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YukiBlue

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Everything posted by YukiBlue

  1. The 3C nerf was across the board, and in a way I prefer it. + Hazama was annoying as fuck.
  2. With the IBG introduced and dependent on the knockback, It's entirely plausible that Rushdown characters are going to have a bit more trouble getting in. Also, I approve of all of these new features. Hyped.
  3. I prefer Close range. Which is usually not the place to be...But, I guess Makoto does that to a man. Mu's combo are not hard, but using everything she has to Max potential every single game is damn near impossible. So, Mu doesn't have a skill ceiling, We're only going to keep getting better and better.
  4. Mu is for the player who enjoys Strategy games. Am I wrong?
  5. Well this Matchup is usually decided by who get's the momentum first. Once you have distance from Ragna from SoD or even a burst, He does struggle to get in as 2C beats everything he has cleanly. (In most situations. Not all...His j.C will fish a counter if you dont see it coming. 6A still has some uses, but 2C as a whole is gdlk for stupid Ragna jump-ins.) SoD > 5D > 6D > 236D / Works a treat if he is near the Corner, Ragna has the same health as Mu, so it helps to be a bit more aggressive, Good players could potentially end the round with 2 combos. So I'd say a passive Aggressive game is the best way to go. I wouldn't really bother with 5D > 2D unless you're aiming for a time out. + If at any point he used 5D in a Blockstring, you Can DP straight out of there. I'll add more as I play more. + Biggest Tip that will make you win every Ragna/Any game. DO NOT WHIFF 6C AGAINST THIS BASTARD
  6. Nah, I find Challenge mode difficult, It's easier for me to learn through experience rather than have it all written down for me. Glad I could help.
  7. Rest assured, I'm talking about Netplay Tagers. 2D for Movement 360B on Wakeup Jumps towards me and 720's Yknow?
  8. I've played over 3000 games and not finished challenge mode with a Single character. Challenge Mode is there to more or less show you what your character can do, What combo's are effective and certain situations and such. It's never really a bad sign that you cannot do something in challenge mode. It just means you have to play that character a bit more, Really. In time, with Practice im sure Challenge mode combo's will come naturally, or you could simply ignore them all together like me. Challenge mode doesn't offer the best Combo's either, The best/optimal combo's can be found on Dustloop character Sub forums, In a much easier format to read and practice overtime (I know for a fact the Ragna combo thread is possibly the best on Dustloop, check it). So, in short, No. You dont need to be able to do challenge mode like it's a walk in the park, if you want to take the game seriously, Pick 1 or 2 characters and stick with them, Lurk the Character forums and Matchup threads, and You will be on the way to winning EVO and SBO 20 times over. And to answer the thread title. It's effective, but I'd say combo threads on Dustloop are easier. Optimal (Must know) Combo's are highlighted in red, too. So you know where to focus your attention. Pretty smart, really.
  9. 3 Points. If he isn't under any form of pressure and is around 6C range. Just be ready for that fucking 3C. (So easy to punish) 236A is surprisingly useful for fucking his Air options 2C is beyond gdlk in this Matchup.
  10. Love it. Thanks a Ton bro. Expect me again next month :P
  11. Sweet, I've got a few hours. Much appreciated bro.
  12. Yo, Uh...If anyone wants to get a picture of Mu, and add my name in Blue or something. That would be hype. Just do it in your spare time, experiment with shit. Anything will do really.
  13. Starting to Improve my Mu now. The combo's are "Almost" nailed, Now it's just getting some experience. Thanks to SolarMisae, Aginor and the rest of you, Great little Character Forum here. Also, Tager is horribly free. Laser Bait sledge into Fatal Counter Combo? YUS
  14. Much love for that post Solar. I use 5C a load, Great move really. Again, thanks.
  15. I understand she isn't just a Zoner, her Damage output is insane. And she is pretty versatile, too. It's just when my opponent is out of range, Take Ragna for example. I can really stop him from just Loldashing straight towards me. I can stop him from landing a hit, But I can't really make him work for it, if you get me? Sure I can Anti-Air and stop him doing what he usually does. It's just dem' lasers. I'm not using them like I should. Cheers for the reply.
  16. Okay. Unapologetic here, But I need some really basic help. I was somewhat confident with my Mu, But recently it's just been getting worse. I played Someonewhodied who is a pretty good Lambda, and regardless of the Matchup he just slapped my shit all game. I think I'm just failing at zoning (Happens when I right anyone, Really), I'm not sure what I should be doing all the time. I'm comfortable Mid/Close range within SoD range. I can fight there. But long range, where the lasers and her Zoning apparently rape face? I suck. I'm not sure what the best course of action is. I can think on the fly, and take into account what my opponent and i can do at any given moment, but it doesn't help I suck at using the lasers to the potential they can achieve. TL;DR - Best way to use lasers, when to use them, charge the laser? Also, How do you play Mu? Could you just sum it up? Keep away? P.Aggressive? I just need pointers, really. I could be doing a lot better than I am at the moment.
  17. Mu for SSS+ Tier next Update. Also, Baiting bursts with Mu = Round win. usually they have 2 primers. MU wades through primers. This gets me out of some many awkward situations if 6B is blocked. SoD right through them for the guard break, or hit them for 5K Cornerbound.
  18. Do challenge mode. It teaches you everything you need to know to move onto some more optimal combos (Well, Really it teaches you everything you need to know.)
  19. Hakumen is Defensive, Takes his time and plays his best when he takes advantage of the opponents mistake. Dare I say, Mu pretty much plays like that, too. With time and patience, and a good understanding of the Matchup, Mu can be really dangerous. Give her a go, I fell in love with her playstyle. And doing 5.3K damage Midscreen from a Counter-Hit 3C makes you feel gdlk. Same for doing 9K in the corner. Pick her if you like Unique characters with plenty of Oki opportunites. Great zoning, a great damage output, Decent Mid range and gdlk Anti Air. Pick her. She dies pretty quick though. Just Ragna without HP steal. Her Mixup is pretty lame, Too. + With correct placement. Her steins can cause some unbelievable damage on Oki.
  20. Got my first Mu related ragequit today. Glorious.
  21. Truth, Truth. The more I play I realise Mu isn't "That" bad up close. I find 5C > 6C > 4D > 6D > 236D/214D just happens to be my favourite. When used correctly I can imagine lasers are rageworthy. Still smile when I charge a 5D and my opponent lands a huge combo starter (Jin's 6C) only for the laser to prick them and halt the combo in it's tracks. Much appreciated C0R
  22. I thought the 2C hitbox was much smaller. I'll give that a go since 2C CH is pure rape. For reference though, If you land a 5C in the game, CH included, what do you do?
  23. Best Combo from a 5C start, And CH 5C? OR just the one you use, really. Im still on beginner mode. 5C > 6C > 6D > SoD > 214D
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