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someonewhodied

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Everything posted by someonewhodied

  1. I want a combo with a 236C crossunder whiff mid-combo. Is it possible?
  2. 2 combos I made: http://www.youtube.com/watch?v=9VC5mpqNZ2Y http://www.youtube.com/watch?v=nHKSjvay6sw And modifying that combo, I managed to use all 4 types of nails in 1 combo: http://www.youtube.com/watch?v=imJuwaFEOEc First is midscreen to corner. Second one can be done all midscreen. Works on: Lambda, Tsubaki, Relius, Platinum (Different timing for plat though) Doesn't work on anyone else =|
  3. I just saw a very sexy bang combo: 5A Starter, counter isn't even required. No Heat Required, 2 Nails. 5A>5B>2B>5D>JC>j.5b>j.4C>dj.5b>j.4C>j.5C>j.236B>665A>JC>(B Nail Explodes)>j.5D>j.2369C>665C>6D>jump cancel OKI or 623B Edit: Its on crouching opponents btw. And here is a random 100 heat combo that has no real use other than to use a B-Nail mid-combo. on standing opponent: (Midscreen to corner) 5B>2B>6C>dj.5B>j.4C>j.623B>RC>j.236B>Land>J.5D>j.2369C>665C>6D>2363214C (100% heat, 2 nails, 4200 damage)
  4. Dashing 4B. Works every time
  5. And then there is me. Spamming 6Ds all day long because it shuts down all your meterless approach. =D though I haven't played in forever. Renewing XBL is to expensive and my next 200$ is going towards modding my 3ds for video capture.
  6. hmm Maybe: 214A(FC)>Gold Burst X2>236B>665B>6A>2147D>4B>632146D>5DD>2DD>6C>236C>445Cx2>6C>236C>ect... 10 Moves beforehand are: 214A Burst 236B 5B 6A 2147D 4B 632146D 5DD 2DD of course since I don't have my game at the moment I can't test it.
  7. blech, i can't see it working then. I was hoping for a 6C corner spam combo oh well.
  8. Can lambda get any SMP combos? 6C corner spam would be hilarious.
  9. It better not be a mix between Nu and Mu. I want pure swords and no lasers. The problem is, its said there is ONE unrevealed character, meaning one of the murokumo playstyles will be dropped.
  10. So if our murokumo playstyle gets removed from CP, what characters are yall switching to?
  11. Oh, maybe I was just having an off day when i was attempting it. It didn't work for me when I first had this combo idea.
  12. Midscreen to corner (As flashy as I could make the beginning since all lambda combos end the same way.) 236B(CH)>RC>236A>214A>446A>2147D>5Cx1(or x2 depending on height)>6C>236D>214D~C>236C>44B(2)>2DD>Air Swords>DD Ender
  13. Nu's overdrive: Reverts game to CT for 15 seconds. =3 Oh please do it ASW
  14. Gravity(FC)>Gold Burst x2>214D>5Cx1>6C>236D>214D~C>236C>446A>2147D>66A>2147D>6A>2C>Air Swords>Distortion Ender. Can someone try that out to see if it works?
  15. Bad news for yall. http://www.youtube.com/watch?v=8_O9VIUmmiQ Didn't see a murokumo unit ANYWHERE there. ;~;
  16. Midscreen: 236BCH)>236A>214A>236C>236(6)D>66214D~C>6~2DD>6DD>2DD>Air Swords>j.214D
  17. This is totally worth the trouble required to pull this off: X>236C>RC>Jump>j.5DD(As close to ground as possible)>RC>236A>214A>Ect Totally worth it. I swear.
  18. Can anyone think of a 236B whiff crossunder mid-combo? Other than 236C. Having to use RCs is fine.
  19. It takes more than 18 frames for a solid approach though. Its not like Hakumen has Ragna's 5B barrier cancel for approach <.<
  20. 6D(Block)>236D~C barely gives haku enough time to jump out after landing or block (giving you the advantage)/Counter (Immobilizing him, stalling for time, though he is invincible during the counter follow up), and guess what happens if he chooses to jump? Another 6D.
  21. Yeah, but I use 6D to lead into everything. it is just the only good constant pressure tool you can use to lead into other things against hakumen since he can frigging SHUT EVERYTHING ELSE DOWN ;~; (except for 4D but that is retarded)
  22. But 6D worked even against mac last I played him .-. (Months ago, but still) its a lot easier in theory than actual playing. on a 6D block confirm hakumen doesn't know if you are going to: a. Gravity Seed Stall B. IAD forward>j.2DD>j.214D~C>ect C. IAD Backward>another 6D D. Pizza Wheeeeeeeeeeel ~C It isn't the only thing I do off of 6D block confirm, but its still a nice tool when the hakumen is prepared to block, not jump. You can also do 6DD>Normal Pizza Wheel to prevent haku jumping forward, and if he still does, you have barely enough time to throw out a random IAD>Air grab, which has better range than most attacks hakumen would do there (Meter attacks, j.A, J.B, J.2C) It is really just a random guessing game where hakumen only has 1 approach option depending on what you do. And at a certain range (half the screen, barely out of 623A range) 6D picks haku off the ground on his dash. Stealth edit: You can also do 236A>Grab as Haku can't do anything till he reaches the ground if he blocks 6D
  23. Mario kart 7 Kid Icarus Uprising Tales of the Abyss and I'm going to get: Theatrythm (I spelled that correctly right?) Heroes of Ruin What is your 3ds FC? Mine is: 0044-2817-7751 And in order to battle you we have to defeat like 5 other specific hakumen players that are your minions. =D
  24. I have no actual job at the moment (and parents aren't fond of paying for my subscriptions and stuff), and well, with all the 3ds games coming out at the moment, all the money I make from those rare computer repair jobs goes to getting those new games.
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