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BURI

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About BURI

  • Birthday 03/16/1986

Other Info

  • Location
    São Paulo
  • PSN
    Burian0
  1. Just realized there is no mention of astral heats on that movelist. I know Relius' wasn't ready for a while after he was first shown, but that goes for all characters this time. I think either they are remaking them all, or they are not sure about how would they work with the new mechanics, or they might have gone entirely.
  2. Sirlin's board games have a distinct "fighter-ish" feel about them and are all great, I really want to import this one. The only sad thing is that it probably won't have the scene it deserves compared to other card games.
  3. I feel the same as the OP but only when I'm playing StarCraft 2. It's just so much of a mental stress and whenever I win it feels like luck, whenever I lose I feel I can't play sh*t. I'd never experienced that with a fighter but it should be similar... Indeed it does take a huge mental exercise to get over it, but it is - on the end of the day - pretty silly. I always start ANYTHING thinking I'm the worst person at it EVER (what with asian people existing and all). Then you just have "UP" to climb. It's when you start to win consistently that your ego puts itself at where it should be, and only then you should start worrying about it. As far as people arguing about winning = fun, I'll share something: I usually play BB with a few people that are much better than me. I try to do well to be able to keep playing with them (sorta like what Renvalt was talking about) and I usually do ok. There was one match, however, that I didn't do anything right at all; Pressed buttons during pressure and got countered like hell. I played so horribly the opponent pretty much lost it, and whiffed an okizeme for no reason while I mash-teched. I GETB'd him and won the match afterwards. I just felt horrible about that, I was honestly ashamed with myself, would be much better if I played well and lost it. That's what "being afraid to win" should be about.
  4. They should nerf Dive, he's waaay too OP
  5. That project smells like fun and roses. I wish good luck to them, and hope that they know what they are doing, and hoping it to be a success - It's pretty hard with the nitpicky FGC... That Modern/Classic style thingie is pretty out there, but sounds pretty good actually
  6. Well, I honestly think this might be a decent deal on the Vita, if the controls are good.
  7. More defense and less attack? I'm glad to know that they're working on that Time-out thing.
  8. I hope this turns out to be good, I love Parappa and Patapon (sure hope something patapon-ish is playable) Didn't like the videos I saw though... Fat Princess is waaaay out of character (6 people could barely lift her off the ground, now she's flying around punching people?) and seems like a Peach clone with her moveset... no me gusta. DIdn't like the fact that one of the stages merged so badly with characters they had to be surrounded by a white line so you can see them... that bothered me more than it should. Still, hoping to see some cool franchises there, and hoping Cole would be better represented than his SFxT self.
  9. Hype! Will most probably attend to this, unless something big comes up. I'm up for BB unless GG comes out for PS3 soon. Would be better if it had SkullGirls too but oh well~ I'll post my inscription on the official forums later.
  10. I loved all of the7k ones, they're just too great all in all. Xyless' Trucy Wright Peacock is also top-notch, too bad I don't think it would work as a real palette the way it is due to her arm's eyes having the same color mapping on the sprite.
  11. What would that one attack be? I'm not familiar with Stylish mode. But if it's his 360 you'd better spend a few hours in training it's execution so you could at least play normal Tager and keep about 30% of your dignity. As far as I know you don't get anything for beating Unlimited Mars mode, so I'd say keep trying with Mu to at least improve your reaction and combos(Unlimited Mars has a lot of random shit going on, don't bother too much on learning characters).
  12. That's news to me and sounds awesome, can't wait to try it! So, from Mucky and A.X.I.S.'s posts, I figure I'd better hold a full Spark gauge to scare her into not being so annoying, or punish her if she does.
  13. It's also usually called DP (Dragon Punch) of Street Fighter fame. And it's common to have that exact problem, specially if you don't have a history with older fighters. I also go with Tager and Relius! And the FuRinKaZan song IS selectable as stage music! Delicious Kageyama is delicious. I understand you pain with stick prices, around where I live they are VERY expensive. I recommend getting one if you decide to get serious or if you still can't get over your issues in some days of practicing. I found BB to be quite ok on pad as opposed to, say, KOF or SF4.
  14. I'd say: "In the air, Barrier Block unless you know better"
  15. There's a bunch of strategies to avoid doing problematic motions on 2P side or to quickly change back into 1P, but you should really focus on getting used to those motions regardless of side, else you're going to battle both your opponent and yourself each match. If it REALLY gets into you, get a stick. It takes time getting used to, but you'll probably not differentiate left from right that much.
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