Jump to content
Dustloop Forums

JG

Members
  • Posts

    506
  • Joined

  • Last visited

Everything posted by JG

  1. I agree and i also hope that RC Fuuoco UB is still there, if that the case, you could do two UB against some characters, this CAN be very helpful against Bang, Haz, or character without many option of reversal moves. Hey! some time ago, i posted a new combo video made from some Japanse guy... The quality wasn't too great but he showed 7K combos that are VERY VERY viable.... And no one show interest in the video U_U, also for some reason it wasn't posted on the video section in this forums or uploaded by Jourdal or Pktz. Well, if i find some new matches or vids i will gladly posted here if you want to.
  2. Mmmm... let see, now our continuation cost is only 10%, way less than EXT. BUT we consume more gauge using Nirvana. For example 2]D[ in EXT have 720 usage cost and now is CP is 1.000. That and the lack of solo combos is the reason why our gauge seem to be shorter, in fact we have the same amount of Nirvana gauge in comparison to EXT, 10.000 point. In term of dmg, it seem that 2]D[ and 8]D[ were nerfed quite a bit... now deal less dmg and have worse proration. 6C lv2 and lv3 have 110% bonus proration! that is nice!! and fuuoco have wall bounce if all hit connect, kinda weeird... but maybe will have his uses. Volante dmg buffed! yay!!!
  3. http://www.nicovideo.jp/watch/sm20399560 Feel the powa! Carl Powa!!!
  4. Actually, he didn't lose unblockables... in fact now is more easy to setup it. What he did loose, is the ability of doing UB loops. Even so, 6C full charged UB is better than his version on EXT. I want to see a Japanese using that UB and follow it with the j.B+3]D[ UB. Is true that Carl is more meter dependent, but im stating to like Carl dmg on CP... It look that his Dmg is better than in ext. You can deal 5.5k after an Ub with CT, in Ext you can do the same but you need 1 full meter, Anima crossup deal the same amount of dmg with just only 25%. Is funny because now, the damaging combos, are very similar to the old j2.C~Allecancel combos... For example, Crush Trigger, full 6C, terenezza, j2.C~Allecancel, 5C, Brio, etc, etc. What i don't like is the lack of nirvana gauge AND! losing the ability to lift the opponent with 6A when they are in standing position..... ah! and Cantabille losing the ability to doing solo combos really hurt a lot. For some reason, i have the idea that his Nirvana gauge is not so much less compared to Ext nirvana gauge... But the fact that you cant do solo combos, make you waste more gauge. Think about it, in ext you can do a combo like this: 5B, Cantabille, 5C, j.B, j.B, j2.C, j.B, j.C, Volante, etc, etc Okey? Well, during that moment you are not using Nirvana... So that mean that you are letting her rest and!! resetting the continuation cost, optimizing a lot the consume of Nirvana gauge... Maybe that is the weakness that Ryuseei is referring. It cant be his dmg, because now Japanese are starting to do the new long combos and his dmg seem to be very high. Still... i miss Kyaku! plz come back to being a Carl player. Has anybody seeing him playing with lichi?
  5. I suppose that they are still doing qualifiers... Until now he is the only Carl player that manage to qual, i hope to see Acho Carl players enter to the tournament.......... Kyaku!!!! plz come back!!!
  6. ...................... Dio ............................... and he suck..... God lord! How the fuck this is possible.... fuuck.. NO Kyaku, no Ryussei..... i suppose that Carl should be really bad or just don't worth it if the top player are dropping it.
  7. Did you check the UB tutorial vid for Carl? Aside from the timing you have to keep in mind, that doing unblockables with Carl requires a certain amount of hitstun. That way, you will avoid doing a single combo....
  8. No one is saying that Carl should do 4K without nirvana, also he never was able to do that before, but you have to understand this: Carl have always been able too build heat without problem even in CP. The problem is this, for the first time we depend on a move that consume heat for doing almost all ours combos and also the damaging ones, that move is the crush trigger. Before CP, you could do a long combo and earn almost enough heat for the purpose that the next combo, the one that you do after a reset or oki, could end it into a distortion because you will have at least 50% heat. Now, is way more hard doing that, because performing the same require consuming at leas 25% heat, even if Carl build heat very quickly his issue is almost all of his combos need the crush trigger, so if you do two combos in a row that need CT you will not be able to finish your last combo into a distortion. You said that Carl don't have hakumen dmg? well on EXT he was able to do that. On mid screen and in corner he could easily do 5K~6K dmg thank to 6C full charged, 6]D[,4]D[ etc. I'm pretty sure that his dmg will be also be high on CP, after watching itou and seeing the evolution that Carl is having after the past two month. Is not hard imagine him doing more dmg than Hakumen without overdrive. The problem now, if that doing similar stuff like in EXT, CS2 or even CS1 have ended consuming more heat and more Nirvana gaugue U_U. Kinda like Johny, he was very good on Slash... but in Ac he was bad because doing the same thing require consuming tension. This! i could t said this more perfectly than you. This is the problem with Carl now. Because ''Crush trigger'' pick up the opponent and doesn't have too much proration or spm. You could replace it with 5C, but doing that could mean that your combo cant be too long. I agree that Carl could end it doing more dmg, like 1k or 1.5k more. What it concern me is: if you manage to do this.... how much Nirvana gauge will be left? will be enought to let Nirvana alive? or in most case, doing a dmg combo after a reset will end killing Nirvana....
  9. That Carl player give my hopes, but i dont think that this ver of Carl could be S class like some users said.
  10. Yeah... best Carl since ext, except for the fact that this is the first time that Carl is just SO DAMN ABARE. Its true, is very probably that Carl can get good thing in the future, but the cost of doing it will be too high. The reason why EXT is one of the better, is because it was the one that let you choose his playstyle withouts worries. If you wanted to play focused only in reset, fine you can do it, if you want to play with UB loop, fine you can do it or even if you wanted to play only with solo combos.... you can do it XD. You have the combos, the gauge and the metter gain to do whatever you like. Here on CP, is like being able to do many thing... but the cost is just too much and maybe the gain isnt worth it. In my case, i liked some of the changes with this carl.... but i dont like depending on the crush trigger move..., also i dislike that now 6A don't juggle if the opponent isn't in the air. A friend of me also said the same thing, that Ryussei been playing with Jin.... If that is true, it make me very sad.... I hope that Kyaku still maintain Carl.
  11. I agree with almost anything here, except with the part of 3D and the thing you said about remove the j.2C, j.A gatling. Is true that Cs2 3D was very good, but the truth is that now you can get almost the same result mixing 6D, fuuoco and volante, especially now that fuuoco and 6D pick up the opponent from the floor. But im not so sure if we can say with security that our dmg is on the low end... Still, im going to miss EXT Carl. That was the most complete Carl until now that i played.
  12. Its kinda hard to tell nowadays, because the people that are playing with Carl right now doesn't seem to understand or get the idea off how Carl work or combos work in CP. If you pay attention, most of them still don't know the points of where you can deactivate/activate Nirvana between combos or feel comfortable doing this. Carl indeed can get good dmg and Terezza mixup/pressure is very good. Most of the time with Terezza you could deal almost o 3K per reset, without counting the UB , that dmg isn't bad. It seem that Carl main issue here... is that he is just way too much abare right now, thank to most of the damaging combos or BNB that don't use or try to not use Nirvana too much depend on the crush trigger move or a rapid cancel... i hate that! also you have to keep in mind that Nirvana gauge isn't so great either. And the other thing, now if you want to perform solo combos with Carl after a cantabille, for the purpose of letting recharge Nirvana, you will waste 1 meter for that... Carl never was a meter dependent character until CP... In conclusion, if you want to deal big dmg you will need a lot of meter, using a good dmg combo imply the use of crush trigger and ending that combo into fermata will end consuming at least 75% of heat gauge and is very probably that you will end with almost no or zero Nirvana gaugue after that.
  13. Maybe less people are playing with Carl in CP because it doesn't worth the effort now. Even if Carl manage to have good dmg, why will you bother using it? Now you can pick almost any character, go for the Overdrive combo and get a free win. I don't like that almost all of our dmg combo are CT dependent, way too abare now...
  14. Because with fuuoco you can advance and block incoming attacks like proyectiles. Tenerazza is like a 6]D[, is really good but only work if you pin the opponent. Even if they take advantage of 2C, it will not wort much because of the proration. I loved that you could combo 4]D[ with 6C full charge, this look that it could lead to dmg combos. Quick question? in CP nirvana gauge is longer than cs2 ver?
  15. Somehow i feel that Carl got more nerf than we thought here initially. - 6A don't juggle anymore if the opponent isn't in the air. - It seem that Fuuoco and IAD travel distance was shortened. - We can´t do solo combos after an Alle~dashing. I love the new Nirvana move and is great that we can combine fermata after a 3C. Miss a lot 5B jump cancelable on block >_>. Also i hate the new sound when they hit carl, the scream is way too high-pitched
  16. Im not so fan of combine cantanta... i just hope that we can still do Cantata, j.C in corner, ending in oki.
  17. Hey, did j2.C hitbox get nerfed or something? i just saw way too much j2.C whiffed.... Glad to know that is very probably that we can still do our j.B+3]D[ UB and be able to do another combo after that. Still, not happy whit the new cantabile.
  18. - Carl combo video ´´ From Chile with love`` http://www.youtube.com/watch?v=-kcuTxfIQAI - Carl combo video ´´Rocking with Nirvana`` http://www.youtube.com/watch?v=Bzv3HDF8_EY - Carl combo tutorial ´´ Universal unblockable and unblockable setup`` http://www.youtube.com/watch?v=S480NxeV5Z4 I hope that you like it! All three were made by me = ).
  19. - Carl combo video ´´Rocking with Nirvana`` http://www.youtube.com/watch?v=Bzv3HDF8_EY - Carl combo tutorial ´´ Universal unblockable and unblockable setup`` http://www.youtube.com/watch?v=S480NxeV5Z4 I suppose that this will be my last upload related to BBEXT Carl
  20. In my case yes, at first is hard but once you learnt it you will have no problem doing it. Is an excellent combo, deal sick dmg, gain a LOT heat gauge, doesn't use too many Nirvana gauge, if you know where to deactivate it, and end with oki. Doing this isn't so hard in comparison to j2.C~Allecancel + Volante... Somehow i always feel rewarded when i do this online >_>, is like dealing 6k or 7K dmg and no one can say that you are cheap, because this is very hard to do. For me, it was very weird at first doing that combo. But from art of magic, somehow without knowing, i started doing it with no problem. It was like, WTF? FUCK THE POLICE! IM DOING IT!!! >_>. Then, i learner sub consciously how it work and got the timming XD
  21. I don't think that Carl in BBEXT have bad oki, fuooco is pretty good because it pick the opponent off the floor. This is very useful against people that delay his tech. If fuooco land, you can go into a mixup or oki without problems. Maybe this move isnt as good as CS2 3]D[ but still very useful. The problem with Carl oki, is that isn't something almost 100% guarantee like CS2 3]D[. But if we alternate ours moves: 8]D[, Brio, 4]D[, 2]D[, 6]D[, Volante, with a higth/low Carl attack we get a good oki/mixup. ??? Carl already can do 6k or more dmg combos in CON like J2.C~Allecancel,5C, volante,..... j2.C Allecancel, 4D, etc, etc into Gear super + 8]D[, resulting into a combo that end in oki, even with cantabille we can get 5K/6K that lead us to oki. Also in the corner, our combos are very good thank to the full charge 6C and 6]D[ that force wallbounce and you can pick up with 5C, j.B, j2.C. Ending any damaging combo, in the corner, with Gear super + j.C = Good oki/mixup/ make the opponent cry! xD In BBEXT we have this, thank to j.C. Also, i think is very probably that Carl oki is going to be worse in CP, because you can´t solo combo cantabille anymore. So no more, cantabille, teleport, 2]D[ into some combo that end in 8]D[ or j.C, oki. Mmmm..... i agree on that, but i think that extended Carl have good or decent air hitconfirms. On the other side, our ground hitconfirm isn't so good especially when 5C doesn't fatal counter anymore. This! is a good change, somehow in my case... i just don't care about the astral. I'm more happy executioning long combos or hard stuff in matches >_< Hey! but what about: j.a, j.B, j2.C, j.C? or j.a, j.a, j.a, j.B, j.C? and telleporting Nirvana after this? i don't think that doing this after an air hitconfirm is so hard. I think that Carl is A tier with or without UB loop. Doing the UB loop here is just an option, is not like an obligation in comparison to CS2. Yes! you can argue that the UB loop still is very strong here, but even so doing other thing can deal similar result. A lot japanase Carl top player doesn't use it, because from a mixup or reset you get more dmg and consume less nirvana. You can check Ryuusei, Akechi Kokoro, Ranrero, etc, etc... they go for the oki. If im not wrong, the mayoralty of Carls players on BBRevo didn't use the UB loop. Kyaku is the one that tend to use it more. For me, i love BBEXT Carl. Carl in this ver have option for almost any case. If you want oki/mixup/reset? fine! do it and you can end it into another oki/mixup/reset, if you want damaging combos? fine! learn some combos because there is a good banch of them, if you want UB? fine! you have UB, even UB that work against Hakumen, if you want solo combos? fine! use cantabille + rapid cancel, dashcancel or IAD j2.C allecante + attack that end into cantabile, juggle the opponent! be happy >_< You can choose from a good batch of option with Carl EXT ver.... Its just a matter of research and know what you want to do with the character. That is the reason why i think until now extended Carl is the most complete and the best one. Im not saying that what are you telling is wrong or bad, is just... i dont think that Carl is like that in EXT. I think that is a more complete. Funy thing, that in CS2 the almost all the top Carl playerd use the UB loop and in BBEXT just a couple tend to use it. If you ask me, i would love that in CP you cant still do the j.B + 3]D[ UB and go into a dmg combo.
  22. Hey! i did a combo video, so that is my contribution xD Nah, just kidding... but, now all people are playing P4U even me T_T. I prefer BB, but the people that i play went to P4 U_U. Also, you have to keep in mind that BBCP is coming out, and by the look of the changes it seem that Carl will be a different char. Util now, i don´t like too much CP Carl.
  23. The new 4]D[ and Cantabille just suck! so bad! In the match, Carl vs Amane it seem that thank to the new 4]D[, j2.C~Allecancel 4]D[ is worthless!. How they can remove that combo, it was one of the best and very hard to do from Carl. The new 6]D[, when you connect it when the opponent is in the air, it will make him floor slide, you can pik up with 5C. Oh well, that change is acceptable. http://www.youtube.com/watch?v=ofLHo047tEU&list=PL44D50B286EC0335B&index=11&feature=plpp_video
  24. 5B not being jump cancelable, mean that we can´t do simple stuff like 5B jump, IAD j.B, j.C, or 5B jump, land 2A, when you are in CoN. That is a very good mixup, ideal for baiting stuff and get reset, that type of setup is always used by Ryusei. I don't understand why they want to remove the jump cancelable in ours normal's, i still miss the 6B jc. Also, im not happy with the new cantabille changes. Cantabille was always buffed when they released a new BlazBlue, but now they just want to make it unusable
×
×
  • Create New...