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Everything posted by someonewhodied
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Can you link to a video of the first 2? I have trouble pulling those off =| Strangely enough, it only took me a couple of tries to get the SMP combo down.
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Updated post. Last one is fatal only, others work without fatal. Edit: Here is a fun combo that just looks cool: Staff Release>6A/3C>236A>6D>6C>421D>D Release>j.5B>j.5C>6D>Standard Ender. The horizontal staff midcombo just looks awesome.
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off of a regular FC combo, second one gives more heat and does 3700 damage. First one does 3653 If I wait a bit before 2C(Staff) to make it hit while my opponent is lower and then make the rest of the combo follow the top one, it gives 3723 damage. Combos are: 5C(FC)>2C>3C>236A>236B>64321A>staff.A>staff.B>D~Release>236C>Staff 2nd Hit>6D>5B>6C>421D>j.5B>dj.5B>j.5C>j.D>falling j.5C>66A>Staff Set (3653 damage) 5C(FC)>2C>3C>236A>236B>64321A>staff.A>staff.B>D~Release>236C>Staff 2nd Hit>2C>6D(1)>5C>2C>6C(1)>421D>j.5B>dj.5B>j.5C>j.D>falling j.5C>66A>Staff Set (3700 Damage) 5C(FC)>2C>3C>236A>236B>64321A>staff.A>staff.B>D~Release>236C>Staff 2nd Hit>Wait~2C>6D>5B>6C>421D>j.5B>dj.5B>j.5C>j.D>falling j.5C>66A>Staff Set (3723 Damage) edit: Last one is fatal only. Other 2 work without fatal. Oki Combo: Mine: Staff Release>6A/3C>236A>Staff 2nd Hit>6D>236B>63214A>staff.A>staff.b>D~Release>236C>Staff 2nd Hit>2C>6D(1)>5C>2C>6C(1)>421D>j.5B>dj.5B>j.5C>j.D>falling j.5C>66A>Staff Set (3201(6A) or 3213(3C) Damage) Standard: Staff Release>6A/3C>236A>Staff 2nd Hit>6D>236B>64321A>staff.A>staff.B>D~Release>236C>Staff 2nd Hit>6D>5B>6C>421D>j.5B>dj.5B>j.5C>j.D>falling j.5C>66A>Staff Set (3163(6A) or 3175(3C) Damage)
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I just started picking up litchi, and I've been wondering. In corner combos, which is better overall? X>D~Release>236C>(Staff 2nd hit)>6D>5B>6C(1)>421D>Ect or X>D~Release>236C>(Staff 2nd hit)>2C(Staff)>6D(1)>5C>2C>6C(1)>421D>Ect
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3C(CH)(1)>236B(Whiff) can make some fun combos. Its character specific though.
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Any rips of stage backgrounds at full quality?
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[CP] News & Gameplay Discussion (Old)
someonewhodied replied to kosmos badgirl's topic in BlazBlue Gameplay
Izayoi better fuckin get a Zero color scheme. -
We better get a meterless DP if negative really does that.
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[CSE] Relius Clover - General Discussion "American Frame Traps"
someonewhodied replied to Kurushii's topic in Archive
Here is an interesting combo you can do: (Midscreen to corner, carries halfway across the stage) Airdash>j.B>j.C>66B>6C~214A>Instant Air Dash>j.5A(Hold for a bit)>j.B>j.8D>land>Jump>j.B>j.236C~214B>Options: In Midscreen, close to corner: airdash>j.B>j.C>5C(2)>2C>4D>5C(2)>4D>632146D In Corner: 665C(2)>2C>4D>5C(2)>4D>643216D Midscreen:Airdash>j.B>j.C>632146D -
X>623B>6B>214A>445C>2C>28j.D>ect should lead into some interesting things. 6B(CH)>Gold Burst x2>6C>623B>66C>623C>5B(2)>5C>6C>623C>5A>5C>632146D>632146D>28BC 8569 if the purple throw is unteched.
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That voice was the best part though =|
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The 8K was off of a fully held 623D(2nd hit only), 2 gold bursts, and 125% or 150% heat, and ending with a purple grab ender I think. And with the low health heat regain. I don't remember the exact combo but i think it was something like this: 623D(2)>Gold Burst x2>[3C>236D I think this was part of it.]>6C>623B>665C>6C>623C>5B(Both hits)>5C>6C>623C>5A>632146D>632146D>High Jump Purple Grab ender. Not sure if it was the actual combo since I've been messing around with tons of different combos all afternoon.
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I thought this was cool.
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Fun Midscreen to Corner Combo: 2C(FC)>[Opt 6B]>3C>623B(RC)>214B(Whiff)>5C>6C>623D(2nd Hit Only)>663C>214A>5C>2C>28j.D>j.662C>j.C>665A>5B(Both Hits)>5C>3C>632146D Fatal Starter 125% Meter Used 100 Meter Starter. About 4K Damage. (LOL)
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Random Combo Idea: Midscreen: 3C(CH)>5D>j.2C (Barely works) I have no idea what to do after it or how to use the stein. Any flashy combo ideas with mid-combo laser hits? Here is a mid combo lv2 laser hit: 6C(FC)>5D(2)>j.2C>662B>2C>IAD>j.5C>j.2C>662B>5C>6C>236A>Airgrab Tech Trap or 6C(FC)>5D(2)>j.2C>662B>2C>IAD>j.5C>j.2C>662C>5C>63214C>665C>2C>j.5C>j.2C>2C>632146C
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[CP] Relius Clover Loketest Changes and Discussion Thread
someonewhodied replied to Toasty's topic in Archive
Combo idea (Character specific): If you get a 6C(FC) and want to go with the standard combo, swap out the middle 6C with 2C>3C or 2B>3C 6C(FC)>236C~214A>66(2C/2B)>3C>214A>5C(2)>j.5C>j.9D>dj.5C>j.236C~214A>5C(2)>2C>4D>5C(2)>4D>6C>632146C Now you don't lose damage from 6C reps -
What I do is hold low barrier and mash 1C(2C but keeping barrier active) and as soon as the overhead comes, booom, 2C(CH) Or vs tager I keep buffering gravity because its grab invincible. It SEEMS to work enough to net me the match.
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So I'm doing a cosplay of Nine/Konoe for halloween. No shots of me in it yet but here is the costume itself: Link (FB Album) Never actually shared a FB album before so dunno if non-friends can see it.
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Throwin those drives all day erry day
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[CSE] µ12 Moe~Moe~Kyun~Kyun Discussion - Storymode v3
someonewhodied replied to C0R's topic in Archive
So I played a bit of offline against some friends today. Messing around with Mu. I caused so much raging against a friend who played Tager and Rachel (Seeing as this only works on those 2 character) I would somehow get him into the corner and no matter what better option there was, I somehow got him into a 66A>j.2C>Repeat loop into an Oki. It was especially hilarious when I got a fatal and got 5 reps of that into the combo ending with a distortion. -
Or just be funny and make him tech into sledge every time into the pizza wheel (or have to block a mixup), and quickly do a 662B>236C input(Wheel Hits)>236C>Ect. When it becomes obvious, instead do a dashing 214A to shut down 360s and when he has meter, backdash to avoid his non-grab distortion.
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Oh god I am gonna be so bad when I start playing again.
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aahhhh good times. I remember all the hatemail I got from using humiliating combos ending with gravity>Run across screen. Such as in corner stuff>236C>Gravity>Run under and across. Followed by the pizza cutter.
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No XBL. I'm not renewing it till the holiday season. I've just been experimenting with combos with all characters lately.
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Am i the only one that plays a close combat lambda (not counting vs tager/hakumen)?