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someonewhodied

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Everything posted by someonewhodied

  1. Another charged 6C route in corner: 3D(+j.B if applicable)>5C>j.B>j.2C(Input 421D Here instead of usual spot using j.421CD)>j.B>dj.B>j.C>623D>6[C]>5C>j.B>j.2C>j.B>dj.B>j.C>8D>3C/j.C>oki Gives slightly more damage than the 4D(2) route. Gives about the same if you replace the 623D with 6D If you want to be flashy: 3D>5C>j.B>j.421CD>j.B>7dj.B>j.C>(421D)>66B>41236D>6[C]>5C>j.B>dj.B>j.C>8D a lot less damage but its a fun combo. I heard you like taunts in combos: 3D+j.B unblock>5C>j.B>j.421DC>j.B>7j.B>j.C>falling j.4D>taunt>6B>6A>j.B>dj.B>j.C>8D>j.C/3C>oki
  2. just got my new moniter. Adjusting time.
  3. I'll sub for someone if needed, as usual.
  4. 236D puts tager into the wheel if he does a forward superjump. It does a bit of chip if he sledges and you recover in time if he uses sledge. Its great at full screen unless he has sparkbolt.
  5. Does it really? I thought spark bolt was a lv3 projectile and would just go through ours. I never tried though, even in training mode. :|
  6. Full screen 6D confirms: [Dia]6DD>2DD>4DD~22A>6DD>2DD>6C>236A>236D [Luna]6DD>iadj.2C>2DD>2147D>66DD>2DD>214D~22A>214D~22A>662DD>623C>2366D
  7. Yo mac wanna play a set?
  8. Just crush trigger him after putting him in a luna sickle. You can just throw sickle out like whatever from full screen safely unless he has spark bolt. Also do run up overheads and grabs. And if he has no heat, you can optionselect his backdash with 5A>6B
  9. Some Midscreen 5C Counter carry Routes I have: 4383: 5CCH>6C>j.D>j.B(1)>236D>6[A]>22B>5B>7D>2C>214C>236D>66~6B>236B>5C>22B (4383 midscreen to corner, 3/4 carry) 4395: 5CCH>214A>5B>5C>3C>22B>delay5B>7D>2C>2214C>236D>66~6C>j.D>j.236D>66B>236B>5C>22B (4395 Midscreen to Corner, 3/4ths carry, instatech) 4615: 5CCH>9D>663C>22B>5B>7D>2C>214C>236D>66~6C>j.D>j.236D>66B>236B>5C>22B (4615, Midscreen to Corner, 1/2 Carry) 4651: 5CCH>22B>3C>214C>6A>6C>j.8D>j.236D>22B>2B(1)>214B>5B>5C>3C>236B>5C>22B (4651, Midscreen to Corner, 1/4 Carry) Corner 5C CH Max Meterless Damage I found: 5353 5C CH>22B>5C>214A>6C>j.7D>j.236D>6[A]>22B>5B>5C>Delay 6B>5C>2C>236B>5C>5D>236D>22B Also if you want to catch mashing. after the last 236D, do 6B(1)>22A instead. 6B(1) is instantly techable
  10. If you want damage go this route midscreen: 5CCH>22B>3C>214C>6A>6C>j.8D>j.236D>22B>2B(1)>214C>5B>236A>236B or corner carry: 5C CH>22B>3C>214C>5B>236A>66C>j.D>j.B>236D>22B>2B>236B
  11. Your connection is terrible. everyone agrees with that :|
  12. I can commentate if no one else will.
  13. so we currently have a double calamity OD ender midscreen that works on everyone: X>[luna]2DD>ODc>2DD>214A~22A>5DD>6DD>2DD>632146D>3C(1)>632146D
  14. blech i've given up caring about this loketest. If i don't have my modechange returned by the last loketest though..... ಠ_ಠ
  15. My thought process: "what will the opponent do?" "oh ok i think I know" "how do I make their move not work" *proceeds to make opponent unable to play how s/he wants to play no matter how badly it will impact the match for me or what resources i need to waste if my guess is right* I never really care about winning. Just trolling This mindset is also what allows me to burstbait and counterassault bait very well
  16. I'm sorry, you must not frequent the US arcade lobby often. Most of the azrael players in it whine about everything, even as things are currently.
  17. I love how azrael players are whining about growler not being a DP. Learn to play the game properly and start blocking.
  18. So long as crescent can now be comboed after on even groundhit, I'm fine with 4B removal.
  19. Okay, I'm content. Lots of ideas hitting my head. 236[D] will likely be comboable midscreen too.
  20. this damage loss i see in the demo video. this.... ARGHHHHHH I WANT TO STRANGLE A FREAKIN KITTEN The damage loss. Why do they do this to me. My current nu combos. the only way to make the damage equal postpatch is to give a 100% damage boost or cut reverse sickle recovery by about 75% to still allow the same combos I currently do or make some obscure move cause float and allow combos after (jumpcancellable 3C or let it gatling into drives). And knowing how these patches work i get none of those. And my nu unblockable...... why... I worked so hard to perfect it.....
  21. I have some combo ideas for the new crescent again. Maybe we can have some IAD crescent crossthrough combos.
  22. Yeah you can go into that, j.2DD>j.214D~C>Ect
  23. I got the infinite blockstring down. 66C knockdown to end combo 214>236A>214[A]>]B[>tk.236B>214>]A[>236A>ect..... With TK236B its a true infinite. Doesn't work on crouching opponents if you do standard 236B
  24. Here is my oki in full. I'm such a fraud that I had to record each combo seperately and sloppily put this together. https://www.youtube.com/watch?v=wun3nOF8_70 it isn't shown due to my clipping together clips, but usually there will be a puddle underneath the opponent to make the wheel safe, ALMOST meatying.
  25. huh really? well shit. IoH setup is a complete failure. i can come up with something else then. Overhead (Wheel) (236A)...>6D~j.C>]B[>66C>214[A]~>5B>623B>5B~]A[>j.[C]>66C>214~(whiff)>236A Overhead (wheel Blocked) ]B[>6D~j.C>5B>2C>236A>j.B>j.[C]>66C>214~(whiff)>236A
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