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Everything posted by Rishtopher
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[CP] News & Gameplay Discussion (Old)
Rishtopher replied to kosmos badgirl's topic in BlazBlue Gameplay
What is a KOF-style projectile? Forgive me, I've never played the game. Also, this is kind of random, but do we have info on how much health the new guys have? Or is this information something we only get post-release? -
[CP] News & Gameplay Discussion (Old)
Rishtopher replied to kosmos badgirl's topic in BlazBlue Gameplay
Are there many people who appreciated the gag reels? I thought most of them were unfunny except for a select few (Valley/Pirate Nu in Ragna's, Makoto's entire thing, Tager's). I guess axing individual stories means saying goodbye to 'Help Me, Prof Kokonoe', that's unfortunate, I really liked those. For what it's worth, they could just do some kind of group-oriented gag reel for whatever story section you're playing at the time. IIRC, there's at least 3 character-group segments? So at least 3 gag reels? -
I like the Izanagi animation a lot. I wish that was a real move.
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[CP] News & Gameplay Discussion (Old)
Rishtopher replied to kosmos badgirl's topic in BlazBlue Gameplay
Even at TGS? I figured they'd at least release new trailers and the like? -
[CP] Carl Clover Loketest Changes and Discussions Thread
Rishtopher replied to Akira-Shiro's topic in Archive
Wait what? When did we lose 5B jump cancel? I thought it was only on block that we couldn't cancel it? Just like in CSE. I really hope this isn't true. -
[CP] Carl Clover Loketest Changes and Discussions Thread
Rishtopher replied to Akira-Shiro's topic in Archive
This is kinda painful. Moreso vivace for me because I dodge projectiles with it all the time. -
[CP] News & Gameplay Discussion (Old)
Rishtopher replied to kosmos badgirl's topic in BlazBlue Gameplay
I hope they permit videos. I want to be so inundated with new media that I get sick of it and need to take a break for a couple of weeks. -
If I didn't know who Carl was, I wouldn't see anything wrong with it...
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[CP] Carl Clover Loketest Changes and Discussions Thread
Rishtopher replied to Akira-Shiro's topic in Archive
I heard that it reduced Ada's recovery time to make it like the UNL version, however the startup frames were still the same was the regular version? Feel free to correct me if I'm wrong. -
[CP] News & Gameplay Discussion (Old)
Rishtopher replied to kosmos badgirl's topic in BlazBlue Gameplay
Full disclosure: I'm not sure of what all the characters' ODs do exactly, but aren't the effects all supposed to be character-specific? How does that make drives more unique? If anything, it just adds to the character, imo. -
[CP] News & Gameplay Discussion (Old)
Rishtopher replied to kosmos badgirl's topic in BlazBlue Gameplay
Everything in here. People that don't get it won't ever get it. -
[CP] News & Gameplay Discussion (Old)
Rishtopher replied to kosmos badgirl's topic in BlazBlue Gameplay
I can't speak for other people, but it bothers me because it feels like lame pandering. I get that sex sells but when it gets that fanservice-y, it comes off as getting desperate for fans. Imo, Makoto is the worst. At least Mu has clothes if you change her palette assuming she's still in the game. -
[CP] Carl Clover Loketest Changes and Discussions Thread
Rishtopher replied to Akira-Shiro's topic in Archive
So has anyone heard anything about Carl's astral? Is it exactly like Relius' now? I heard someone had hit with it in the previous loketest but nothing happened when it hit, supposedly a bug I guess. It would be sweet if you could use it as a reversal like Relius :P -
[CP] News & Gameplay Discussion (Old)
Rishtopher replied to kosmos badgirl's topic in BlazBlue Gameplay
I hated Noel so much but I loved her hat...it was the only part that I liked. I'm surprised to see that everyone hated it lol. I like that everyone got new astrals though. Or rather, I like that Carl got a new one that is hopefully a bit easier to use. -
[CP] News & Gameplay Discussion (Old)
Rishtopher replied to kosmos badgirl's topic in BlazBlue Gameplay
Ahhh, thanks for the clarification on that one. I liked it a lot, though I would like the ability to change the astral theme music between arcade and anime (if we get an anime intro on console) since you only hear it on your end if you have it enabled. Why not give us the option to make it either one? -
[CP] News & Gameplay Discussion (Old)
Rishtopher replied to kosmos badgirl's topic in BlazBlue Gameplay
Dumb question, have you guys actually heard the new arcade intro? Or is this just an OST discussion? I haven't seen any links to any new audio if there is any. -
[CP] Carl Clover Loketest Changes and Discussions Thread
Rishtopher replied to Akira-Shiro's topic in Archive
I like this a lot more than the explosion because certain characters can literally just fly away during my animation >__> -
Cool, I posted in there for when the info becomes available.
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I figured I'd ask here because I didn't want to derail the FAQ thread. How do I punish Yukiko spamming heal (Diarahan iirc) from full screen? I'm too far to punish and because it's projectile invincible, she ends up getting a lot of health back. Thanatos is too slow to actually punish, but I get some pressure in. Not sure what to do about mixup once I'm there though.
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Thanks guys, I got it like 10 min after posting, I guess it was making me rage. Am I allowed to ask for matchup advice here? I'm not sure if the matchup threads have been updated but I need help dealing with Yukiko, Akihiko, Naoto and maybe Kanji in the future. Mostly with Yukiko though.
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How many frames do I have after Shuffle Time to combo? I'm doing challenge 26 now and it seems like it's impossibly fast... The wiki doesn't have frame data yet.
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[CS2-CSE] Carl Clover General Discussion - Shota Shorts Edition
Rishtopher replied to Rishtopher's topic in Archive
Part of me really hopes that he's not being controlled because then he won't have any real character development (if control got reverted, he'd go back to square one). I really want him to have some sort of pivotal role in BB3, Rachel foreshadowed something and I want it to be worthwhile. Also, in Relius' story, he tried to force Carl intro remembering what Ada's soul looked like. How exactly does that power work? Like with Relius, can he see souls because he fell into the cauldron? I thought that the mask filtered out "extra sensory" input that he receives through his eyes so that he can see normally (since he had trouble seeing after his time skip). But if Carl can see them too, then I'm starting to think that their eyewear is what lets them see souls? I dunno, what do you guys think on the matter? -
[CS2-CSE] Carl Clover General Discussion - Shota Shorts Edition
Rishtopher replied to Rishtopher's topic in Archive
So this is probably extremely old news but in Carl's electrocution sprite, I've always seen a mini Ada or something but I never looked at it closely. Here, I noticed that Ada is controlling him with some kind of arcade stick looking thing, do you think it's just a joke, or that it might lead to something that matters? I'm assuming you guys already talked about this but I honestly just noticed it >.> -
[CS2-CSE] Carl Clover General Discussion - Shota Shorts Edition
Rishtopher replied to Rishtopher's topic in Archive
We just don't have enough Carl's who like the game enough to come on here imo. Most of the people that I've talked to never post on the Carl boards. -
[CS2-CSE] Carl Clover General Discussion - Shota Shorts Edition
Rishtopher replied to Rishtopher's topic in Archive
Every Carl I've ever played has done that o.o I do it too.