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Everything posted by Luminos564
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Cool beans, thanks. Can't believe I missed the doc until now. Lets see what it says for my dear Lizzie. -I cannot frown harder at this. I loved how her theme was Battle for Everyone's Souls. Wiping All Out just kind of...lacks the charm the previous theme had. -That actually sounds pretty neat. Wonder how you could make use of a full charge cause I am drawing a blank at the moment. -Considering the 2C power-up is used up on Mabufudyne (which most people use to combo into Ghastly Wail) I am curious to find out how this works.
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The fact that Teddie's got his face down like that is not helping my imagination . Joking aside, I am rather surprised at the rather scarce amount of info. Either ASW has hired people to do full-body cavity searches or perhaps not much has changed since the last loketest?
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[CP] News & Gameplay Discussion (Old)
Luminos564 replied to kosmos badgirl's topic in BlazBlue Gameplay
While true, we also have not heard much talk from ASW about the localized date either. And this in turn makes people like me believe in the placeholder date instead. Now that's just my own folly, but people do want to know concrete dates beyond just some vague "early 2014" statement made by a representative some months ago. -
[CP] News & Gameplay Discussion (Old)
Luminos564 replied to kosmos badgirl's topic in BlazBlue Gameplay
Fiddlesticks. I was hoping for something earlier than that. Still rumors are only rumors until proven true so I guess there's still a chance, right? -
The only time I have an issue with Rage Quitters is in Ranked. Probably because of how ineffective the system is at discouraging it. "Connection lost? Well then, punish both parties, regardless of who was the one at fault". I wouldn't even care if they RQ if I knew they'd be the only ones to suffer the consequences. But nope. I apparently have to shoulder the stain of "quitting", even though I did no such thing. Now, if they RQ in a Player Match however, now that's a whole other can of cuttlefish. I actually enjoy those. Bonus points if they had their precious mic on and were talking smack, only to quit like some self-important twit who got their ego bruised XD.
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Hmm, maybe I'll give that a shot. I've been bogged down with the transition from Haku-men to Mu-12 and lack of progress that I generally had no idea what to look at. Perhaps I should look at it from when I played P4A, where I felt right at home with Elizabeth: a gimmicky character that can dish out a crud-ton of damage if given the right situation. Trouble is, that was P4A. In BB I like quite a lot more characters (including Azrael and Bullet) so I suppose I'll have to take a "trial and elimination" period until I find that main and/or sub.
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A main? I've been looking for one in Blazblue since CT. I played Haku-men primarily from CT to Extend but I've never been any good with him. I've since stopped playing him since I want to better myself as a player and tried Mu-12. But since the 3 newest characters (Terumi, Kokonoe and Kagura) have been revealed, I've been questioning if Mu-12 was the right decision. I guess whenever I get CP, I'll need to start from scratch again...
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Aren't Amane's attack names derived from various sentai works? Are those not usually very very, long and grandiose? A literal translation of those attacks is bound to be in the excess so shortening them down is inevitable. But Kokonoe's aren't that bad I figure. Maybe they'll remain fairly close to the original?
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People have been asking for Koromaru the moment they realized that P3 characters were present. I always argued that adding him is a bit problematic since Koromaru is a pretty small dog. Then I saw Iggy (JJBA:ASB) where he is given a very large hitbox so that most attack can and will hit him. So if ASW can do something similar for Koromaru then all the power to them. And I just realized what has been bugging me about Sho. It's his hair. It looks like a ketchup bottle exploded on his head. You could spot that thing from Mars. Doubly so when you notice his pretty damn peculiar eyes. But then again...maybe that is the point?
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[CP] News & Gameplay Discussion (Old)
Luminos564 replied to kosmos badgirl's topic in BlazBlue Gameplay
Well that explains it then. I was wondering why he had blown all 100 meter on another move. Thank you. -
[CP] News & Gameplay Discussion (Old)
Luminos564 replied to kosmos badgirl's topic in BlazBlue Gameplay
Everyone's hyped for curb-stomp victory Terumi and I'm just sitting here, eagerly awaiting Kagura's Girl Toss and Makoto Groping animations . Actually, about Terumi: is it only one of his Distortion Drives that gets stronger the more Heat he has past 50 or is there more than one? I could have sworn he has at least 2 DDs where their damage is upped when he is past that meter point. -
So wait, there's a new loketest from the 27th to the 29th? Dammit, and I just took a vacation to a country with less than stable internet. Still, it is good to know the game is well on its way. Aigis suplexing was just damn hilarious (mostly because I don't particularly LIKE Yu Narukami ), though my favorite portion from the new trailer is Lizzie's new autocombo.
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[CP] News & Gameplay Discussion (Old)
Luminos564 replied to kosmos badgirl's topic in BlazBlue Gameplay
It'd probably cost around the retail price of the standard edition for the digital release and you would need a Japanese PSN account (PSN cards too IIRC) in order to obtain it. I dunno about paypal however. -
All I ask is that no unlockables (like Gallery images and the like) be tied to Challenge Mode progression. Especially not ones tied to "Clear 30 Challenges" with one character, or "Clear Every Challenge EVER" for that one missing Gallery piece. That continues to drive me nuts in P4A. The hitstun bar however is a VERY welcome addition. Just another tool to help make better players. I'm down for that. Also, it is great to see Abyss Mode again. I like it and am glad that it is back. It gives me a chance to unwind and do things I couldn't normally do.
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[CP] News & Gameplay Discussion (Old)
Luminos564 replied to kosmos badgirl's topic in BlazBlue Gameplay
In most match videos I see, the players tend to skip the intros so it isn't much of a wonder why you may not have seen it until recently. But Azrael drinking something and then shattering the glass in his bare hand has always been there. -
Woot, Kokonoe gameplay looks awesome (for those that have not seen it: http://www.youtube.com/watch?annotation_id=annotation_3890071609&feature=iv&src_vid=EsqufTd21-Q&v=8YcqWw7ChY4). I am personally happy. That Graviton>Flame Cage>Teleport was pretty damn sweet actually. Should be real fun to pull off on unsuspecting opponents.
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Kagura catches a completely random Fox Beastkin? OK, I'll admit: that's pretty ballin' of him. Though he looks real slow. Like Tager and Kanji slow. The Astral is pretty cool though. Anyone can be flashy, but it takes a classy badass to cut to the chase and just straight up put you to the guillotine.
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[CP] News & Gameplay Discussion (Old)
Luminos564 replied to kosmos badgirl's topic in BlazBlue Gameplay
Big greetings from across the Atlantic! Lets see what was revealed so far: Well now, this I've got to see. -
I kept it for the longest time. But after the patch was released, it stopped working (which the game did say might happen). It was a shame but at least I got my memories of the moment.
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Oh Lord, this one P4A match, I was playing Lizzie against this, pretty high ranked (at the time) Yu. He bodied me in the first round, but a 2C-powered Ghastly Wail made short work of him in the next. 3rd round rolls in and neither of us gets a combo going (just a few minor blows exchanged). Anyway I figured I might as well do Mind Charge. Except I messed up the input and used Mahamaon (one of Lizzie's instant kills) instead. Now, I don't know what went through the Yu's head, but he suddenly became far too predictable. >>He uses Ziocar. >>Evade. >>He uses Raging Lion. >>Evade. >>He uses EX Zio. >>Evade. >>Mahamaon goes off. >>Now he either jumped the gun too early, because at the last second, he Ziocar'd right into it. I was like: "Did that seriously just happen?" (>'_')> <('_'<)