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OneSanitarium

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Everything posted by OneSanitarium

  1. https://www.youtube.com/watch?feature=player_detailpage&v=JLlbkcSe-6A#t=1566 Pilebunker RC>66>6H from midscreen.
  2. It's a new Slayer overall, with stuff that's different from #R, but things form both games as well. #R is definitely the closer of the two, though. It's the base of Xrd's Slayer, and they share how a lot of normals seem to work. #R could show you how some of his chains work, both air and ground, and could just give you a little insight on what he is based on. Just know there are a decent amount of changes.
  3. So what exactly are the inputs for the alternate dash arcs, since you've actually played the game? As for Oki, is fast fall VCL punishable by Pot Buster? If so, I'd imagine note would be the safest route. Dash>airdash stuff is also probably useful
  4. Kubo played AC at the start, but he never stuck with it. There were some matches of him trolling some slightly less skilled players, though. Doing bite loop in a game where it didn't exist, that kind of thing.
  5. IIRC, 5P/2P/c.S are 5f, 5K is 7f and 2K is 6f. Who knows, maybe 2K>2K is still in as a 1f link. I'd like that, I think.
  6. Yep, 2K>c.S is totally a link. That's actually pretty cool. I wonder if it links to anything else worth while. 2K>2P>2S>2H probably isn't a thing, and if it is, it's probably not possible to do anything else. Also, to me it seems like the new j.2K is hard to combo after. Dunno where you gather it being easier.
  7. Slayer doesn't give a fuck about Axl's stance chains.
  8. It's processing, give it time. Slayer players are hungry. Over 40 views and its not even done uploading fully.
  9. It definitely acts similar, but not exactly the same. edit: We'll be getting some good Slayer stuff in a few minutes. Get hype.
  10. Aww, I mostly missed Kubo. Only caught the end of it. Hopefully, since these are Mikado matches, they'll be uploaded. Honestly never thought of using Undertow unblockable during RC slowdown.
  11. I'm so ridiculously optimistic about every change I see. There are some things where I think, "Hey, this might suck. I hope it changes slightly." But I know there are probably some things in place to make up for a loss, or that a loss isn't as bad, maybe even better than I thought it was. I still wish I could play the game though. It'd be sch a faster learning experience than hoping someone on a stream does it, or asking people to attempt to try it out for you.
  12. Oh yeah you can. I never thought of doing straight up j.D~FD since I figured I'd be more error prone with pushing two buttons instead of one. It feels like I have to let go of j.D before going to FD though.
  13. Well they end up grounded after the dash followup in the corner.
  14. So is it possible to hit with dust twice in a combo? Even using RC, can you connect with another one after they've slid down from the wallstick?
  15. It's the same old IK, but the start up is 5D's animation instead of 6P. Someone tweeted an image of it around release day.
  16. Pretty much just hold one button, then plaink j.D~into another. e.g. [P]D~S. I think in this game you can do it similar to reload where you can just hold FD and press j.D and have it happen automatically like in #R, but that's how it was done in AC as far as I know. edit: Yeah, IIRC you plinking method only worked in #R if you had no burst, but works even if you have it in AC. I've seen some players, especially Uzen, doing it really easily, so maybe it's like AC in that you can plink, but also #R in that you can just mash D while holding FD.
  17. TheRealBobMan noticed in http://www.twitch.tv/joniosan/b/506212236 at about 19:47 that I-no got back meter for a successful Blitz Shield. Has anyone else noticed this before, and he and I are just blind lol?
  18. Meter gain in this game is crazy. And I never noticed you getting back 12.5% tension for a successful Blitz Shield. That's pretty cool. I wonder if anyone else as noticed that.
  19. Well she's doing a homing dash follow up to the dust, and since all hits from that wall splat and lead to a restand in a crouching position, that's what happened. 5D>6>j.S>j.D restand>stuff.
  20. 2S>2H totally works on a standing opponent!
  21. http://www.twitch.tv/joniosan/b/506212236 At 2:55 CPU Slayer does 5D>6 follow up. It seems he may be able to get a combo midscreen if you try hard enough. Maybe.
  22. Don't know how long the archives will stay up, but this little clip has some interesting things. http://www.twitch.tv/joniosan/b/506204895 I-no doing real combos, and it seems RCing STBT may carry momentum? edit: There are several in the archive ATM where they were adjusting the stream. http://www.twitch.tv/joniosan/b/506205795 and an arcade run trying to get as much practice time as possible with 5 rounds. http://www.twitch.tv/joniosan/b/506206765 http://www.twitch.tv/joniosan/b/506212236 stuff about them, I'm sure some may be mentioned before: 6:10 of the longer video did 66j.S>j.D FDC>j.K and it comboed. 6P>5H seems like it's more consistent on Sol, which is good. Command Throw player did >j.236P>66>j.S>j.236K at some point. after a HCL-VCL RC, maybe be able to land and do 66j.S>j.H? Command throw YRC may be good for getting into the air and applying a mixup or just getting in. Also, I can catch techs. >6P>S STBT>6H(2)>HCL connected in the corner. She does decent damage lol. I don't know how they do the Morrigan like upwards dash from hoverdash and the airdash, maybe it's just hitting 9 during it, or it's mandatory at the end of the standard dash? Hopefully the former. Also, standard airthrow seems not great. OSCA landed it a few times in the stream and it didn't wall bounce even in the corner. Has combos and stuff. Using the command throw and a bunch of stuff throughout.
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