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Everything posted by someonewhodied
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Anyone with programming knowledge want to write a program that lets you input attacks and gives the ending proration and damage? If we have damage, P1, P2, and repeat, it shouldn't be tooo hard to have a program calculate. (No I don't volunteer, my programming knowledge is basic at best)
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Kickass combo time: 214B(Whiff)>236B(CH)>236236D>214D~C>66D(1)>236C>6DD>2DD>Air Swords>J.214D for 4.5K Definitely worth ending a match with. Midscreen gravity(Whiff)>3C>236B character specific links: Ragna: 662A Jin: Nothing Noel: 662A Rachel: 662A, 662B Tao: 665A, 662A, 665B, 66B Carl: 662B Litchi: 665A Arakune: Nothing Tager: 665A, 665B Bang: 665A, 66B Lambda: 662A Hakumen: 665A Hazama: 665A, 662A, 665B I'll do the rest later. If someone wants to verify them, possible links after gravity'd 3C>236B are 665A, 662A, 665B, 662B, 66B One more fun one: Lambda in corner vs Tager. 214A(FC)>236B>66A>jump cancel>j.66B>j.2C>2DD>j.Burst>2DD>6C>236C>44B(2)>2DD>Air Swords>Air Ender (4.1K puts tager in corner)
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2C(FC)+2D>6C(Fully Charged)>5C>hj.B>dj.B>j.421CD>j.5C>5C>hj.5B>j.2C>j.5B>dj.5B>j.6236DC>445C>632146C>623D>hj.5C+2D>Falling j.2A(Whiff to catch forward techs)>3C unblockable reset. 5080 damage before the reset. (in corner) -------------------------- 9.1K 2 Gold Bursts, 150% Meter 3C(CH)>214214D>Gold Burst>Gold Burst(Hold)>Release stick at 2 Position>(2D Hits, Hold 6C at this point)>6C Hits>6A>j.6BD>j.C>5C>j.B>dj.B>j.421CD>j.5C>5C>Hold D>j.6B>j.2C>j.6B>dj.6B>Release 8D>j.C>214214D>3C>632146C>j.5C
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[CSE] Lambda Simple Questions And Answers Thread
someonewhodied replied to HexaNoid's topic in v -13-
2Ax3>3C/4B(2) on barrier blocking 2Ax3>6A>2B>3C/4B(2) on instant blocking 2A>5B>6A>2B>3C/4B(2) on normal blocking. Though since that just makes it a guessing game you should also mix in various gimmicks like IAD forward>j.B>j.C>j.214D~C>66BC for a surprise grab. -
[CSE] Lambda Simple Questions And Answers Thread
someonewhodied replied to HexaNoid's topic in v -13-
Hmm, is there any reason to use dashunder>3C>214D over the yoshiki setup? I just use that setup off of every corner 236C now and haven't found a reason to switch back. -
Playing against mac's hakumen, so much bullshit.
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Found an easy 5K repeatable unblockable starter combo: 3C+2D>j.2C~214CD>8j.B>j.5C>445C>j.B~6D>j.C>5C>hj.B>dj.B>j.2CD>j.5C>land>hj.B>dj.B>j.421CD>j.5C>5C>632146C>623D>j.5C>2A Whiff>repeat
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Nice combos, though they don't need the gravity, you can just do 66DD to instead of keeping the enemy in the gravity for a normal 6DD, just tried it on hazama. aww dang, forgot another combo in that vid, Midscreen to corner. 214A/B/C (gravity whiff)>236B(CH)>236B>RC>5DD>236C>664B(2)>2DD>2147D>6DD>2DD>Air Swords>Air Ender.
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http://www.youtube.com/watch?v=_vDCKlCdIiw Enjoy having fun with this ^_^
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they are hit too high usually. It works on the characters with taller hitboxes though New corner oki idea, similar to the yoshiki setup, but here is what I thought up: in corner: X>236C>442C>high jump TK> Your options: Forward airdash>j.b or j.c (High)>2A>3C>236B>Character Specific Combo (look at chart)>236C>Repeat Oki 662B>4B(Low>High mixup)>2147D>6A>6C>236C>Repeat Oki 2B>3C(Low)>236B>Character Specific Combo>Repeat Oki 664B(High)>2147D>6A>6C>236C>Repeat Oki Back Airdash>j.5D (hits everyone standing, or out of the air, hits tager and haku crouching) Also baits DPs. example for last option against ragna's ID 2147D~C>44j.5D(CH)>662DD(As low as possible)>6C(As low as possible)>236D>66214D~C>236C>repeat oki.
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They are too far for you to hit them with an empty distortion. My first attempts were without it.
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So MHF 5 has currently stopped giving out free 2 day XBL trials so I may be not on XBL for the next few days while I attempt to obtain a real membership (or if the MHF 5 demo starts giving trials out again) Found another sexy CSE combo link. Midscreen Only Gravity (whiff, opponent in gravity)>4DD/3C>236B>665B>6A>4B(2)>2DD>632146D>5DD>6DD>2DD>Air Swords>Air Ender
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well i know, but most people just abbreviate it swd =P
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i feel like refering to me as "someone" may confuse people as to whether its me or some random person xD
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Except against hakumen. Damn that counter.
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Xntrikcat vs. Akira-Shiro FT10 - Wed. 1/23/2013 8PM EST
someonewhodied replied to xntrikcat's topic in BlazBlue Online Play
Nemesis is a pretty good mu. -
I did ok today :D
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i may play a bit of CSE today. Been about a week since I last played
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"I'm assuming that this would result in a j.2C input for Carl. If that's the case, 623D would come out before j.C since 623D comes out so fast. I'd recommend changing it to 5C, sj.B, j.2C, j.6236CD." Both hits of 623D connect and this combo is with ada inactive before the attack, causing a slight delay in the attack, so on most characters, since this is low to the ground and ada is near the corner, it comes out j.2C>623D(1)>j.5C>623D(2) "IMO, 5C, sj.B, dj.B, j.2C, j.4214CD is easier" I'm sure either works, I just have a habit of pressing C and D at the same time so I adapted my combo. "5C doesn't work in the combo. Did you mean j.C?" yeah. J.5C. What I actually do is 623C and 22D immediately after the 623C input, then 5C~2D>j.B>j.C,. It seems to give me the best height.
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Lol
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Tager Specific Combo: 3C(Non CH)(Tager Wakeup and gets countered)>214D(2 hits)>214D>214A>Gold Burst x2>236C>44B(2)>632146D>5Cx8>6C>236D>214D~C>236C>446A>5Cx8>2C>Air Swords>j.632146D for about 8K 3C>Wakeup 214D(CH)(2 Hits)>214D>214A>Gold Burst x2>632146D>4B(2)>632146D>5Cx8>6C>236D>214D~C>236C>5Cx8>2C>Air Swords>j.632146D (Low health required for extra heat) 8.3K I wonder what other shenanigans we can come up with with this 214D 2 hits on wakeup thing against tager.
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Huh, Dashing 3C>214D in the corner vs tager makes the 214D hit twice if countered on wakeup. =O
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Dash Under 2C>5Cx8>4B(2) works too.
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2C(CH)>5A>6B>j.C>j.2C>2DD>TK>66DD>2DD>Air Swords>Air Ender It actually does more damage than 2C(CH)>5A>6A>j.DD>dj.2DD>j.214D~C>j.2C>2DD>Air Swords>Air Ender.
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Yup thats the one. I needed another copy too so how perfect :3 Poor bang and litchi. Everything works on them