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OneSanitarium

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Everything posted by OneSanitarium

  1. By teleport throw, like an actual teleport to the character into a throw? This is really exciting though. I'm so hype just hearing about this test.
  2. Is there even a way to learn FRC's outside of trying to match the timing of the white flash on input display? I know in a few cases I used extra mode to add 5 frames to see if I was doing it too early and to get a feel of it, but overall I just went with the flash.
  3. I really just care if it feels like Guilty. If it has the same pacing and feel of AC, then I'm good. Also if the 'cutscene' things with supers and the dust attack camera angle interrupt the flow.
  4. Extra Mode allows for alot of silly things. http://www.gamespot.com/guilty-gear-xx-accent-core-plus/forum/survival-mode-and-extra-options-a-faq-of-sorts-42508709/ Scroll down a bit, it details all the options.
  5. 6H acts like 5H did, so it's possible to do BBU>6H>iadj.K stuff, but because of its startup its a bit harder. 5H ground slides on air hit, so in the corner it can combo into Undertow for an air combo. It also now gatlings to 2H, which launches on air hit (slide counts as air hit) which sends them into a high bounce state. BBU>2D>c.S-f.S>j.K>etc still works too.
  6. I have no idea what your current Slayer knowledge is, so if I'm going way too basic, I apologize in advance. (6K>)2K>2S>2D is BnB. Combo from his low into knockdown, with optional overhead before hand. 5K links into itself and can combo into Mappa, so 5Kx2-3>Mappa. Just note you have to do a TK motion for the cancel, as 5K itself isn't special cancelable. You jump cancel it and cancel the prejump frames before they come out. He can anti air into basic air combos from 5P/2S. Pretty much j.K-j.2K>j.K>dj.K-j.2K>j.D for BnB air combo. Depending on how high up they were hit, you may have to change things around, like doing j.D earlier, or not doing the -j.2K>j.K part and just doing j.K>dj.K. And also learning the j.K>j.D link. That's important for lightweight characters. 2K>2H>BBU is the most common place for BBU combos, and there are so many different ways to go about them its best to learn different routes and figure out what you favor. Easy BBU combo may involve doing ...BBU>2D so that it hits somewhat meaty so you recover fast enough to do c.S>f.S or something like that. Try to keep some of the +R changes in mind when learning combos (big ones being 5H no longer ground bouncing on air hit, 2H not launching on hit (BBU still combos off it), 5K is also cancelable again.)
  7. Use it after a normal. S Disc FRC is before the disc even starts coming out, so doing it at neutral would just be to waste 25% tension. I don't play Millia, but from what I understand of that FRC, it's suppose to be a cheaper RC on her normals. So you would do something like pressure>Max range 2D>S Disc FRC>dash in>Pressure. I could be wrong on the actual Millia use, but moves with FRC's that early on are designed to be used after other moves.
  8. I literally just went over all the frame data before saying that. There may be specific situations where you need to hit it on a single frame, but the windows as a whole are never smaller than 2f.
  9. FRC's are never smaller than 2 frames. At least in AC, they average around 2-3 frames, with a fair amount exceeding that in size.
  10. I'd like an extensive GG history thing in Xrd. Even if it's just in text form, something that details everything that has occurred prior to this game.
  11. Well you would need 2.5 bars to FRC.
  12. Level 1 DP only comes out when you have less than 1 bar of meter. So you can't actually do the FRC for the move. And because of that, I don't think it counts as difficult.
  13. I don't think he was in block stun when he did it.
  14. Jam's 2D can FRC on the first frame it hits IIRC.
  15. "truly stupid damage from a very simple combo/hitconfirm." Welcome to Slayer. :D
  16. DoT is his ground super. And it's been known since #R how to get a proper 2hit Dandy/Chokkagata Dandy, but the illustration is appreciated. Also, IIRC, 2D can stuff HS Fuujin as well...so long as it's not a meaty 2D against reversal Fuujin.
  17. I dropped a fair amount of things. I even had trouble with BDC Mappa/5K>Mappa since the slight lag (and that large spike near the end) were fucking up with my TK motions. The timings aren't too bad, so I can usually get them during slightly lag. GG's, you were a fun Venom to fight. Mixed me up quite a bit and reminded me that FD exists.
  18. I've never fought a Millia before you. Goddamn does she mix you up. I need to work on better timing my moves. Also, fuck negative edge for giving me a crosswise near the end of our set. Oh well, it's fun getting experience from playing. GG's.
  19. GG's to everyone. SymVicious, you were the first I-no I fought that didn't just jump back>note>hover dash into ALWAYS highs. Also 6 FRC 6 was fun to see. I hope the lag between us wasn't too bad, and sorry for the disconnects, I have no idea what was going on. GGs!
  20. GG's Brandinoli. I always seem to start off stronger than I start, I assume I get really predictable after a while. Several executional errors on my part, way too many pilebunkers because of negative edge and some other bullshit I can't explain. I feel I do alright at neutral, but when I try to beat your pokes I end up trying a counter to a move you're not doing. Also, you're the first person to grab my burst. The first time I just new if I bursted it was going to be grabbed but my hand just automatically went to H+D. I think maybe I wanted to see what it felt like. Again, GG's. It's always fun to play you, and I feel I've improved a fair amount.
  21. Technically the page on the PSN states its single player with ADHOC 2 player.
  22. I usually just do IAD j.K>land or IAD j.P>j.K>land relaunch stuff. The only time I really use IAD j.D is if I'm ending the combo at that, or if I'm doing the BBU>5H>IAD j.D-2k>j.K stuff.
  23. So are these pretty much "characters at a glance"? Or will there be mechanic bits too, like explaining FD jumps and their uses?
  24. These? http://pastebin.com/wvvpK7Bq
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