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OneSanitarium

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Everything posted by OneSanitarium

  1. 5H>Pile isn't guaranteed, but just saw Sx4>K Mappa RC>6H>Pile on crouching. Yay. edit: In Slash f.S>c.S was crouching only lol.
  2. You can't YRC if the opponent is in hit or blockstun, so It will take 50 meter to do what used to be 25. Metergain does seem to be a little stronger though. Some aspects of I-no worry me a little, but I'll wait until I see HIGHLEVELPLAYKOICHISTUFF before I really try to make a judgement.
  3. It's definitely a #R sort of move set. f.S>c.S has always been possible, and you can get a 2/5K after a f.S as well. I saw 5K>5K but every time was on CH, so I doubt it's on normal hit. The standard EZMOD air combo j.K>j.P>j.K>dj.K>dj.D is in. I assume you can still do j.K>j.s>j.K>dj.S>dj.K>dj.D and other #R 'advanced' combos. Also, that stream still hasn't stopped so I can't rummage through the archives yet.
  4. It raises enemies up higher than in AC, it's hard to explain what it looks like, but it sort of kicks upwards. I'll look through the streams archives tomorrow to find a part for you guys, assuming no one sees it before then. j.K>j.2K>j.K would sometimes whiff, but the guy also, a few times, got j.K>j.2K>j.K>dj.K>dj.2K. May have gotten a j.D at the end, but they go up high. He never tried to do j.D>j.2K.
  5. Dash cancels are still in, since someone was worried about that.
  6. From a stream, I'm pretty sure DoT wallsticks on CH. It's all good. edit: Also seems that Pilebunker doesn't wall bounce midscreen on CH. I THINK it produces a possibly comboable tumble effect, at least near the corner. Guy didn't try to follow up on it. though.
  7. I don't think it locks anything, it's more of a slow down than an actual freeze. Blocking has no startup, so you should still be able to do that in any case.
  8. Honestly, I've never seen Pre-AC Slayer practically combo after a CH DoT. I can't even get a scenario to really work myself without them jumping.
  9. Oh, he has links. He just also has delayed gatlings! At least in AC and AC+R.
  10. No idea what you mean by that. No. They 'feel' like links in that the moves can only be canceled at a certain point during a certain window. 2K>2S/2H/2D and 2S>6K/6H/2H/2D were late gatlings, though only 2H and 2D comboed from the 2S, and the 2H only on crouch/counter hit/done meaty. Was his thing in AC.
  11. I wonder if Slayer will be hurt by BS. Like, 90% of his strings have gaps all through out them. I guess that's a mixup in and of itself though. 5K>6K/2K, BS high or BS low.
  12. Considering the #R base, I'd say it's a save assumption that Slayer has simple chains (2K>2D, 2P>2S) instead of the things he had from AC.
  13. Assuming he can't cancel into the same one multiple times, I'd imagine waiting for the lowest then dashing~jump(~FD guard) or just IADing when you'd expect it again would be something. Hard to really understand it without the game in front of me, though.
  14. Kurushii recorded that. The stuff I had isn't anywhere near as quality or complete!
  15. So it seems Axl's stance moves have hurtboxes on them. I wonder if you can only really hit them with invincible moves or projectiles, or if there will be ways to counter poke them.
  16. Okay, glad you got that. I was about to start getting my shit presentable, but yours is a LOT better. And it's all there! Thanks for that. You don't mind if I post that on SRK for the people that want to see it there, do you?
  17. If it turns out there isn't an archive, or nobody else recorded it, I'll upload what little I could get. Unfortunately, its only 2 full matches and a total of 3 rounds from misc. others. Another unfortunate, OBS recorded it at my monitors resolution instead of what I told it to record. So instead of 720 at a small sectioned area, its all streched to 1080. Yeah. I'll see if I can change that, though.
  18. http://live.nicovideo.jp/watch/lv168270244 Another stream with people actually playing, atleast atm.
  19. It probably makes I-no's HCL combos cost 50% meter now, too. I hope YRC doesn't stay 50% during hit/blockstun.
  20. I doubt it'll work this way, but say you try to perform a YRC and the opponent is FD blocking from neutral. Again, I doubt they would miss this, but does it still take 50%?
  21. Since RC's were revamped, you'll be able to do the usual with I-no. All will be well, more than likely.
  22. Oh, this is what you meant. Well, im buying the game in a few days! I'm getting a PSN car for a different game, and I'll have funds left over.
  23. I had no idea you could do 2D>2L lol. You can loop [2D>2L>5D] into each other for a few reps. Does 4k starting from a raw 2D before they can tech.
  24. Too bad j.D currently doesn't hit high. Grounded 214L, and 5D do though. And you can link after 214L :D edit: Dev ninja'd.
  25. You probably saw something related to the trailers, especially since Youtube videos are locked at 30fps.
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