing much more damage with other comboes, but online, the lag screws me up when I try some other comboes.
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So wait? The wheel loop can only be done 4 times max now? I've been trying to do it more but my dummy techs every time I get to the 5th. Also, now including the B bug seems to do more damage since you can't seem to wheel loop as long.
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Heres a few random combos in the corner: 236C(CH)>5CxN>6C>236C>Dash Under>5C>6C>236C>5C>2C>Air Ender. N can not be more than 4 or your opponent can tech the air ender. 236D>236B (As fast as possible)>2C>5C>6C>236C>Dash Under>5CxN(At least 6 or 2nd 6C won't hit)>6C>6C>236C>2C>5CxN>6C>236236D And for quick damage to end a match quickly: 6A>3C>(RC after 6th hit)>2C>Air Combo And random midscreens: 236D>236B>3C>236B. <---Useless but hilarious to use. 236D>236C>236236D>Dash>2DD>Air Ender <---Quick Damage. Useless.
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Its the same, but using 2B>6B seems to give a smaller chance (Well, negates the chance) of accidentally doing a 236C when I decide to skip 5C and go straight for 6C.
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I beat score attack with all of the characters except tsubaki, noel, and rachel. I'm gonna be able to do them now, with the insane buffs.
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Unlimited Characters are still their CS1 selves. I shall be hosting unlimited rooms from now on =D. *Weeps tears of joy*
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yeah, its hard to do that long combo...Also, I forgot to add the RC between the 236C and 214D it may just be that the timing is too tight, because I have all dummy-techs on when I do those, I can only pull them off at 50% speed though. I just tried playing CS2 on my xbox yesterday.. well...lets just say it was horrible.
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heres an exceptionally long one: 236D>6C>2B>6B>2C>5CxN>6C>236B>(RC)>236C>214D>6DD>2DD>j.5DD>j.2DD>j.214D~C>j.5DD>j.2DD>j.214D>236D~C>236C>5CxN>2C>j.5DD>j.2DD>dj.5DD>j.2DD>j.214D Timing is really tight. It took me tons of tries on my emulated bbcs2 (PSP) at 30fps. And even when its running at half speed to tighten your timing, your opponent can tech if you try to do j.214D~C>j.5DD on the second aerial combo. And your opponent can tech before you can land a 3rd 236D. Also, interesting find: At corner: 236C(CH)>4B>2DD>(HJC)>j.5C>j.2C>2DD>j.5DD>j.2DD>j.214D~C>j.5DD>j.2DD>dj.5DD>j.2DD>j.214D Apparently 236C comboes into 4B at the wall.
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I can't help the off timing. I was recording that as I went. And capture card lag is evil.
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Um. Why have I never seen anyone do a wheel loop with all four bugs (And the A bug used twice per loop)? Its possible ,but timing is a little tight. I'm uploading a poor quality video I'll post soon. Here it is. I suck at it, but its entirely possible...with a counter hit startup.
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Heres a video of my terribad lambda. http://www.youtube.com/watch?v=8XyBk8wjix0 Also, I'm curious. How many times can I do the loop I started at 3:41? And some of the matches, I sorta trolled and messed around at the beginning.
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I'm actually just trying out random comboes to see if they work or not, just for random shenanigans. And for the 3rd Combo, Well, From what I've seen and done, the 236B RC doesn't give you enought time to dash>6A and leaves the enemy too far for just a 6A. 2C barely nicks the opponent allowing you to start a TK Crescent Loop.
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5BC>6DD>2DD>2149D>236D Timing is a bit tight, and there isn't much you can do with it. Air hit =S Edit: Its a 236D~C Also, 4B>Dash>2DD>6C>Dash>2DD>6C>2DD>High Forward Jump Cancel>j.5DD>dj.2DD>j.214D~C>j.5DD>j.214D Dunno damage amount. Timing is also strange between the first 2DD and 6C Also, In corner: 5B>2B>6B>5C xN>6C>236B>RC>2C>2149D>TK Crescent Loop>TK ender.