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JG

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Everything posted by JG

  1. Arcsys i love EXT Carl... plz don´t worse him. Seriously 5B need to be jump cancelable, i hope that they don't change fuoco into to something very fast, if that happen we could loose a good tool for oki. I don't understand too well the 4]D[ change, but if Carl can still do j2.C~allecancel combos with 4]D[ i suppose that the change will not be something to worry. About Cantabille, we can´t loose that move, carl dost need to be exaggeratedly needy of Nirvana. If 3]D[ force down on ground combos.... that will be our bigger nerf, 3]D[. Weird changes...
  2. You need little Ada for doing one rep, because when you do the UB loop you can turn off turn on nirvana.
  3. Funny thing, that setup is the Shadow UB setup. That why i mentioned before that: i wasn't sure if you can escape from that like the other Relius UB. Another thing, im not sure but the Shadow UB is not DP/DD safe because you use j.C, is more like DP/DD safe in a sense that you can crossup or not with j.C. The problem with Relius j.C is that move, when land to the ground somehow put Relius like ´´floating`` near the ground, that why is only DP/DD against specific moves.
  4. You can escape corner after knockdown UB with vivance (i think that you can also escape this kind of UB with just jumping), that happen a lot on japanse vid. I'm not sure if you can escape with this move against the shadow UB setup, the one that consume meter, but that UB isn't very good. First off all, Relius UB are bad.... really bad, how can you said that his UB are as good as ours? come on! ours UB is DP/DD safe and the opponent can´t just jump out from the UB, we have like 3 UB that are good. We can perform the UB loop against Relius for free! even with a 2A you can kill him right away thank to the UB loop. How is this match-up could not be in Carl favor? you just need one hit for kill him, volante, 8]D[ and anima will beat led ley. If you beat led ley with Volante or 8]D[ you can easily win the round, also our dmg is way better than him, at midscreen we can do 4k to 6K without depending at the corner like him. Relius have a almost a fullscreen combo that end in the corner, but doing this consume almost all igniz gauge for only 4K and need a good startup. I agree that he have good poking, that is very true also im pretty sure that some of his normals are better than ours. But he will not be able to just land or get near without troubles, he need to spend a lot igniz meter just for getting close and in our case, we don´t need too much Nirvana gauge for doing a couple reset that deal 4k or even more for reset. Relius Oki, option, mixup and dmg are way worse than the thing that can do Carl. Don´t know why, but somehow it feel like you make sound that Carl is bad, and actually in BBEX he is a very strong char, that is why he is A tier. Carl achievement at BBrevo and Godgarden were sick! thank to Kyaku and Ryuseei. Im no´t saying that Carl is godlike or broken, but he is good character.... one of his problem, is that you need a lot of knowledge with him and execution for get the win.
  5. In the end? how is this character, i don´t know if she is good or bad. People said that she deal low dmg, but in some matches i saw her doing 5K combos, even with that in other matches i saw her trying to finish the opponent with 4 mixup, when the rival only have less than 1/4 life gaugue. Having to do 4 mixup to finish a character that have less than 1/4 life is kinda sad U_U.
  6. SPM= Syndrome Premenstrual If you learn this, you can unleash the true power of Nirvana. Making her going wild and destroy anything that dare to cross road with her! Keep in mind, if you maintains this status for too long, Nirvana will deplete all his gauge in a short period of time.
  7. Let´s hope that the japanse can discover something with this.
  8. Don´t compare mu to plat. Mu is a different match-up for the reason that she can stop and chip nirvana with her laser. Plat is just annoying to catch, but there is no way that she is harder to catch than Taokaka or Arakune. From what i know, Carl only have 3 bad matchup: Hakumen, Taokaka and Mu. Maybe Mu isn't so bad as the other two. I think that your problem is how you see the loop against her, is true that you can´t do the UB loop. But with only one UB + 5K or 6K dmg will be enough to kill her if not, do another rep of the universal UB with a rapid cancel. Her weapons aren´t so great, the only one that are a pain in the ass is the Bat and the hammer for the overhead mixup. Against that match is just better stay on ground, use Nirvana to move and try to not play ´´catch the mouse``. Just try to attack when you really think that you can bring her down or pin her for lockdown. Also, if you manage to pressure her and she don't have the bat, spam UB ryuseei style, even the 6B+2]D[. When i find the match between ryuseei vs plat i will post it here.
  9. I don´t think that plat can be a bad matchup, im pretty sure that is 5-5 or 5.5 Carl favor. The problem here is catching her is hard and Brio dosnt work very well against her jump, somehow brio tend to whiff on her. Plat lockdown is somewhat of annoying, the reasong of this is that her overhead is +1 and her 5A is -1. So, one should be patient when Plat pressure you. Your best option in this situation are backdash, vivanve or gear super, usually when plat try to do her overhead it will leave a gap for escaping with any of the moves mentioned before. It isn't safe trying to beat her Air to Air or Air to ground, hers normal's will beat easily ours in that situations, maybe sometimes j.A can work... but try to stay on the ground. Try to use Volante + Brio and Alledashing for controlling her at neutral. Remember that her only way to get out is with the Bat item and his distortion move. Keep in mind that the UB j.B+3]D[ is DP safe, so use against her even if she have the Bat, always try to make her waste that item because that one can give plenty problems. Once you get her in CoN, just go and take the dmg, that char is hard to catch, but when you do it, you can win with just a couple reset.
  10. Carl players!!!! ASSEMBLE! We need to know if we can use the SMP with Carl. Anyone know how this glitch work? from what i heard, you have to do 10 moves with same move repeat proration, after that... any move with SMP will loose the proration dealing more dmg. Let research together comrades!!! Our objective is make Carl more broken!!!!
  11. Well that is true, the problem is that when it comes to Carl changes, the info isn't very accurate or can give you a better idea related to the modification. For example, when we were in the loketest era for BBSEX, no one understood the new 6C, that make the rival bounce. In that time, we were all thinking that the new 6C was made for the purpose of avoiding the Hakumen UB loop, but that wasn't the case. The only way that the new 6C will make the opp bounce, is if it connect when the rival is in the air. With that in mind, we discover that we could use 6C charge lv2 or lv3 in combos and thank to that, our dmg output improved amazingly in the corner, to the point that you can even connect 3 Fermata in combos without problems. The same goes to the 2]D[, no one understood how it was going to work with the new bounce proprieties. If you ask me, i still prefer the old 2]D[, but hey! the new one have amazing corner carrying. Also, in the loketest time no one will imagine that Nirvana gauge was JUST WAY WAY BETTER if you learned where to turn off and turn on Nirvana for the purpose of resetting the Nirvana gauge consumption. Now we know if we do like 4 Nirvana moves in a row wihout turning off-on Nirvana, the next one is going to consume like 4 time more gauge and for that reason, learning when to desactivate/activate Nirvana can make that ours long combos consume way less than before. That are some reason why in the beginning we all believed that Nirvana gauge was way worse for combos. The same goes to 6]D[, it was hard to realize how it was going to work with the new changes. Still, happy as hell at how Carl turn out in BBSEX. I really enjoy this Carl ver more than the other ones. That my friend, is very wrong. Carl can still do the same UB here and is better, because the dmg after that UB is sick. If you know how to do the UB loop, with just 2 UB and a 6K dmg combo will be enough to kill the mayority of the cast. Keep in mind that after two UB is very probable that your heat gain will be almost at 100%. You can check this in the combovideo From Chile With Love, in that you can see the new UB loop. Well, is not that the UB loop can be done all times like CS2... but the payback is way better. In the end, i think that BBSEX Carl maybe have worse mixup and oki than CS2... you have to admit that CS2 3]D[ was awesome! But our dmg and option are just way better than before. The only downside is that ours normal's are worse than before, that is sad. Thank to that, is hard to lock some characters like Arakune, that matchup is a pain in the ass.
  12. Why hilariius? until now he was always been A tier. Kyaku got 2nd at godgarden and Ryuusei got top 3 or 4 at BBRevolution.
  13. What happen? Very easy: - Amazing dmg, Carl in this version can deal more than 4K with almost any move. Also if you spend one meter, you can deal 6K at midscreed. - Better Nirvana gauge. Now with just a couple reset you can deal ton of dmg and still have more than 50% Nirvana gauge. - Amazing UB, now the dmg after any kind of UB is way better than before. - Better option in overall, Carl almost have an answerd for any situation. Character more complete than in previus ver, you can do multiple thing and doing it right. Good dmg, good mixup, good pressures, etc.
  14. Im starting to feel like the Carl section is dying... What happen here? this was one of the most active forums..
  15. Lol, this matchup, im pretty sure that is 6-4 in Carl favor. First of all, at the beginning of the round use 5C. 5C beat all Relius moves at the start of any round. Anima and Volante will beat led lay for free, the same goes with 8]D[ if you delay it a little. Relius will play keep away, he will not be able to get near you because he will be scare if that he end in CoN he is pretty much dead... so you must stay calm and wait. Against Relius you just need one hit for beat him. If you know how to use the Unblockable loop, use it. This tool easily destroy Relius, if you want to play with reset keep in mind led ley make that almost any Nirvana moves whiff, so mix it with volante or anima. Dont force the Air to Ground game. His AA will easily beat any normal that you throw in the Air. Remember this, you with just a little Nirvana gauge can perform a coulple reset. If Relius have at least 3/4 or 1/2 Igniz gague, he will not be able to do so much against you. Relius corner UB in corner are pretty bad, use Vivance for escape from that situation. In this matchup, you just need to play patiently and capitalize the opening. Once you get him, the match will be over.
  16. I published it on the video section. Why i would send it jourdal? Nice to know that you like it!
  17. From Chile with love, Carl Combo video. http://www.youtube.com/watch?v=-kcuTxfIQAI&hd=1 I hope that you like it!
  18. Carl combo video ´´ From Chile with love`` http://www.youtube.com/watch?v=-kcuTxfIQAI I hope that you like it!
  19. Alledashing, 6]D[, j2.C~Allecancel, 5C, 421]D[ (Volante), j2.C~Allecancel, j.C, 4]D[, j2.C, 214C (Allegretto), 623 ]D[ (Brio), 5C, sj.B, j2.C, j.B, j.B, j.C, 8]D[, 214214]D[ (Fermata), j2.C, 214C (Allegretto), 8]D[, 214214]D[ (Fermata). Total dmg 7.101+ Dmg
  20. I also try to do that but, if Hakumen jump or spam one of his special moves with TK a motion it will beat Anima and is very probable that you will eat at least 3K dmg. What i also do is: that instead of doing 2]D[ + 6B, i do 623C (Cantabile) + 2]D[. If he tries to do a D counter move or jump it will eat the cantabile. Why would you use Anima in a matchup that isn´t against Hakumen or Relius. Against Tager just use the other options. Against Hakumen i prefer to wait patiently and trying to get him in CoN. After that, instead of doing reset i just take the dmg amd try to play safe. Well... i always use muted Volante. Hell, when you learn how to do it properly it so damn funny. Very usefull if you mix it with Alledashing xD. Is like: Opponent: Nice! now Nirvana is in the corner, away from Carl! i will body him until i kill that motherfucker. Carl: Input a muted Volante Opponent: Eat this attack and die fuc$%$# Carl!!!!...... WTF!!! WTF!!!!!! i got hit by Volante!!! I DIDN'T HEART IT!!! Carl: Take at least 3k or more dmg and laugh inside xD
  21. Dude i know that feeling, now in BBSEX that matchup is really tiresome. At least in Cs2 you could kill him with one hit, but in Sex the only safe UB that we have, is the one that consume at least 50% heat. I hate randoms counter....
  22. .:: Unblockable Setups ::. - Universal Unblockable (This work with all the characters in this game) 5B, 2B, 6B, 6]D[, 6C, 2A, 5B, 2B, 5C, 3]D[, IAD, j.A, j.A, j.B, j2.C, j.A, j.A, j.B + 3]D[ If your starter is 5A or 2A (Max one more A after the last A in the begining) 2A, 5A, 5B, 2B, 5C, 3]D[, IAD, j.A, j.A, j.B, j2.C, j.A, j.A, j.B + 3]D[ If your starter is 6C (Max three A after 2A) 6C, 2A, 5B, 2B, 5C, 3]D[, IAD, j.A, j.A, j.B, j2.C, j.A, j.A, j.B + 3]D[ After any j.B + 3]D[ UB (This need 50% to perfom a Rapid Cancel) 5B, 623C (Cantabile) Rapid Cancel, 5B, 2B, 5C, 3]D[, IAD, j.A, j.A, j.B, j2.C, j.A, j.A, j.B + 3]D[ - Unblockable Loops (This work almost with all the characters) 5B, 2B, 6B, 6]D[, 6C, 2A, 2B, 5B, 5C, 8]D[, j2.C, j.A, j.A, j.B, 3]D[ If your starter is 5A or 2A (Max one more A after the last A in the begining) 2A, 5A, 2A, 2B, 5B, 5C, 8]D[, j2.C, j.A, j.A, j.B + 3]D[ If your starter is 6C (Max one more A after the last A in the begining) 6C, 2A, 5A, 2A, 2B, 5B, 6C, 8]D[, j2.C, j.A, j.A, j.B, 3]D[ On NCO (Max one more A after the last 2A/5A string that continues from Vivance A) 5B,6B, 6]D[, Vivance A, 2A, 5A, 2A, 2B, 5B, 5C, 8]D[, j2.C, j.A, j.A, j.B + 3]D[ After any j.B + 3]D[ Unblockable: j2.C~Allecancel 2B, 5B, 6B, 6]D[, 6C, 2A, 2B, 5B, 5C, 8]D[, j2.C, j.A, j.A, j.B + 3]D[ - Unblockable Loops for After any j.B + 3]D[ Unblockable: j2.C~Allecancel 2B, 5B, 6B, 6]D[, 6C, 2A, 2B, 5B, 5C, 8]D[, 8j.A,(Second hit off 8]D[) j2.C, j.A, j.A, j.B + 3]D[ - Unblockable Loops for j2.C~Allecancel 2B, 5B, 6B, 6]D[, 6C, dash cancel 2A, 2B, 5B, 5C, 8]D[, 8j.A, (Second hit off 8]D[) j2.C, j.A, j.A, j.B + 3]D[ - Unblockable Loops for Need standing position, CoN 5B, 2B, 6B, 6]D[, 6C, 2A, 2B, 5B, 5C, 8]D[, 8j.B, (Second hit off 8]D[) j2.C, j.A, j.A, j.B 5B, j.2C, j.B, j.C, 5B, j.2C, j.B, j.C, 5B, j.2C, j.B, j.C, 5B, j.2C, j.B, j.A, j.B, Jump Cancel, j.A, j.A, j.B +3]D[ Need standing position, Corner Only, NCO 5B, 5C, j.2C, j.B, j.C, 5B, 5C, j.2C, j.B, j.C, 5B, 5C, j.2C, j.B, j.C, 5B, j.2C, j.B, j.A, j.B, Jump Cancel, j.A, j.A, j.B +3]D[ - Unblockable Loops for Need 50% meter for Rapid Cancel 5B, 2B, 6B, 6]D[, 6C, 5B, 5C, 623C (Cantabille) - 41236]D[ (Fuoco), Rapid Cancel 6[C], 6C Full charged. - Dificulty of doing the Unblockable Loops: S: (Arakune, Ragna, Tsubaky and Makoto need a very strict timing that permit input the 8]D[ very very early in the 2B after 6C, 2A. Taokaka need dash cancel 5A/2A after 5C.) A: (Bang and Tager need the second hit of 8]D[ and then doing j2.C. For Bang case, he need the j2.C almost too close to the ground. Hakumen 6C full charged Unblockable need strict timming.) B: (Kinda strict timming) C: (Relaxed timming) Chars that until now this loop doesn't work, in this case i recommend using the Universal Unblockable. You can spend 50% meter for a Rapid Cancel and do this again, then after the j.B + 3]D[ UB end it with a big dmg combo. *Keep in mind that in any Unblockable loop you should deactivate Nirvana after 6C and activate after 8]D[ for better results. ** Almost with all the character in this game you will only need two Unblockables, max three, and then a good combo after the UB for deploying all of his life. *** Best combo after any j.B + 3]D[ UB: 5C, 623C (Cantabile), 5C, 421]D[ (Volante), j2.C~Allecancel, 5C, j.C, 4]D[, land, 5C, j.B, j2.C, j.B, j.B, j.C, 2]D[, land, j2.C, Allegretto, 8]D[, 214214]D[ (Fermata) - Total DMG: 5289 aprox. If you have another meter to spend you can add 3C, 632146C (Gear Super), 8]D[ - Total Dmg 6124 aprox. **** Remember that the j.B + 3]D[ Unblockable is DP safe. You only need to do option select Unblockable + Barrier ***** Hakumen can always escape with a counter move, except the 6C Full charged Unblockable. In that case is best to alternate the j.B + 3]D[ with j.B + 63214]D[ (Anima) or even 2]D[. ****** You can´t do safely Unblockables all the times again μ -12- because of his Origins move (623C). For this same reason, this is her only safe option so i recommend alternate the Unblockable with baits options. *******The reason why the chars that i listed as ´´ doesn't work the Unblockables Loop`` is because the 8]D[ hit them almost instantly or just doesn't hit them. If you delay a lot the 8]D[ this only make that 8]D[ hit them two times very quick and not letting you continue the combo. Why i listed this, because is your homework as Carl user to discover a way to doing a Unblockables loop in this characters. PD: If only i did have a hdmi capture card, i would gladly do a combo video showcasing this and setups that deploy all the life of the opponent.
  23. I saw this in SEX.
  24. Is just a gimmick that i saw in a match the other day. I know that it can´t be done against opponent that have good reversal moves because they just can IB any gear super hit and use a reversal. Still, when i saw it was funny as hell xD.
  25. Is not that im challenging his opinion, but what im trying to say is: maybe he isn't using IAD j2.C Alle~Cancel in a way that can scare the opponent or he is using it the wrong way. In my case, i don´t agree with the opinion that IAD j2.C Alle~Cancel is a netplay tactic. Frankly even Japaneses top Carl player use it often, also they tend to use it with similar setup that i described before. Also, the setups that i put here, they aren't gimmick. Maybe the problem is that you see it like gimmick, but frankly they improve a lot the effectiveness of our IAD j2.C Alle~Cancel.
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