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Everything posted by someonewhodied
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*Still shitty at blazblue* Nemesis will vouch for how bad I played today.
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http://youtu.be/lBuGPFyN1-Y?t=1m8s HOOOLY SHIT
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Mode change cancels will make for some hilarious stuff.
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[CSE] Valkenhayn Combo Discussion (Updated: 6/7/13)
someonewhodied replied to Kiba's topic in Archive
Here is an 8278 damage fatal gold burst combo: 6B(FC)(2)>5C>236B(1)>(RC)>2C>j.Gold burst>(Position yourself for 2C now)>Gold Burst>2C>6C>2C>236C>2D>Wolf 236B>Wolf j.236B>Wolf j.C>Wolf j.B x2> Wolf B>j.d>j.B>dj.B>j.C>j.236236C (100% heat, Generates about 28%) 8381 DMG, 100% heat: 6B(FC)(2)>5C>236B>(RC)>2C>j.Gold burst>(Position yourself for 2C now)>Gold Burst>2C>6C>2C>236C>2D>Wolf 236B>Wolf j.236B>Wolf j.7C>j.D>j.C>5A>5B>hj.B>dj.B>j.C>j.236236C 9038 dmg, 100% heat, 2 Gold Bursts: 6B(FC)(2)>5C>236B>(RC)>2C>j.Gold burst>(Position yourself for 2C now)>Gold Burst>2C>6C>2C>236C>2D>Wolf 236B>Wolf j.236B>Wolf j.7C>j.D>j.C>5B>2C>6C>2C>236A>2C>hj.5B>dj.5B>j.5C>j.236236C -
I am a sad person. I got XBL and went online again today. I played so shitty. I couldn't do anything.
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http://www.dustloop.com/wiki/index.php?title=Frame_Data_(Litchi_BBCSE) 1st hit has 89%, 70% Rep. Without the rep proration, I should be able to get at least 5 hits and still finish the combo but it just isn't working. Also here is a fun fatal combo: 6A(Staff)(FC)>2C>4D>445C>236B>236A>236C>5B>6C(1)>421D>Standard Ender. The beginning just looks cool.
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Fun corner crossunder. (Litchi in corner) 2(CH)>4D>236(it feels like 214 but meh)A>236B>63214A>staff.a>staff.B>D(Short Hold)>D Release>j.b>j.C>6D>5B>6C(1)>Standard ender. (3028 damage) Also I am searching for a way to do a SMP combo with 6C(1) reps I got this far: 5C(FC)>236A(1)>236B(2)>236C(3)>RC>j.236B(4)>236A(5)>236C(6)>236B(7)>63214A>staff.a(8)>staff.B(9)>D Release>236C>(10)>6D>[6C>623D Reps) I can only get like 3 reps though.
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Yuurrp. My thing with any character has always been flashy and unoptimal so I will always find a way to be flashy. So I thought of a combo idea but it isn't working =| 3C (With staff)>RC>Crossover>j.2D(2nd hit only) I can't get the j.2D to hit.
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=( I'm just trying to make my litchi the flashiest one ever.
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Here is a fun combo to get you out of the corner and your opponent into it: j.BC>44j.B(Crossover)>6D(2nd hit backwards)>665B>6C(1)>421D>j.b>dj.b>j.C>j.D>j.C>66A>Staff Set It just looks cool when you are hitting with like 20 different crossup attacks.
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Agreed. It looks out of place with a high res image of Nu on a low res background.
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So I quickly slapped this desktop image together: I give up on clearing up all the random speckles in the background, but it still looks alright. Its a shame there wasn't a higher quality rip of that background.
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Awww dang =|. Any tips for this combo? When I use 623D to set it vertical, I can't get it to combo after the j.236B>236A>236C. When I use 421D to set it horizontal, I can't seem to get it to combo from the staff hit into 236C. Also I found a rather flashy fatal combo. Its useless unless it will be a kill combo. 5C> 63214B>5B>6B>5C>2C>3C>236A>236B>63214A>staff A>2~44j.B>j.236B>236A>236C>5B>6C(1)>421D>j.B>dj.B>j.C>j.D>falling j.C>(staff hit)>66A>Staff Set.
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Can you link to a video of the first 2? I have trouble pulling those off =| Strangely enough, it only took me a couple of tries to get the SMP combo down.
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Updated post. Last one is fatal only, others work without fatal. Edit: Here is a fun combo that just looks cool: Staff Release>6A/3C>236A>6D>6C>421D>D Release>j.5B>j.5C>6D>Standard Ender. The horizontal staff midcombo just looks awesome.
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off of a regular FC combo, second one gives more heat and does 3700 damage. First one does 3653 If I wait a bit before 2C(Staff) to make it hit while my opponent is lower and then make the rest of the combo follow the top one, it gives 3723 damage. Combos are: 5C(FC)>2C>3C>236A>236B>64321A>staff.A>staff.B>D~Release>236C>Staff 2nd Hit>6D>5B>6C>421D>j.5B>dj.5B>j.5C>j.D>falling j.5C>66A>Staff Set (3653 damage) 5C(FC)>2C>3C>236A>236B>64321A>staff.A>staff.B>D~Release>236C>Staff 2nd Hit>2C>6D(1)>5C>2C>6C(1)>421D>j.5B>dj.5B>j.5C>j.D>falling j.5C>66A>Staff Set (3700 Damage) 5C(FC)>2C>3C>236A>236B>64321A>staff.A>staff.B>D~Release>236C>Staff 2nd Hit>Wait~2C>6D>5B>6C>421D>j.5B>dj.5B>j.5C>j.D>falling j.5C>66A>Staff Set (3723 Damage) edit: Last one is fatal only. Other 2 work without fatal. Oki Combo: Mine: Staff Release>6A/3C>236A>Staff 2nd Hit>6D>236B>63214A>staff.A>staff.b>D~Release>236C>Staff 2nd Hit>2C>6D(1)>5C>2C>6C(1)>421D>j.5B>dj.5B>j.5C>j.D>falling j.5C>66A>Staff Set (3201(6A) or 3213(3C) Damage) Standard: Staff Release>6A/3C>236A>Staff 2nd Hit>6D>236B>64321A>staff.A>staff.B>D~Release>236C>Staff 2nd Hit>6D>5B>6C>421D>j.5B>dj.5B>j.5C>j.D>falling j.5C>66A>Staff Set (3163(6A) or 3175(3C) Damage)
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I just started picking up litchi, and I've been wondering. In corner combos, which is better overall? X>D~Release>236C>(Staff 2nd hit)>6D>5B>6C(1)>421D>Ect or X>D~Release>236C>(Staff 2nd hit)>2C(Staff)>6D(1)>5C>2C>6C(1)>421D>Ect
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3C(CH)(1)>236B(Whiff) can make some fun combos. Its character specific though.
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Any rips of stage backgrounds at full quality?
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[CP] News & Gameplay Discussion (Old)
someonewhodied replied to kosmos badgirl's topic in BlazBlue Gameplay
Izayoi better fuckin get a Zero color scheme. -
We better get a meterless DP if negative really does that.
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[CSE] Relius Clover - General Discussion "American Frame Traps"
someonewhodied replied to Kurushii's topic in Archive
Here is an interesting combo you can do: (Midscreen to corner, carries halfway across the stage) Airdash>j.B>j.C>66B>6C~214A>Instant Air Dash>j.5A(Hold for a bit)>j.B>j.8D>land>Jump>j.B>j.236C~214B>Options: In Midscreen, close to corner: airdash>j.B>j.C>5C(2)>2C>4D>5C(2)>4D>632146D In Corner: 665C(2)>2C>4D>5C(2)>4D>643216D Midscreen:Airdash>j.B>j.C>632146D -
X>623B>6B>214A>445C>2C>28j.D>ect should lead into some interesting things. 6B(CH)>Gold Burst x2>6C>623B>66C>623C>5B(2)>5C>6C>623C>5A>5C>632146D>632146D>28BC 8569 if the purple throw is unteched.
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That voice was the best part though =|
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The 8K was off of a fully held 623D(2nd hit only), 2 gold bursts, and 125% or 150% heat, and ending with a purple grab ender I think. And with the low health heat regain. I don't remember the exact combo but i think it was something like this: 623D(2)>Gold Burst x2>[3C>236D I think this was part of it.]>6C>623B>665C>6C>623C>5B(Both hits)>5C>6C>623C>5A>632146D>632146D>High Jump Purple Grab ender. Not sure if it was the actual combo since I've been messing around with tons of different combos all afternoon.