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OneSanitarium

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Everything posted by OneSanitarium

  1. Oh wow, sorry. It somehow ate my link and I never noticed. Apologies.
  2. Also almost an hours worth of OSCA's Ino (7win streak, a loss, another win or two, and a final loss) with some training mode here and there. http://www.twitch.tv/joniosan/b/515284291%C2"'> @1:37:35. OSCA has a great Ino.
  3. Yeah, it's still gone, but at least hoverdash auto jump installs so she can jump and airdash out of it still.
  4. You know what, the newest GAMEacho is a ton of I-no in it. From 10m to about an hour later is essentially a rush of I-no matches.
  5. There are also fewer I-no players, both in the west and in JP, than there are other characters. Fewer people willing to go completely above and beyond. edit: I guess I can make a halfassed one soon. I just want enough different videos and actual matches for it to not be completely empty or whatever.
  6. YRC has startup, so he canceled it a bit before it was active but the YRC occurred when it hit. You can see her in the YRC pose an instant before tandem connects.
  7. Well, on CH S STBT we can at least get a 5K after it, if spacing allows it! :V https://www.youtube.com/watch?v=ijlrx-BTYzw&t=8m49s
  8. The j.H is from a super jump, so it's >Undertow>sj.H>j.D-2K. Shouldn't be too hard with some practice.
  9. I think it's being knockdown when the opponent is at match point, something like that. Consider it the best comeback mechanic, badass music playing telling you to get your shit together. His hair can be up or down in IK's as far as I know. Maybe also having some lower HP on that round as well.
  10. I think that was just a bug where the j.FB PB went active the same frame the burst started, since it would whiff during startup. Both Anji's and Pot's AA grabs whiff at all points during gold bursts and during startup of blue bursts, though of course since you are hitable during the fall of blue bursts, you can be grabbed there.
  11. I don't think you can grab bursts with command grabs, at least not the start up. Will probably need to block it/make it whiff before doing it.
  12. I think he wanted PSH, since if you somehow did 41236PKS, Rerere would come out since that's specifically a HCF motion. 236PS, assuming you hit the buttons on the same frame, will always result in item throw, due to input priority. In past games, at least, but I doubt it would be changed honestly. You can still input 236PKS, as long as you know you didn't hit any other directions that would cause the game to read a 41236, so yeah, 236PSH is deffinitely(probably) just a precaution over that.
  13. https://www.youtube.com/watch?feature=player_detailpage&v=_q4oRXMPIUQ#t=24 Look at the range @25 seconds. That really isn't that bad, I don't think.
  14. Id rather the timer be halfed and Danger Time to stop after someone lands a hit. I wonder what optimized DT combos will be like, since I imagine they could do some silly damage.
  15. Oh. Well that sucks majorly.
  16. She does on specific moves, but its somewhat late in them I think, so it'd be just a bit faster than waiting for move>neutral>dash. There probably won't be any 5H>421K>j.K EX I-no combos with it, unless maybe a CH 2H, but you can hoverdash after that anyway. Just slightly better pressure I suppose. I know she can dash cancel her 2S, and It's low in this game, so that's good.
  17. This is totally relevant, but when you finish the round with the command throw, the camera spins around with I-no's legs spread open. https://www.youtube.com/watch?feature=player_detailpage&v=vjuZ-FUVoz4#t=435
  18. You can YRC nothing, maybe they're just trying to get a better grip of the situation.
  19. So you can apparently cancel a special move into a normal move during danger time if it hits as a mortal counter. http://www.youtube.com/watch?feature=player_detailpage&v=DQn4Zs_w7pw#t=450 I know someone posted a video of Potemking doing Megafist>j.P a little while back, but hey another instance. Apologies if I'm late or whatever.
  20. You don't get a combo off it for free anymore, not even if thrown straight into a corner.
  21. I think IK activation gives screen freeze if you have 50% tension when you do it. So doing stuff>RC>IK requires 100 tension pretty much.
  22. It's a successful Blitz Shield. (25% tension blocking mechanic that repels attacks when successful, allowing for a potential punish.)
  23. I'm curious where you seen that. She still has it, it's shown on Xrd's website, and it can be seen, in action, in gameplay that you could see if you were in the Xrd I-no forum.
  24. Koichi played Kliff at the start of +R. Probably just trying different characters out.
  25. Yeah, going up instead of just keeping straight is what I meant. I had no idea how to do it, so thanks for enlightening me. Can you do it in the air?
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