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Everything posted by kaeru
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Montreal: Le Thread Generale Pour Weeaboo Fighters
kaeru replied to BladeOfJustice7's topic in International
Yo Sophis, do you have someone to drive with you? did you pass the obstacle course test? and when is your road test? inquiring rus want to know ! -
Very nice guys, i am glad everyone's finding this easy to do !
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i have some new info about that challenge #10 corner combo from CS2.The way j.4C is now can forces a small adjustment to be made in order to keep the combo reliable. when doing this part: " ..., 2B, 6C, 8DASH, j.4C, 8DASH, j.4C, j.D, land, 2B " you must actually pause between the 2x j.4C. This is so that bang is lower to the ground. Otherwise, after the j.D, the connecting 2B on the ground can become very tight, and sometimes even impossible to connect. I plan on updating my video of it to show an example of this.
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Montreal: Le Thread Generale Pour Weeaboo Fighters
kaeru replied to BladeOfJustice7's topic in International
..the drill that will pierce the heavens.. -
Don't worry about it !! Discussion is very welcomed and very important !! Besides, everything you say is correct. I only want to point out that the gap between a j.C, 2C is variable depending on how high up you hit them with j.C. You can make it air tight, but its possible to create an unwanted gap. Knowing about that possibility and weighing the risk reward is important for all of us. Thank you for your contributions Ben, dont stop there !
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Like i mentioned earlier in the thread you can get more damage on ALL the combos in the guide by omitting that 5B. The idea behind this FRKZ guide is not combos, its blockstrings.. and the combos that go with them. The reason i stress this so much is that if you do j.C, 2C and your opponent blocked the j.C, it's MUCH easier for them to mash reversal out on you before the 2C can hit. Even j.C, 5B has a tiny frame trap if you make them block the j.C too high in the air. Right now people dont know how to deal with FRKZ very well and will flail madly and get hit by any blockstring, but as people learn this is going to change. BUT if you do a j.C and it HITS and you hitconfim while you 2DASH and go into 2C, this is BY FAR better. There are other advanced hit confirms you can learn to do, like this. I urge everyone to try to pull off the j.B abare combo as much as possible in a real match. You will discover some things you didnt realize you were capable of ! And also you will figure out some interesting things about how good pressure it is. Every time i use it in a real match, the first j.B is blocked, and the j.4C that comes after is a counter hit because they are barriering as i cross them up. It is also DECEPTIVELY lenient and really shows you how good 6C is as a normal. Just be careful of the pitfalls that i mention.
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Nini's more scruffy then kaeru?
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What i do that works on everyone: on crouch: 5a, 5B, 2B, 5D, j.623B, dash under, 5C, WebNail, j.D, WebNail, WebNail, 6D, WebNail 5D. This works on everyone but timing the j.623B is different for different hitboxes. Edit: on Rachel this is very hard due to how her hitbox always get snagged by webnails too early. But you can still get 3 Seals on her this way if you go right into 5D. Just to be clear, it IS possible to get all 4 seals on her with this combo, just unreliably difficult.
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Roldy's just fine the way he is. What's the point of changing his look if it makes him uncomfortable? Honestly, if he looked unquestionably male, but acted self conscious, it would be worse then the way he is now. At least now hes got lots of confidence and positive energy around him all the time. With that said, im as scruffy as they get, and roldy would still look good if he were a bit rough around the edges, too. Just make sure you're comfortable and dont change that positive attitude !!
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This probably works on Tager as well. I'll test it when i get home. Unfortunately, I dont think this will work on most of the cast, though.
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WOOT, you guys will be back sunday anyways, just study a bit before hand !
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[CS1-CSE] Road to Ikaruga - The Bang Social thread - Do you even 3c?
kaeru replied to DaiAndOh's topic in Bang Shishigami
whooa!! looks like Dora finally found dustloop !! http://www.youtube.com/watch?v=HEaE1S9Z8-M woot -
Awesome finds ! Could you clarify i the first combo is off air grab rapid cancel? just to be sure. Also thanks for the offer for help ! The only real difficulty is getting my recording setup back together. My CRT died on me and now i have a digital setup and its a bit more annoying to setup recording. But i will get it up and running soon ! And lastly, those 2D 6DASH 5C combo fillers are always amazing and always lead to more damage, but character specific. Totally worth it against the characters it works on !!
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He clearly plays Kazama. I mean, look at his avatar !
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[CS1-CSE] Road to Ikaruga - The Bang Social thread - Do you even 3c?
kaeru replied to DaiAndOh's topic in Bang Shishigami
Hey ! FRKZ is only one small facet of the great Shishigami ! Besides, we all have to work together to rebuild Ikaruga !! -
Omar for president
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[CS1-CSE] Road to Ikaruga - The Bang Social thread - Do you even 3c?
kaeru replied to DaiAndOh's topic in Bang Shishigami
Thank you for all your work !! -
To learn the combo(s), it will take a few days MAX to get them down almost perfectly, if you've tried other frkz combos in the past. If you've never touched FRKZ before i can almost guarantee it wont take more then 2 weeks to get the combos down. Blockstrings are really more important then the combos though, and to learn the 2 basic blockstrings and be able to execute them in a real fight properly can take a bit more time. It all depends how much you get to use FRKZ against quality opponents. There are people that run away, people that mash, and people that panic when you go into FRKZ. And you DONT WANT to be at Neutral in FRKZ. If you stick to activating FRKZ when your opponent is stuck in blockstun (giving them guard bonus), and go for the blockstrings religiously, you can speed up your learning experience. Activating FRKZ on wakeup as a reversal to land a clean j.C counter hit is another great way to get successful experience. Setting your dummy to block randomly and performing the blockstrings over and over can help tremendously to build muscle memory as well. Learning to move around and space in FRKZ is something i didnt even touch in the guide because its toughest part and most people will learn this by doing more then through reading. And.. Sorry i still havent made the seal section. There are plenty of nice seal combos floating around already though. I still plan on doing it soon, because instead of listing combos, i want to go through the different combo roots. This way the videos and advice will be relevant to other combos you may find that are not going to be listed in the guide. It should even allow most people invent there own seal combos. Look forward to it ! (personally, i find the complicated seal combos to be more difficult then FRKZ itself, LOL)
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You're most welcome ! 2D, 6DASH, 5C can actually boost the damage of a lot of combos in this guide as well !! Unfortunately its character specific. But as you say, when you need absolute max damage possible to make sure it finishes the round, go for it !!!!!! It makes me very happy to see people discover these more advanced things Enjoy !!!!!
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super castlevania 4 super? EDIT: ...but... you can whip diagonally D: !!
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Very nice BenB ! Thanks for the addition. Actually all the combos in the guide do more damage if you completely omit the 5B in the beginning, much like the one you found ! The reason why i didnt omit them in the combos is because i really wanted to focus on the blockstrings more then the combos, and how to hit confirm off those blockstrings. Great work though. I would also like to add that if your opponent is a bit far when they block a j.C and if they continue to barrier the whole way to make the 2C part of the blockstring whiff, its a good idea to either omit the 5B and go straight into 2C, or even better to actually do; j.C, 2DASH, 5B, 2B, 2C. The point is that they will block it and the 2B will close the distance to make sure the 2C lands so that you can either combo from there with the following 6A, or reset pressure !! I've used this in a lot of recent matches as people are starting to learn how to deal with FRKZ.
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Montreal: Le Thread Generale Pour Weeaboo Fighters
kaeru replied to BladeOfJustice7's topic in International
St1ckbug, i am trying to get in touch with a friend i have in NY that wants to come to MAD as well. Do you guys have some sort of group ride in mind? how will you be traveling? -
Montreal: Le Thread Generale Pour Weeaboo Fighters
kaeru replied to BladeOfJustice7's topic in International
can you get high res pics? like say 5000 x 3000 pixels or more? -
Montreal: Le Thread Generale Pour Weeaboo Fighters
kaeru replied to BladeOfJustice7's topic in International
Looking forward to hear about your exploits, Burissu. I will be there tonight. NEDERUU !! your tamashii is palpable. Don't underestimate it !! bwhahaha !!!!! -
with all the weakness going on in this thread past few pages i would put money on michigan too !! GET SOME MOAR HYPE IN HERE, WHO THE HELL DO YOU THINK WE ARE !?!?