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lilseph

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Everything posted by lilseph

  1. I've seen him around on Xbox here and there.
  2. Can't follow up on our CA. Now i'm sad again
  3. HOLY SHIT THESE CHANGES ARE AWESOME! <333333333333333333333333
  4. Well, we kinda did. I had a friend over and i was teaching him Lambda so he was playing player matches with you. I think I played 1 or 2 games.
  5. That could be said about a lot of things. I play against a very solid tager friend and me and him go even. Should we go even in that MU, NO! but he is a solid player and he is good at approaching. Same thing can be said about kune, this MU is one of the easiest MU's Lambda has and people best start learning how to abuse his shitty movements.
  6. Ok serious talk then >.> [+] 5C - Holding the button causes all hits to come out TBH this change makes no difference for me, like i mean its a buff but really... [x] 4DD/2DD - Added revolver action into 4B/6C Why is this not listed as a buff? I can't see any way in which it could be a nerf. Anyways this doesn't seem all that aamzing off the top of my head but i'm sure people will come up with some neat stuff. [-] Act Parser: Cavalier - Untechable time decreased I'm curious as to how much they decreased the untechable time, but really at the end of the day this nerf really doesn't hurt much, if at all. [-] Gravity Seed - Shorter duration Same as Cavalier. I can't see this nerf hurting us much. Overall, i agree with toanenadiz, the whole barrier system is the biggest change >.>
  7. Id like a distortion where she turns into Nu for like 10-15 seconds.
  8. At the end of the day i think we can agree that 5C massing in corner is good but there are better options. 236D oki is ridiculous and just a simple 2A,2B would do the trick to stop a roll.
  9. I find this MU was a lot easier in CS1 than in CS2. Ragna should never get in past your D spam he has next to no options to approach its almost sad. Hells fang is VERY unsafe so punish that with pretty much anything. He could jump through the air but if you time it right you can run under neath him and hes right back where he started. Air dash for him is just as unsafe as hells fang so he wont do that if he smart. The only super safe option he has is to studder step forward and block, he just take baby steps. I find that to be the most annoying for the simple fact that if the Ragna can block than he will eventually back you into the corner so you are forced to do something out of your comfort zone etc etc. But why i was saying that he his harder in CS2 than he was in CS1 is because our defensive options are severely lacking and his block strings got better. He approach's the same so logically the MU got harder if you think about it. Instant block 5a/2a/backdash is gone for the most part. Chicken blocking is nerfed hard. We lost out DP, and if you play Lambda you will know its not fun at all to back up into the corner. My only advice there is to barrier block so that it pushes him away so he will eventually be out of range so he'll have to do something unsafe such as an air dash or a command dash and that's when you punish. ehh that's all i got right now i could elaborate more on what I'm talking about but I really don't feel like sitting here for an hour or more just to type out what to do against Ragna. I hope this helps out because quite frankly, Ragna is my personal favourite and best MU. Ragna gets fucked so hard in this MU if you know what your doing.
  10. I have no idea what to say about that post... O.O
  11. Whoa i didn't know posting that video would stir up so much controversy. I can take it down if it makes people feel better >.> (even though it was a good match)
  12. http://www.youtube.com/user/Shiro420#p/u/2/R6xN418cJWY This is grand finals to tourny i was just at. I got 3rd so i hope they upload my match :D
  13. You should have seen his 3C back in CS1 if think its ridiculous in CS2.
  14. Ok that video helped a lot. Thanks a bunch ^^
  15. Sorry, but who were you again?
  16. I was the Lambda player that got 2nd at Canada cup :D
  17. I'll be showing up! :D
  18. cool video nothing really new though TBH. There were a few neat traps that i might use.
  19. the first part of her 3c goes under spike chaser because its got invins frames or its lower to the ground or something like that. The second part of her 3c is higher up off the ground than it was in cs1 and has no invins frames so spike chaser will hit her and ultimatley more attacks will hit her, so just hit her during the second part of her 3c.
  20. Haz 4.0? Really? What is the reasoning behind this i really want to know because i do think that Haz is a 3.5 and not a 4.
  21. -Gravity seed has no invinc frames This is huge can't forget this one.
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