NeoGio0o
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Everything posted by NeoGio0o
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Mashy ass nigga... The only thing that sucks about Rachel is that you can't air TRM her and for whatever reason she can IOH Tao with j.A. We need that Litchi crouching hit box!
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GG to Star-Demon, Haven, and Kodim. I picked Ragna because I wanted to show off my reactions. I usually use Tao in massive rooms, out of boredom, and when Valk isn't enough. Whenever I pick Tao everyone just mashes dumb shit and I get really bored and try to Jin reset XN XDest is the opposite of me, he loves playing everyone with Tao and is the person I send everyone to asking for Tao EXP. If XDest has a problem with someone (which is rare) I step in and try to make him look free and tell XDest that he does bitch combos and his pressure is ass. <3
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[CSE] Online Match Session [Video Posting]
NeoGio0o replied to cookiehours's topic in BlazBlue Online Play
This is my prediction for Puromte vs Hiyoko in Round 1 of Arc Revo being acted out on PSN netplay. Another Arc Revo Prediction... -
Depending on the time I would be down to stream. I have a final on Friday and won't get back until like 3 pm
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Thank you to everyone for coming on to push some buttons. Hope you all had fun and good luck to everyone on these last two days of finals week.
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Okay I just got home so I'll send the invites as soon as I'm ready. EDIT:http://www.twitch.tv/neogi0o0 There is a link to the stream. Feel free to join and press some buttons.
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I'm thinking of streaming an open lobby later around 9 PM. Anyone interested?
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His disk broke and he can't play anymore. They should FT10 in SG to compensate and mash it out.
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I'm available to stream and nominate every Eastern netplayer and brkrdave of course. 76.3% chance this will be a bad idea and 23.7% chance players won;t be available and this will just die out like ChickZama/Haven's FT10 threads.
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Mame has a legit lazy OD combo http://www.youtube.com/watch?feature=player_detailpage&v=fbg9T9tHmB8#t=354s
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(CSEX) (XBL) FT10 interest thread
NeoGio0o replied to Young Navigator's topic in BlazBlue Online Play
This sums up Haven's "blocking" -
[CSE] Online Match Session [Video Posting]
NeoGio0o replied to cookiehours's topic in BlazBlue Online Play
This is my prediction for Noze vs Shuu in Round 1 of Arc Revo being acted out on Xbox360 netplay. Arc Revo Prediction...Kinda...Not Reallly -
See me in Valk dittos! Oh wait your connection is below poverty...
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(CSEX) (XBL) FT10 interest thread
NeoGio0o replied to Young Navigator's topic in BlazBlue Online Play
Beaver Plunger (Valk) CrazyApe (Carl) Owner (Tsubaki) Mr.Biscuits (arakune) Someonewhodied (Lambda) ArchSPhinx (Lambda) Zehawesome (Hazama) Tsuuna (Bang) Aj killer (Tao) -
(CSEX) (XBL) FT10 interest thread
NeoGio0o replied to Young Navigator's topic in BlazBlue Online Play
I would like to see Haven (PL) vs Nemesis Enforcer (Jin) because that would be hype. Commentary: Yes we need that shit! I'm down for commentary if anything. Times:Weekends nigga. Not during Arc Revo! -
Is the format 2/3 single elimination?
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I was looking more towards the why because it just says it is only comboable with hotaru without any detail on the changes in property.
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Jin has only 6 normals! Also thanks Xntricat
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Majority of the games you mentioned aren't even formatted properly. I looked up the games one more time to make sure and rather than get letters you get dumb tier list formatted from God>High< Mid>Low. And for the ones not structured this way you get a players opinion from an interview in which they just spout characters that either give them trouble (biased) or in no specific order. The guilty gear examples were good and I definitely agree that not all games have a top 3 hence why I said 2-3 though I'm sure if all the official tier list weren't from like 2008 we would have something more properly organized rather than just naming top 5 and saying no specific order. Tier list should be like academic letter grades in which you go from D-A+ (adding S of course) for accuracy rather than rounding to the nearest solid grade and mush together S and S- or A and A+. For the record please don't compare Eddie with those mortals because he was double SS for the longest then they "learned" the match up and he along with Testament share the top 2 spots in AC+. GGAC is probably one of the only games with an updated properly formatted tier list and I completely respect using it in your defense. In terms of BB we haven't had a good tier list since like CS1 and so there is nothing to base an opinion on. Carl was only recognized as A in CS2 when he had the 100% guaranteed unblockable reset. CT I'm unsure and I know in CS1 he was like B tier at best with Valk and Makoto taking out his health bar in one combo.I won't get into the Carl thing pass this because I already said he is competitively fine, but the amount of work you put in and the way the game has changed mechanics wise doesn't yield the player any real benefit in playing him. There is honestly only like 2 good JP Carls doing big things as the rest are meh and go for Dio resets. I haven't seen a Hakumen not mash Tsubaki into Hotaru so in CP I can't say much for that particular version of the game. Though I'm sure you can combo meterless since I haven't read any reason why not. Since Tsubaki into hotaru leads to like 7-8K without overdrive I can't complain if I don't see meterless combos because I would just mash it as well. When you build 1 magatama every 5 seconds it is kinda hard to just have 3 for Tsubaki as on average you care going to have more than 5 if you block like 2 normals. The last quote was more of a tease than anything as I was curious on whether you did it on purpose or actually did it subconsciously. Hence why I only gave that segment one sentence and left it for the end because there was nothing to back up my assumptions on.
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Glad we have clear air and discussions of tiers stimulate a little life on the Tao boards. In regards to the top 3 thing. I say this because I want you to name a fighting game with a small amount of characters that has more than 3 top tiers. Personally I find top player opinions to be far to bias and look towards numerical match up charts that have been reached through a consensus of multiple people rather than just one person. In your head you feel that the top 5 you mention all have an "equal" chance at winning which indicates that they all have even match ups. Removing the numerical fluctuations from the top 5 you mentioned would mean that at least one of them will have an average that is far too low. Hypothetically speaking you can have a character who is close to top tier like Jin actually be in the S margin (lord knows he is A/A+ at best) just because you evened out the whole top 5. Hence why almost in every newer generation of fighting games you have about 2-3 actual S tier characters and although it isn't a rule written in stone it has become almost general knowledge. Hakumen stuff Please excuse my wording because at the time I couldn't word the first quote you pointed out properly. So I commend you for pointing that out as it was a good catch, but his weaknesses shy in comparison to his abundant strengths. As for my utilization of the word "glaring" I was using it sparingly and just didn't feel like quoting your explanation of his lack of mobility. His inability to run is completely useless IMO because as I said earlier he gains meter from standing still and doesn't actually have to approach. He can capitalize on his opponent’s mistakes with his average reversals and while you waste all the time in the world avoiding Hakumen hit-boxes that aren't even there he builds his magatama. It cost 3 magatama for Tsubaki and you don't need to use anymore to combo; however using more will yield more damage. Hakumen having poor mix up options is like a bad bar joke. Unless you believe you can block TK Tsubaki on "reaction" you fucking up. He has lows that go into good (being far too nice) damage and a strong arsenal of plus frames in which he can utilize to do real frame traps. Tao's tier position up until now and reasons CT:Just play Arakuen and Rachel CS1:J.D, taunt loop damage, BEST counter-assault in the game= Real S tier CS2:Stronger poking game, loop damage nerf, but was fairly easier to execute, everyone else around her was pretty bad and the increase in Makoto usage made her shine more= Somewhere in the A tier position. EX:Sacrifice damage for Oki, damage buff in the corner and retained practical mid-screen combos on over 96% of the cast, increase reward for punishing mashing= A tier definitely her mobility is a given at this point, but it isn't her only attribute. She has other things that make her strong and to an extent play a more significant role in why she is a good character. Mobility on the other hand plays more of an active role so it is the first thing players adhere to. In regards to Carl While that video shows his maximum potential if you get the appropriate advantageous situation it wasn't what I was talking about when I said fundamentally wrong. Competitively speaking he has the ability to win, but given the way the game is designed and his low health playing such a huge factor in getting random out, saying that development will give him a big leap is just being too optimistic. Every first week of the game Hazama players do two things A) try combos from the latest previous version, B) Do j.C mash combos until something better come out. Not sure where you go for tiers, but from the ones I see Hazama usually starts high and ends high. Rarely do you see him make big leaps or drops because he has some of the best normals in the game and is figured out fully within the first few weeks. In CP he started A or S and now, the word "fraudulent" replaces the word “strong” when you talk about his "development" here in the states. Brief touch on Arakune He can do 5A into puddle super to curse you and Tao pressure isn't insanely positive so mashing is anoption. Worst case scenario he risks losing 3K health to Matoi confirms and if successful is rewarded with a dead/near dead cat. Tier whore stuff and increase in Tao footage Do remember that we only get portions of ranbats and there is more Tao players in JP that what we actually see. Even in NA we are ignorant about Tao players existing besides me and XDest as we are the first two generally mentioned in all things related to Taokaka. On the contrary on XBL we have more Tao's such as, Big brown bear, A.J. and players who sub her which I will not include. We are generally seeing the same Tao players that we saw before with the exception of Isa and Satoshi who are new. As well as the few new faces we see at the arcades who either recently picked up the game or changed their name to an alias/don't use their nesica card to play #Satsuno. Isa played Makoto in CS2 and I believe Ragna in EX. It is safe to conclude he switched to Tao for the same reason Souji switched from Ragna to Arakune in CT. Got bodied by someone and asked himself "why am I not playing this character?" This combined with Tsujikawa winning Gods Garden, Testuwo showing success by making 2nd in EX at BBR, Matoi winning summit of BB with his broken team, were probably the main reason for his switch. Plus the characters he has in his arsenal were just not strong enough. Mame is an anomaly and if you check his XBL usage ratings and Nesica card he has a pocket everything and has been working on his Tao slightly since late EX on netplay. Satoshi switched because he probably got tired of losing to Tao with Bang, Ragna nerfs, and because of the success of those around him. You say there is no specific order yet you subconsciously ordered them with Tao and Jin at the last two spots. This is the power of psychology my friend.
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[CSE] Online Match Session [Video Posting]
NeoGio0o replied to cookiehours's topic in BlazBlue Online Play
Neogio0o (Valkenhayne) vs Supervillain XD (Arakune) Poliomyelitis Wolf vs Land Shark Blob Thing -
Her stagger isn't mash safe and doesn't yield much reward in most situations. I find creativity to be the death of her because most creative pressure strings aren't mash safe and it really boils down to how much respect the opponent has rather than variety in the pressure itself being effective. In terms of resetting her pressure at different points that is match up specific and some characters don't give a fuck whether you are in the air or on the ground (#Ragna5B), while others have to commit to something different depending on where you choose to reset (Litchi). Personally I find Matoi pressure to be ass, you can get the same result for less effort and attain more damage. #InIsaWeTrust You are God because you see that potentially being #4 is not bad at all. Please come to America and take all my money!
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I'll let you have the JBBS viewpoint because my comment was a little off and it is completely irrelevant at this point. Although I agree this is probably the best version of Tao since CS1 she isn't that much different from her EX version in the aspect of sacrificing damage for oki. Everyone always goes crazy about mobility and her strong neutral game, but fail to see that her pressure isn't that strong and is heavily dependent on how much knowledge and respect of the opponent. Her 6B is now -2 which means the only way to be plus on block is to 'C" cancel and the problem there is that you are in the air and can't really stop someone from getting out that well (can't cover all of an opponents options safely). Her mix up is as equally strong as it was in EX; however now you get more opportunities to do it "safely" because of her slightly better corner carry in this version. Just trying to clarify that you don't need your opponents back to the corner to do her longer corner combos so the j.D SMP removal is great, but you really only need the opponent to be relatively close to get the 6C to wall bounce. The biggest reason why Tao is definitely #4 and not in the top 3 is because other characters can get oki and equivalent corner carry without having to omit any part of their respective combo. Tao's j.236BBBB is the highest damaging part of her combo and she has to either omit parts to make the opponent tech lower or just not go for j.236BBBB at all. Other characters also benefit from the OD system rather than be slightly hindered by it and they get greater rewards of; mashing out, reversals, oki, starters, get more meter, etc. All Tao really has his movement and it just isn't enough to subsidize the minor weaknesses in her other attributes to make her top 3 worthy. Again this is just my opinion and I have talked it over with other people to check for biases. Generally people agreed with my top 3 selection, but hearing Tao not technically being top was weird. If you feel that I'm wrong I don't see why we can't have a little back in forth without any feelings get in the mix. I like to assume we are all at the age where we can have an adult conversation. @Zoular the generally gist of it all is that in single elim people are willing to throw it all away to doing a DP/mashing out and are reluctant to block because you honestly get nervous. The Carl Gods left Carl because they realized that it is far too much work to win with Carl and they would be better off using their player skill to play easier characters. I found Ryuusei going to Jin to be really weird and Kyaku going to Ragna rather than someone like Litchi to be even weirder, but I guess they both have always wanted to DP RC or something.