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someonewhodied

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Everything posted by someonewhodied

  1. argent zero does the same thing over and over. Once you get his patterns you can easily win. Also Counterpick Mu-12 against his kune for that 50-50 matchup
  2. isn't it just mashing buttons though?
  3. so I am picking up tao to screw you all over :3 Already got her overhead and corner combos down. (What the heck? Tao doesn't get any combos from low non-counter hitconfirms)
  4. Enjoy this tager specific combo (starting position to corner ONLY) and then I refined it to this: 6C(FC)>2D(Charged)>j.B>j.C>j.2C>j.2D(Charged)>Mini-Delay>j.66>(2D hits)>mini Delay>j.5C>Mini-Delay>j.2C>(j.2D Hits)+665D(charged)>j.B>j.C>j.2C>j.6D>(5D Hits)j.665C>j.2C>(j.6D whiff)+[3C>63214C>6A>6B>]632146C (6847 DMG, 4 steins placed, 50% heat) Bracketed part can be replaced with 2C>632146D>j.2C>3C>63214C>6A>632146C if you have 100% meter im keeping the more optimal ones though.
  5. Short tager combo I didn't get into the vid.
  6. I am the white flash, I am the cold steel skin. With cuteness in hand I shall purge the world of this flaw. I AM HAKUNUM! YOUR END HAS COME! yeeaaahhhh. iunno.
  7. so GGs to the people I played today. Finally landed a Mu-12 tager specific combo on netplay, and had some lulzy tager mirrors too.
  8. Besides the bad video quality I'd say it turned out alright.
  9. If you are feeling ballsy, throw out a 2C as soon as you see a guardpoint. 2C is my hero. It isn't the best option but its my favorite. You can do so many things off of it. Jump Cancel>IAD on the first 2C that hits for this combo: 2C(CH)(1)>IAD>j.2C>2DD>4B(2)>2DD>2147D>66DD>2DD>Air Swords>Air Ender or 2C(CH)(1)>IAD>j.2C>2DD>214A>2147D>66A>6C>236C>664B(2)>2DD>Air Swords>Air Ender or if you jump but don't airdash 2C(CH)>j.2DD>j.21D~C>j.5C>2DD>4B(2)>2DD>Air Swords>Air Ender. or if you miss the IAD completely and don't even jump. 2C(CH)>5A>6C>j.DD>dj.2DD>j.214D~C>j.2C>2DD>Air Swords>Air Ender. The j.214D>RC>Follow up you missed in the first match, I prefer the follow up as j.66>j.2C>2DD>4B(2)>hj.2C>Dj.5DD>j.2DD>j.214D since its hard to drop and does enough damage to warrent an RC instead of oki. Off of your 4B(2)s I'd do the following: 2DD>7j.5DD>7dj.2D>j.214D~C>j.2C>2DD>Air Swords>Air Ender for an extra maybe 1K damage
  10. Yeah thanks to mac I always conserve gravity for full screen lockdowns against hakumens and I suck at air enders I know =| My favorite ender after 2 or 3 236Cs in the corner is 214A>236A>236D Oki just for the stylishness of it. Or if I can kill with it I go for the distortion (Usually I don't because it puts me in the corner) Also 4D is getting me killed more often than not so I'm working on dropping it outside of styling tager combos and gravity lockdowns.
  11. http://www.youtube.com/watch?v=MzCW_vf4qsg
  12. uhhhh knowing me I'd screw something up and fry my computer in a way that doesn't even make sense =P
  13. Anyone with programming knowledge want to write a program that lets you input attacks and gives the ending proration and damage? If we have damage, P1, P2, and repeat, it shouldn't be tooo hard to have a program calculate. (No I don't volunteer, my programming knowledge is basic at best)
  14. Kickass combo time: 214B(Whiff)>236B(CH)>236236D>214D~C>66D(1)>236C>6DD>2DD>Air Swords>J.214D for 4.5K Definitely worth ending a match with. Midscreen gravity(Whiff)>3C>236B character specific links: Ragna: 662A Jin: Nothing Noel: 662A Rachel: 662A, 662B Tao: 665A, 662A, 665B, 66B Carl: 662B Litchi: 665A Arakune: Nothing Tager: 665A, 665B Bang: 665A, 66B Lambda: 662A Hakumen: 665A Hazama: 665A, 662A, 665B I'll do the rest later. If someone wants to verify them, possible links after gravity'd 3C>236B are 665A, 662A, 665B, 662B, 66B One more fun one: Lambda in corner vs Tager. 214A(FC)>236B>66A>jump cancel>j.66B>j.2C>2DD>j.Burst>2DD>6C>236C>44B(2)>2DD>Air Swords>Air Ender (4.1K puts tager in corner)
  15. 2C(FC)+2D>6C(Fully Charged)>5C>hj.B>dj.B>j.421CD>j.5C>5C>hj.5B>j.2C>j.5B>dj.5B>j.6236DC>445C>632146C>623D>hj.5C+2D>Falling j.2A(Whiff to catch forward techs)>3C unblockable reset. 5080 damage before the reset. (in corner) -------------------------- 9.1K 2 Gold Bursts, 150% Meter 3C(CH)>214214D>Gold Burst>Gold Burst(Hold)>Release stick at 2 Position>(2D Hits, Hold 6C at this point)>6C Hits>6A>j.6BD>j.C>5C>j.B>dj.B>j.421CD>j.5C>5C>Hold D>j.6B>j.2C>j.6B>dj.6B>Release 8D>j.C>214214D>3C>632146C>j.5C
  16. 2Ax3>3C/4B(2) on barrier blocking 2Ax3>6A>2B>3C/4B(2) on instant blocking 2A>5B>6A>2B>3C/4B(2) on normal blocking. Though since that just makes it a guessing game you should also mix in various gimmicks like IAD forward>j.B>j.C>j.214D~C>66BC for a surprise grab.
  17. Hmm, is there any reason to use dashunder>3C>214D over the yoshiki setup? I just use that setup off of every corner 236C now and haven't found a reason to switch back.
  18. Playing against mac's hakumen, so much bullshit.
  19. Found an easy 5K repeatable unblockable starter combo: 3C+2D>j.2C~214CD>8j.B>j.5C>445C>j.B~6D>j.C>5C>hj.B>dj.B>j.2CD>j.5C>land>hj.B>dj.B>j.421CD>j.5C>5C>632146C>623D>j.5C>2A Whiff>repeat
  20. Nice combos, though they don't need the gravity, you can just do 66DD to instead of keeping the enemy in the gravity for a normal 6DD, just tried it on hazama. aww dang, forgot another combo in that vid, Midscreen to corner. 214A/B/C (gravity whiff)>236B(CH)>236B>RC>5DD>236C>664B(2)>2DD>2147D>6DD>2DD>Air Swords>Air Ender.
  21. http://www.youtube.com/watch?v=_vDCKlCdIiw Enjoy having fun with this ^_^
  22. they are hit too high usually. It works on the characters with taller hitboxes though New corner oki idea, similar to the yoshiki setup, but here is what I thought up: in corner: X>236C>442C>high jump TK> Your options: Forward airdash>j.b or j.c (High)>2A>3C>236B>Character Specific Combo (look at chart)>236C>Repeat Oki 662B>4B(Low>High mixup)>2147D>6A>6C>236C>Repeat Oki 2B>3C(Low)>236B>Character Specific Combo>Repeat Oki 664B(High)>2147D>6A>6C>236C>Repeat Oki Back Airdash>j.5D (hits everyone standing, or out of the air, hits tager and haku crouching) Also baits DPs. example for last option against ragna's ID 2147D~C>44j.5D(CH)>662DD(As low as possible)>6C(As low as possible)>236D>66214D~C>236C>repeat oki.
  23. They are too far for you to hit them with an empty distortion. My first attempts were without it.
  24. So MHF 5 has currently stopped giving out free 2 day XBL trials so I may be not on XBL for the next few days while I attempt to obtain a real membership (or if the MHF 5 demo starts giving trials out again) Found another sexy CSE combo link. Midscreen Only Gravity (whiff, opponent in gravity)>4DD/3C>236B>665B>6A>4B(2)>2DD>632146D>5DD>6DD>2DD>Air Swords>Air Ender
  25. well i know, but most people just abbreviate it swd =P
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