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Fluck

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Everything posted by Fluck

  1. The difference between 6A and 6B is that 6B is +3 on block and 6A is -5, which is just enough for them to mash out their 5A and is thus unsafe. If you do safe blockstrings or use frame traps like 5B back into 5A/another 5B, you can condition them not to mash out and mix in an occasional 6B, it can be helpful against 4 primer characters after a burst. 6B isn't a very commonly used move but it does have its uses! +3 on block is also extremely sexy
  2. As Eclipse says, Buppa is a really aggressive Hazama and demonstrates Hazama's mix-up fairly well. Also mashing 6B doesn't actually get anybody cause it's a low hit and as a rule you always block low and react to overheads. So unless the guy mindfucks himself and reads it as a 6A and goes high it shouldn't score you a hit. It is +3 on block however, removes a guard primer, and will allow you to reset your pressure. Just watch out for the 25 frame startup, you can get poked out of it.
  3. Zidane, are you going to write down Jayoku combos starting from chains? Like 5D/j.6D~D 236236B stuff? Or is it simply not worth it to use Jayoku in a combo with chain as the first hit due to the 70p1 (can't get a relaunch)?
  4. The correct notation is 214D~C, just fyi. You can combo off CH 5C anti-air into 214D~C and 214D~B also works as mentioned. The most common occasions when you get to use 214D~C however are when you score a CH 3C or after Houtenjin/Rapture. A non CH 3C will not work due to emergency tech, whereas a CH 3C gives float.
  5. 6A being in combos is so boss. From my scrub point of view, I think the vids should be notated, in particular tutorial 2, cause it's REALLY good and tells you all about character specific stuff like 2C not working on Litchi/Noel after 6C. It also explains the properties of moves like 5B/5C being air unblockable, and how D~D follow up works - it could save you a lot of time on a guide later, Zidane. Just put in like one sentence for midscreen combos really, it's not much work anyway
  6. I wanted to know what the RC combo looked like. 5C with opponent in the air or grounded?
  7. 5A and 2A have the same proration unless the frame data is incorrect, both have 80 P1 and 84 P2. 5B has 90 P1 and 89 P2, which is considerably better than both.
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