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someonewhodied

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Everything posted by someonewhodied

  1. I want a combo that uses an immediately techable TK crescent in Dia that is RCed immediately into a 4B/j.66B/3C for oki. Can someone with more time on their hands try to find one that works? and is netplay friendly?
  2. that seems to be it. Not very balancing though. It would balance better as 12345678 87654321 but I'm not a captain so I don't mind either way.
  3. What I've found works best is a fully charged Dia spike from fullscreen after landing a 6C airhit. The bullet has to jump, guard, or projectile guard through it, all of which can be capitalized on. (universal advice except vs hakumen) and of course, gravity is useful. (why don't I use gravity more)
  4. surprised that i was someone's second choice despite so many better players.
  5. well the gravitons can fuck up your momentum by infiltrating your steins with her own and electrocute you by exploding it.
  6. [CO] 5A > 5B > 2C > 6C > j.D , j.B(1) > 6A > j.2C > j.236D > 6B(2) > 236B [3210/23%] 22B/5D [2901/20%] Maybe swap out the j.b(1) for j.C>j.2C(Whiff)? Just curious if that will work.
  7. Yeah I know there are better options, but the point of the combo was to make a repeatable loop that could be done 3 or 4 times simply for the amusement factor.
  8. Funny enough, even the 2B catches a forward Air tech. Though you don't get the high low mixup then. Edit: no it doesn't actually. Just larger characters like jin with his huge feet.
  9. http://www.youtube.com/watch?v=AAyu4cxFyXI A corner oki idea I had.
  10. Whiff Loop(Corner): (5K Meterless) Off of fatal only: X(Fatal Counter)>6C>j.D>j.C>j.2C(whiff)>(jump>j.C>j.D>j.C>j.2C>)xN>jump>j.C>j.D>j.236D>22A>236B>5B>236A 5.6K Corner:(5C Counter starter)(236B Oki) 5C(CH)>5D>236A>5B>5C>236B>236D>[236B(2)]+22[A]>]22A[>236B(1) 2nd hit explodes after they tech. off of a grab, same oki: 5BC>236B>5B>5D>236D>22A>236B(1) to reset the situation with almost 3K more damage.
  11. well now its been a good 5 hours. still nothing. Kokonoeeee i wannna use herrrrrr..........
  12. so japan-codes. How long does it usually take them? its been like 1.5 hours now. I am not a patient human being
  13. Here is a fun combo, tachi off of something that isn't 6C: as usual, [] means to set, {} means to charge (Midscreen) 6C(FC)>[5D]>{SoD LV2}>]5D[+663214B>j.2D>44j.5C>665B>5C>]j.2D[+{5D}>j.B>j.C>j.2C>OD Cancel>}5D{j.662C>]j.2D[+632146C
  14. now I just wanna see color 22.
  15. Mu lasers are a big thing too. I train constantly with Nemesis and well, lasers cancelling out my sword punishes is a big annoyance.
  16. Honestly though I just realized how much easier it would make some matchups. I guess which mode you default to depends on the character you are against?
  17. but...what do you do on a drive being blocked? Mode change? Because god forbid asw give us crescent cancel in both forms ;~;
  18. I never actually go into luna form outside of combos or being bursted in the middle of a combo. Unless its a nu mirror. Nu mirrors make luna an important part of her toolset.
  19. im dropping the last 2 reps now but I'll upload it unlisted for you, but I'd like to keep it my personal OD combo so please don't spread it around too much I'll link it to you on skype. I have you added IIRC.
  20. Tager kill combo off of a 2C. GGs game.
  21. Does anyone have a guide on unlocking the avatars when you customize your profile?
  22. because some people want others to see how many times they are winning. You know, comparing e-peens and stuff.
  23. How do you get color 24? It looks pretty good on some characters.
  24. so kokonoe should be up in 9 to 18 hours.
  25. Shit, mine is at orange. I don't wanna attract attention. Better throw a few matches in player match and get down to white or green. I wanna stay below the radar.
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