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someonewhodied

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Everything posted by someonewhodied

  1. GGs to: Achedsphinx Snazzymuffin Ached: Stop doing auto-auto when i use mu. The orange hurts my eyes. Im practically playing blind on that stage. I don't even know how i won the ones I did. Snazzy: Shoutouts for RQing after that last match with OD shenanigans and my spur-of-the-moment learning of 6A antiairing.
  2. the amount of inputs around 22A try this: [Dia]662B>3C>22A>3C>214A>22A>236D>22A>6A>6C>236D>236C>22A>3C>214A[Dia] its an easy combo, but the 214A>22A>236D>22A>6A part really gets tiring after a while.
  3. Man so much 22a Tao is easier =| CSE platinum didn't even need so many 22 inputs. Im glad im tri-maining Nu, Mu, Tao now. Playing just nu would destroy my thumbs.
  4. 2C(Charged)(Nonfatal)>6C(Charged)>Crush Trigger>236CC>j.2D~B>5[C]>6C>4D~A>6C>5D~6>j.4D~C>j.236236C Gives you about 6.5K IIRC, same as the fatal version. I didn't squeeze all I could out of the fatal.
  5. http://www.youtube.com/watch?v=RtRO0vH-ciQ My hands hurt. So much 22A. Wry.
  6. http://www.youtube.com/watch?v=Sr22-SeoCWc 2A>instahigh/delay low for 50/50 timing mixup. Not DP safe, but mash safe unless IBed i think.
  7. why is hakumen so easy? I just pulled off his 10K od offline against a friend.
  8. #1 tools: Gravity seed Act Parser 66
  9. so kagura vs hakumen, Who's god poke reaches further anyways? I swear both their hitboxes go beyond their swords.
  10. Who's godpoke hits further :v
  11. Duck season.... Im guessing rising j.2A isn't as good as it was in CSE?
  12. they track a bit better now and fire faster lasers. You may be able to rising j.2A or j.2C them still.
  13. haku OD combos. Wryyyyyy
  14. I've found 2C works really well against him since he has to teleportdash at you. it also covers his crossthrough oki. Of course it isn't a cure all but I love my 2C Also i've found the best place to be is right at head height in the air. j.2D if he forward dashes j.5D if he airdashes. Otherwise just land and set another gravity seed.
  15. http://www.youtube.com/watch?v=q0hIVQs4M6A
  16. in CSE the range was a bit less than our swords. But yeah i forgot dia supra.
  17. so hazama's chains both outrange and outspeed our drives now. So.....now what?
  18. Here's one cool fatal combo. Not optimal though. [j.2D on opponent in corner]>{4D}>{SOD}>[5D]+]4D[>Crush Trigger>5C+]5D[>2C>j.C>j.2C>662B>5C>2C>sj.2C>[j.5D]>662B>5C>~2C>]j.5D[+j.2C>OD>j.214D>6321466C (9222 Damage, 75% heat, OD)
  19. Mash it out faster. I prefer the 3C IAD version after the air tachi
  20. was backdash always that bad? In CSE I could backdash jin's 6C and 6D no problem. Not anymore. And i get punished for drive whiffs more. A LOT more. It may just be the game being faster paced but recovery is just as slow. Also Dia 623C DEFINITELY beats dash in lows. Its worked time and time again for me. Time to play like a dirty ragna
  21. So here is what I've noticed. Reduced invul on backdash: Not even enough to make bullet's grapple whiff if you backdash after it starts. Highly increased recovery on drive whiffs. Like "what can I even do while my opponent slowly walks towards me" recovery. 22A destroys your left thumb. Its a HUGE nerf only having access to one distortion per mode. Dia 623C SEEMS to be a DP but can still get hit by some moves. I doubt it has real invul but it beats out a lot of moves on wakeup. Increased jump startup. You get hit while trying to jump. a lot. only as nu. When I use mu or tao I don't have that issue. as for 22A destroying thumbs, try this combo: [Dia]5CFC(1)>5AB>663C>22A>3C>214A>22A>236D>22A>6A>2C>623C>5DD>2DD>6C>236D>OD>214D>22A>236236D>236C>22A>236C>22A>632146D[Dia] I...can't feel my thumbs anymore.
  22. 6 and 2 should both work. They both hit the enemy back towards you.
  23. im having a hard time with combos. here is what I have so far: 2B>2C>5[C]>6C>236CC>5D6>j.4D~A>6C>236CB I'm trying to add another loop to it, maybe a 6C>4D~A>6C section or something but im guessing thats just not possible? Update to post. I made a 2C fatal combo. Like I always do :3 http://www.youtube.com/watch?v=_swoSELlup8
  24. I've created some oki ender ideas in the corner and some crush trigger midcombo ideas. ~ means delay {input} means charged [input] Means setting it ]Input[ means a previously set or pressed input hits. Corner oki: 2B>5C>2C>sj.2C>j.5D>2B>5C>~2C>j.2C>{j.214D} 2B>5C>2C>sj.2C>j.6D>2B>~5C>~2C>j.2C>j.5D>j.236D Crush Trigger ideas: (Midscreen)(Tested) X>6C>63214B>[j.6D]>44j.5C>j.2C>663C>]j.6D[+Crush Trigger>Ect (Corner)(Untested) X>2B>5C>2C>j.2C>[j.6D]>2B>2C>j.2C>]j.6D[+Crush Trigger and OD Combo (Corner)(Fatal)(Untested, but should work) 6C(Fatal)>[5D]>j.OD>66A+]5D[>j.2C>2B>5C>2C>sj.2C>j.5D>j.66+]5D[>j.5C>j.2C>2C>]j.5D[+j.2C>3C>]5D[+j.2C>663C>632146C not too damaging but looks cool and should work. I keep dropping it on the last 2C>]j.5D[+j.2C part
  25. Eievui doesn't love me ;~; he refused to play me.
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