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Everything posted by Fluck
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6B 5D has a shitton of pushback so ID might not connect, I would think.
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Real talk buffer those Inferno Dividers in neutral you fucking need to so you can react to j.B.
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He says he hasn't really researched CP Arakune yet, but he says Arakune is broken in all the versions of the game before CP.
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Oh yeah Souji says Ragna is strong just so everyone knows. He says BS and dash cancellable DS are strong, and he says BBS are scrubs don't listen to them!
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Akihiko has a 5F 2A
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Yo I have way too many shoutouts to give this event was GODLIKE. Shoutouts to St1ckbug for being godlike and making this event possible, and especially for bringing the Japanese players to USA to body everyone's shit. I shudder to think of what the EC anime scene would be like without you. I had way too much fun talking with everyone in your room till like 5AM. Shoutouts to all the other people who helped out with the tournament too. Shoutouts to the Japanese players even though they can't read this. Souji is surprisingly talkative and friendly. He's also crazy hilarious, 'OH MY GOD'. Dora's Bang cosplay was amazing and so was stylish Tager. Kirisame is a godlike player. Also they were cool with my broken Japanese and very willing to answer questions so that's great. Shoutouts to MetalMaelstrom (?) for giving me a cookie for translating. And giving cookies in general. Shoutouts to Huey253 for being my dad throughout NEC and taking great care of me in general, even letting me sleep in his room. SPOOKY BOOGIE! Shoutouts to all the Canadians. Kaeru, Brice, Kirbster...You guys were godlike, be in hospitality (letting me stay in your room though I didn't in the end) or in playing the game. Nedel is too strong. Also special shoutouts to Brice for being a dame ningen. Shoutouts to Vineeth for being the saddest guy I've ever seen. You're really strong, man. Cheer up. Major props for doing so well with Labrys. Labrys sucks. Oh yeah, but your Marvel team is too scumbag. Motherfuckin Frank West! Shoutouts to SKD for being the saddest protagonist I've ever seen. You're really strong, man. Cheer up. You'll be even stronger now that the Japanese have taught us all true despair. Shoutouts to Salt Knight. You put so much passion into playing the game! Thanks for giving me some tips vs Mitsuru. Also special shoutouts for making me have to explain what 'salty' meant to the Japanese. Shoutouts to Cirno for not being ten dollars richer. I supported my man Kirisame, you didn't! Shoutouts to my pool having like five Yosuke players out of seven. Special shoutouts to Ehrik for being so cool. Keep up the good work guys, I'm changing to Chie. Seriously, Kirisame is too inspiring. Shoutouts to Dacidbro for being e-sports. Stay e-sports, you look better that way. Shoutouts to James Xie for being an awesome guy and supporting the tournament in so many ways. Special thanks for tagging me out of Dora duty when I was tired as fuck. Shoutouts to Arakune, Kuma, and Chie. Shoutouts to NO FUTURE. Shoutouts to the New Jersey Conspiracy. Shoutouts to DC and getting turnt up. Shoutouts to us becoming a Capcom community. 3-minute button checks! Well, at least the Japanese players didn't read their notes while preparing for matches. Shoutouts to the man himself, Bobby '2DSmoove' Maverik. You're way too good at hitting buttons. Special shoutouts for Persona top 8. I told Huey during the final round against Souji that you were gonna mash God Hand on wakeup and die. AND YOU ACTUALLY DID IT. WHY. Shoutouts to TheBiter-sensei. Keeping me focused on improving the entire time, you're too old and wise. Shoutouts to whoever was on commentary while I was playing Kirisame. I think it was Biscuits and someone else. Maybe I'll sign up as SmilingGod|OnegaiRokuchan or something if I ever make it back to the US for another tournament. Please note that I am not actually OnegaiRokuchan. Shoutouts to my man Guymam though I didn't get to see you much during NEC. Finally got to meet you! Hazama sucks, Yosuke sucks. I play Ragna and Chie. If I met you and didn't give you a shoutout, don't worry. You're still cool.
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They're not up on Youtube yet, but I'm sure they'll be uploaded eventually. In the mean time I think you can try the stream archive?
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If you guys didn't watch Kirisame's matches, or plan to watch them in the future, you're fucking up. That guy is GODLIKE.
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Well, yeah. Gold Bursts aren't Green Bursts.
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Does anyone know if 6C -> TK Scythe works? And does 6C still need to be crouching confirmed? Most of the Ragnas I watch haven't adjusted to his new combo theory yet. It looks to me like he still has great combos, they're just all different.
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The arcade owners can determine the round settings.
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Who did you test with? Makoto's 2A is 6 frames instead of the standard 7 so that can mess with things.
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You can buffer dash jabs and lose no frames. At most you only lose one frame, otherwise Ragna would not be able to do dash 5A after 22C in FC combos, however I am sure that you don't lose any frames at all. I don't get your point on Ragna's pressure. It's no different from what I'm saying. He has no safe ways to reset pressure, dashing in after a minus move is one of those unsafe ways.
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The difference is that if you run in after a negative move, and the opponent hits a button, you'll get hit. That's why characters like Ragna have unsafe pressure. Haku with a run doesn't care about that, he can and will run in off almost anything and win/trade unless you have a DP. There's a reason many moves that are plus/even on block like Jin's 5B, Noel's 2C, Litchi's 6D, and even Haku's Renka are multi-hit moves - so that they're easier to IB and reduce frame advantage, but that doesn't apply to Haku normals obviously. So once he's in, he can stay in much more easily than other characters with a run. And with Haku's j.B and other tools like Kishuu, he can get in if he wants.
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I dunno, I doubt anyone cares about Extend videos anymore, we might as well move on to CP for that thread.
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That's exactly the point I'm trying to make, lol. @Mac Yeah, Haku's current pressure isn't that great. I'm trying to say that it will be too good if he has a run type dash, however.
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Yeah, but 5B is +0, 2A is +1, and 2B is +2. 6A is +0 with the added benefit of closing distance. So he has a crazy number of places where he can reset pressure in his blockstrings, and he doesn't even necessarily have to spend meter. Obviously 'you can't stop blocking him' is an exaggeration, but his pressure becomes so strong that guessing/mashing is heavily against your favour if he has a run. Don't forget that in this game, majority of the cast doesn't have DP as a defensive option unless they have meter.
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Haku can't have a dash-type run because he is like plus on block for everything. You'd never be able to stop blocking him.
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KF is a way better translator so I'll leave the bulk of the work to him, but basically he's saying 6B is really bad on block cause you can't cancel to much and complaining about Ragna's mixup being bad and he wants to ask for 6B to be buffed back.
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How do you defeat a man who is playing himself?
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Ragna Critique and Self-Improvement Thread
Fluck replied to Bandit Revolver's topic in Ragna the Bloodedge
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Ragna Critique and Self-Improvement Thread
Fluck replied to Bandit Revolver's topic in Ragna the Bloodedge
Well, obviously neither you or your opponent are at a very high level, but there are still a lot of things you can learn from that match! 0:20 I dunno why you got hit by Tsuika here. You could probably have punished Hell's Fang with a j.C for lots of damage, so I'm guessing you tried to do that and missed the timing/got fucked by lag? 0:24 You can do a much better combo with a 2C starter, but you probably don't know it yet. Just keep in mind that 2C is your punish of choice for moves that are in CH state while in recovery (this includes all DPs). 0:25 5C doesn't link into 6D, but that's probably an execution error. In general execution is quite sloppy and combos are suboptimal, but that's to be expected from a beginner. 0:41 Try not go into 6A like that. If your initial 5B hits, it's a better combo, but if it's blocked and you go into 6A, you basically have to jump cancel and lose your blockstring. 0:45 Do your air strings faster. This applies to most of your combos. Later on you tried a combo into Belial Edge that usually works, but it didn't cause you did j.C j.D j.C j.D too slowly. 0:47 Get into the habit of barrier blocking in the air. No way to do that except play more matches, though. 0:49 He's at a disadvantage after CS whiffed, you could probably nail him with 5A. 1:07 D Divider has no invincibility, so do C version instead for the wake-up DP. 1:10 You airdash way too much. That can work sometimes but in general you'll end up taking an anti-air. Ragna's ground pokes (5B/5C) are ludicrously strong so you can afford to stay on the ground, even in the mirror. If you want to approach in the air, consider mixing it up with options other than airdash, such as super jump forwards and double jumps. 1:19 Here's where the combo ought to have worked but didn't cause you did j.C j.D j.C j.D too slowly. 1:24 An example of an unsafe airdash, albeit by your opponent. He's wide open for a 6A CH. -
In the corner, you can do 2D (CH) 5C 5D (1) 214D 5C j.C j.D j.C j.D j.214C 6B 2C 5D 623D (1) 236C 236C cross under 3C ~ Midscreen to corner, you can do 2D (CH) dash 5C 5D 5C j.C j.D j.214C 6B wait 623D (1) 236C 23C cross under 3C ~
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What I'm saying is that Mu's defense is not a weakness at all. If anything, she has one of the better defensive option sets in the game, and the 500-1000 HP difference is not nearly enough to offset that. So you can't really say Mu's damage is balanced cause her defense is bad, you need to explain it from other areas.