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Everything posted by Fluck
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Civil, actual gameplay discussion on Dustloop :o
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Roll kunais on reaction.
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I'm a weeaboo failure. Carthage you can 'over-mash' and you'll still get 16 hits, you only drop it if you press D too late.
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:V It's Yu in names and Yuu in all other kanji?
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Oki and mixups are linked but they aren't the same thing. Narukami's oki is much better, yes. But his mixups themselves aren't stellar. His AoA is inferior to Chie's, and Raging Lion is an extremely weak overhead. Roll/dive kick crossups are stronger mixups, but still not on the level of what Chie can do. j.B j.A Fuzzy doesn't work on many members of the cast. Damage wise, they are comparable midscreen and meterless but Narukami absolutely loses out in the corner where he gets around 2.4k and no knockdown. Yuu also loses out on FC punishes with no meter (gets about 2.9k). With meter, they're much more even. Chie wins by about 500-1k worth of damage depending on the exact combo. Yuu also has inferior damage on AoA combos, be it corner or midscreen, again by 500 damage or more. Personally I think Chie is as good as Yuu but I don't mind admitting that Yuu could very well be stronger. I actually mainly posted to say that the characters aren't similar types.
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I do the kara cancel at different timings for crossup/fake crossup mixups.
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The lovely folks over at Rebel 2 are hosting a P4U tournament this Friday, 17th August 2012 at Tough Cookie Gaming Cafe! Map (TCGC is on the second floor of Park Lane Shopping Centre. Right beside the escalator. You can't miss it.) For more info head to the Facebook Group Tourney format: 1v1, best 2 out of 3 games, double elimination Entry fee: $20 ($12 full-day rate at TC, $8 to pot) Time: 8pm (Registration ends at 7pm) Prizes: 1st Place - 50% pot and one of these: 2nd Place - 30% pot 3rd Place - 20% pot Should be streamed at http://www.twitch.tv/crosscounterasia
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Chie is more mobile, has better damage, and has stronger mixups than Narukami. Narukami's main advantage over her is significantly stronger neutral. I wouldn't say they are similar characters at all. Btw Chie can pose Yuu a tons of problems by using 2A because it beats all of his pokes, including the almighty 5B, except sweep and 2B and they both have big flaws as pokes, sweep is not safe on block and Yuu doesn't have a safe special cancel, while 2B is heavily punishable on whiff.
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Can't duck it if you're in the air, of course, but otherwise you can crouch it anywhere on the ground.
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[CS1-CSE] Road to Ikaruga - The Bang Social thread - Do you even 3c?
Fluck replied to DaiAndOh's topic in Bang Shishigami
Almost everyone got castrated, just so you know. Jin and Valk = lol, Haku lost all his shit, Arakune 3k in curse?!?! -
The spacing for Yosuke's AA is a bit different compared to other traditional AAs. You really need to be right under the guy to nail him with 2B, horizontal range is ass. They gave it a crossunder hitbox for this reason, even if you accidentally dash under the guy while trying to get him with 2B, you won't miss.
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#tybasedpsrSKDgod
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You can use 214B to call out throw mashing big time, I believe?
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Chie's 2A is a big problem for Narukami. His best answers are 2B and jump over, as 5B gets low profiled and loses and 2A and 5A have inferior range, while 5C is rather slow and Izanagi often gets hit out of it, causing you to lose a Persona Card. Watch out for it cause it drastically changes how Narukami's midrange game works.
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You can special cancel all three versions of Mirage Slash out of startup, not just D.
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ASW doesn't want Astrals to be practical tools because they have never attempted to change them in that manner. You're entitled to wish for it otherwise, but don't flare up at people telling you the obvious truth lol.
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Super jump airdash fast fall j.A is pretty good approach. He's supposed to have no oki though, it's like Tao.
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Uh you can just do 5C Jump Cancel into j.B etc for air combos Tong for that combo I just go into j.2A after 214B. You can't even do that if you start with a bad start like 5A, lol.
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You can do like a ton of stuff from 5C, including Jump Cancel and gatling back into 2C/5A/5B/2B etc. It's not special cancel only.
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I can only conclude that your inputs are wrong then :x
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Do you have 50 meter? It works with D version.
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Meterless, 236D (FC) dash 5C 2B 5B 5C 214D does 2.9k. If you have Awakening and 50 meter you can do 236D (FC) dash B+D (1) 214214C 2A/2B 5C j.B j.BB JC j.B j.C j.214B for a hell lot more. However this only works on some of the cast. It does not work on Chie, Yukiko, Akihiko, Labrys, S.Labrys, Mitsuru and Aigis. I forget if it works on Kanji, but it works on the rest (Yuu, Naoto, Liz, Yosuke, Kuma) However, it's pretty hard to use D Zio to punish many R-Actions on reaction cause it's so slow, especially counter-types like Chie and Yosuke's, or Yukiko's which is projectile invuln. 5C starter is the best punish I've found in such cases. You can do dash 5C 2B 5B 5C 214D instead which does about 2.7k. Airborne punish 5C 5B j.B j.BB JC j.B j.C j.214B does 2.6k. If you have meter/burst, you can also do 5C 214D OMB into 5D 5B 5DD 214B 5B 5C air combo or 5C 214D OMC 214B 5C 5B air combo etc.
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Just to add on to that post, I accidentally missed a line: マズル>2B>6C>BハイダーのBハイダーで受身取られる Muzzle Flitter -> 2B -> 6C -> B Silencer does not work, they can tech at the B Silencer.
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P4A and guests on UltraChenTV tonight, ask us questions!
Fluck replied to UltraDavid's topic in P4:Arena Gameplay
Well, it helps people understand how their combo routes work, which I find is pretty important.