One thing more, like I've been complaining about for like months, My eyes can only handle dark stages. I'd prefer old gate (Since that also seems to be the least laggy) but any darker stage works.
Oh shit i have like 10 minutes. Ok I'm gonna be like 20 minutes late to play. I gotta shower and grab like a cup of orange juice or osmething since I just woke up not even 10 minutes ago.
Time for: Blockstrings with SWD that you are never gonna have the mentality to do in a real match
well I've been doing two that i've done in CSE and just found how much better they work:
1: X>2B>2C>j.214D~C (Not TK)>falling j.C>Reset Blockstring
2: 2B(6)B>IAD>j.214D~C>falling Airgrab Whiff (Punish upbackers)>Reset Blockstring.
Just keep spamming charged spike chasers whenever you can, the only thing he has to beat it are double jump and distortions. If he double jumps, just 2C him on his way down.
Nu is at CS1 rachel status right now ;~;
I wish i was joking.
High risk low reward combos, shrunk hitboxes, un-decresed whiff recovery on her drives despite the game being faster.
here is a fun 6C fatal midscreen.
Not optimal I think but it looks really cool.
http://www.youtube.com/watch?v=9YqXoEL1b7M
somehow dustloop keeps killing my links. takes 3 or 4 edits to get it to post. Its probably my computer
Honestly the best way to handle it is to spam Dia sickles.
If he jumps, you have enough time to 6A his approach.
Gravity helps too but there is no way to keep terumi away all match.