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Everything posted by someonewhodied
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Easiest 7K combo in game: (BK already active) 2C(FC)>6D>jump cancel>Falling j.5D(Near Ground)>5D(1)>214B~214D>6D>jump cancel>Falling j.5D(Near Ground)>5D(1)>214D>5D(1)>623D~236C~214D>Falling j.5D>Jump>j.5D>jump cancel>j.5C>j.5D>j.214C>5D>665D>214214D
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Here is a fun combo: 6B>623B>6B>214A>445C>2C>28j.D>j.662C>j.5C>5B>5C>3C>623D>632146C (75% heat, 5,387 damage) Low damage but looks cool when you do it.
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Here is a random BK combo I thought up. Not sure if BK lasts long enough for all of it though keeping BK completely active it gives about 9K though if BK can last through the full combo normally I'm guessing it will give 8.5K. Not the best damage but its fairly easy. (Keeping BK active in training ver: 2C(FC)>6D>jc.burst>Burst>6C(2nd hit only)>665D(First hit only)>632146D(First hit only)>5B>5D(1)>214B~214D>5D(1)>214D>5D(1)>623D~236C~214D>Falling j.D>land and jump>j.5C>j.D>dj.D>j.214C>5D>665D>214214D) MOD EDIT: Combos that literally don't work outside of Training Mode aren't worth posting. This was a bad idea. The posts following this were also bad ideas. They have been rectified. Don't do it again.
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has anyone experimented with 214A(FC)>236B>6A in the corner yet?
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What if the new murokumo plays as Nu/Lambda does, but all the swords are instead replaced with lasers that do the same thing. Wouldn't that look cool?
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[CP] News & Gameplay Discussion (Old)
someonewhodied replied to kosmos badgirl's topic in BlazBlue Gameplay
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I feel like there is some exploitable gimmick we haven't found yet. I've been experimenting on 236B Whiff Crossunder Okis. Works after a corner 236C, or midscreen 4B (CH), 214D(or with ~C), Gravity Seed. Dunno what else but it makes for an interesting Oki game. Depending on timing, you may crossunder, you may not.
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I can play pretty much anyone on the roster when it comes to combos so I'll be fine. Lambderps was special to me though ;~;
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12 heat, FC, 3 Nails. No Seals. Works Mid-screen. Generates 38 heat, Gets 4 Seals, Activates FRKZ. Alternate version that works for most other characters: 5C(FC)>5D>high jump>j.5A>j.5B>j.4C>dj.5B>j.4C>j.5C>(Stalled a bit)j.236B>665A>j.5D>ect. 4.5K off of 3 nails and 50% heat. Very easy combo. Off of 6C counter.
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[CSE] Bang Combo Posting and Discussion Updated with Bnb!
someonewhodied replied to DaiAndOh's topic in Archive
The timing is pretty lenient. Though you can only really do j.5A, j.5B, and j.4 (or 5) C from it. directly going into 623B is much harder though unless its off a fatal Edit: Just made an awesome 4 seals to FRKZ combo. Only needs 12 heat starter and 3 nails =D 6.1K Midscreen to corner. 1 Nail. 50% heat: (Works only on skinnier characters) 66C(CH)>j.236B>66C>j.623B>66D>623B>6C>dj.5B>j.4C>j.5C>5A>5B>hj.5A>j.5B>j.4C>j.623B>236236A (its 214214A if you do it right since your opponent will barely be on your left after the j.623B) -
blech. I can't seem to do it on tsubaki (who is my test dummy for now). I got it to hit only once after a 6A AA CH but thats all that works on tsubaki.
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I've done it once in a match off of a 2C anti-air counter. But I'm guessing its also possible with 2D or 6D with correct spacing.
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Aww. How about a X>236D(First hit only)>dashing 2B>other stuff? It would have to be 6D, 2D, or 2C counter, but I have no idea how to make the combo afterwards awesome.
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I want a combo with a 236C crossunder whiff mid-combo. Is it possible?
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2 combos I made: http://www.youtube.com/watch?v=9VC5mpqNZ2Y http://www.youtube.com/watch?v=nHKSjvay6sw And modifying that combo, I managed to use all 4 types of nails in 1 combo: http://www.youtube.com/watch?v=imJuwaFEOEc First is midscreen to corner. Second one can be done all midscreen. Works on: Lambda, Tsubaki, Relius, Platinum (Different timing for plat though) Doesn't work on anyone else =|
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[CSE] Bang Combo Posting and Discussion Updated with Bnb!
someonewhodied replied to DaiAndOh's topic in Archive
I just saw a very sexy bang combo: 5A Starter, counter isn't even required. No Heat Required, 2 Nails. 5A>5B>2B>5D>JC>j.5b>j.4C>dj.5b>j.4C>j.5C>j.236B>665A>JC>(B Nail Explodes)>j.5D>j.2369C>665C>6D>jump cancel OKI or 623B Edit: Its on crouching opponents btw. And here is a random 100 heat combo that has no real use other than to use a B-Nail mid-combo. on standing opponent: (Midscreen to corner) 5B>2B>6C>dj.5B>j.4C>j.623B>RC>j.236B>Land>J.5D>j.2369C>665C>6D>2363214C (100% heat, 2 nails, 4200 damage) -
Dashing 4B. Works every time
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And then there is me. Spamming 6Ds all day long because it shuts down all your meterless approach. =D though I haven't played in forever. Renewing XBL is to expensive and my next 200$ is going towards modding my 3ds for video capture.
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hmm Maybe: 214A(FC)>Gold Burst X2>236B>665B>6A>2147D>4B>632146D>5DD>2DD>6C>236C>445Cx2>6C>236C>ect... 10 Moves beforehand are: 214A Burst 236B 5B 6A 2147D 4B 632146D 5DD 2DD of course since I don't have my game at the moment I can't test it.
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blech, i can't see it working then. I was hoping for a 6C corner spam combo oh well.
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Can lambda get any SMP combos? 6C corner spam would be hilarious.
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It better not be a mix between Nu and Mu. I want pure swords and no lasers. The problem is, its said there is ONE unrevealed character, meaning one of the murokumo playstyles will be dropped.
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So if our murokumo playstyle gets removed from CP, what characters are yall switching to?
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[CP] News & Gameplay Discussion (Old)
someonewhodied replied to kosmos badgirl's topic in BlazBlue Gameplay
Mash C instead -
Oh, maybe I was just having an off day when i was attempting it. It didn't work for me when I first had this combo idea.