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Everything posted by BURI
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Just realized there is no mention of astral heats on that movelist. I know Relius' wasn't ready for a while after he was first shown, but that goes for all characters this time. I think either they are remaking them all, or they are not sure about how would they work with the new mechanics, or they might have gone entirely.
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Sirlin's board games have a distinct "fighter-ish" feel about them and are all great, I really want to import this one. The only sad thing is that it probably won't have the scene it deserves compared to other card games.
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I feel the same as the OP but only when I'm playing StarCraft 2. It's just so much of a mental stress and whenever I win it feels like luck, whenever I lose I feel I can't play sh*t. I'd never experienced that with a fighter but it should be similar... Indeed it does take a huge mental exercise to get over it, but it is - on the end of the day - pretty silly. I always start ANYTHING thinking I'm the worst person at it EVER (what with asian people existing and all). Then you just have "UP" to climb. It's when you start to win consistently that your ego puts itself at where it should be, and only then you should start worrying about it. As far as people arguing about winning = fun, I'll share something: I usually play BB with a few people that are much better than me. I try to do well to be able to keep playing with them (sorta like what Renvalt was talking about) and I usually do ok. There was one match, however, that I didn't do anything right at all; Pressed buttons during pressure and got countered like hell. I played so horribly the opponent pretty much lost it, and whiffed an okizeme for no reason while I mash-teched. I GETB'd him and won the match afterwards. I just felt horrible about that, I was honestly ashamed with myself, would be much better if I played well and lost it. That's what "being afraid to win" should be about.
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They should nerf Dive, he's waaay too OP
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That project smells like fun and roses. I wish good luck to them, and hope that they know what they are doing, and hoping it to be a success - It's pretty hard with the nitpicky FGC... That Modern/Classic style thingie is pretty out there, but sounds pretty good actually
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Well, I honestly think this might be a decent deal on the Vita, if the controls are good.
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More defense and less attack? I'm glad to know that they're working on that Time-out thing.
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I hope this turns out to be good, I love Parappa and Patapon (sure hope something patapon-ish is playable) Didn't like the videos I saw though... Fat Princess is waaaay out of character (6 people could barely lift her off the ground, now she's flying around punching people?) and seems like a Peach clone with her moveset... no me gusta. DIdn't like the fact that one of the stages merged so badly with characters they had to be surrounded by a white line so you can see them... that bothered me more than it should. Still, hoping to see some cool franchises there, and hoping Cole would be better represented than his SFxT self.
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[São Paulo, Brazil] Heaven or Hell 2012 : Anime and 3S tournament
BURI replied to Blue Link's topic in International Events
Hype! Will most probably attend to this, unless something big comes up. I'm up for BB unless GG comes out for PS3 soon. Would be better if it had SkullGirls too but oh well~ I'll post my inscription on the official forums later. -
I loved all of the7k ones, they're just too great all in all. Xyless' Trucy Wright Peacock is also top-notch, too bad I don't think it would work as a real palette the way it is due to her arm's eyes having the same color mapping on the sprite.
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What would that one attack be? I'm not familiar with Stylish mode. But if it's his 360 you'd better spend a few hours in training it's execution so you could at least play normal Tager and keep about 30% of your dignity. As far as I know you don't get anything for beating Unlimited Mars mode, so I'd say keep trying with Mu to at least improve your reaction and combos(Unlimited Mars has a lot of random shit going on, don't bother too much on learning characters).
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That's news to me and sounds awesome, can't wait to try it! So, from Mucky and A.X.I.S.'s posts, I figure I'd better hold a full Spark gauge to scare her into not being so annoying, or punish her if she does.
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It's also usually called DP (Dragon Punch) of Street Fighter fame. And it's common to have that exact problem, specially if you don't have a history with older fighters. I also go with Tager and Relius! And the FuRinKaZan song IS selectable as stage music! Delicious Kageyama is delicious. I understand you pain with stick prices, around where I live they are VERY expensive. I recommend getting one if you decide to get serious or if you still can't get over your issues in some days of practicing. I found BB to be quite ok on pad as opposed to, say, KOF or SF4.
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I'd say: "In the air, Barrier Block unless you know better"
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There's a bunch of strategies to avoid doing problematic motions on 2P side or to quickly change back into 1P, but you should really focus on getting used to those motions regardless of side, else you're going to battle both your opponent and yourself each match. If it REALLY gets into you, get a stick. It takes time getting used to, but you'll probably not differentiate left from right that much.
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You know, back then I was sure I wouldn't get this game since I was a bit disappointed in SSF4AE and I couldn't care less for Tekken. I changed my mind when I saw Hugo's trailer with Guy and Cody in it. Since I loce Cody (no homo) I changed my mind about it and considered buying, until the gem system stuff came out (and other games which I consider better were released) I lost interest altogether and stopped following it's news. Now the game is in stores and I was even considering getting it just so I could play Cody and Hugo. Oh boy I'm glad I came to read about it first.
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I think it's fair to put Ignis on the multi-character category because it's possible to use some of her moves while Relius is "busy". Although most of Ignis' moves are actually Relius' attacks (which would make him similar to Litchi) some aren't, and it's also possible to move Igniz far away for a short while. Also I think Platinum fits much more into the "Character mechanic changing" category than the Projectile one since only 2 of her 6 itens are projectiles. Platinum is a character whose greatest strength is randomly determined by the itens she gets (Guard breaking with Hammer, Reversals with Bat, Spacing with cat-hammer...). And yes, although the characters in GG are very unique, their peculiarities are not as set as stone as in BB, with a few exceptions.
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If your goal is to learn to stop mashing, you really should drop Noel. The temptation of mashing D will be too strong! I believe either Ragna or one of the slower characters would be good to practice. A good training might be to play Hazama. Even though he is not THAT easy to get, he's absolutely "anti-mashing", as in you have to pay attention to what you are doing and press buttons sparingly, or you'll start doing stupid stuff including standing around canceling your snakes all day. I subbed him in CS1 and found out the ratio of difficulty/reward was amazing, not sure about CSEX now.
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I also like to use j.2D as a punish for when you retreat by jumping back and the opponent whiffs something big. You can j.2D to counter hit them and stop your momentum, and in case it worked fine you can Air Dash back in and switch to offense. Even if the opponent blocks it's still a good way to avoid being chased as you retreat.
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I'll drop my 2 cents here because I think you two might have had a slight communication problem (or I DID, anyway this will clear it up). Yes, you are able, but it won't hit them if they keep blocking high. 6B forces crouch on HIT, if the opponent blocks he is not forced to crouch. Just to make what A.X.I.S. said easier to understand: GF(whiff) is much easier to land than AC(whiff), but you'll soon notice that GF will NOT come out everytime. It will only be "available" after you ground the opponent at least once in your combo (e.g.: after j.2c or 3C). That's pretty much the same reason if you just do standing 22D out of a combo tager will do 2D instead.
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Hey guys, I'm having quite some trouble getting close to Litchi right now (not that it was ever easy). Do we have any decent option when she's using 2B[M]>6C[M] to keep Tager away? Whenever I block it I just get pushed back to my rightful place at the corner of the screen. Should I backdash it? VTC it? When? I've been doing ok in the match-up overall, but that's because eventually the other player bores out and gets closer, but I think I could lose every match by Time-Out if they kept the keep-away game. EDIT: Well, officially it's 6B[M]>6C[M], but this guy seems to rather use 2B[M], which at least is easier to jump through, but I still have to stop and block mid-air.
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BlazBlue has this "issue" where they change friggin' everything at each new version. It has the upside that it adds value to each upcoming title, and new things to see and try, at the cost of you having to learn everything again. That being said, I'd go with iora's answer, and raise a Jin Kisaragi. (although I thought Noel gameplay changed a bit more, didn't she?) Carl and Rachel "fundamentals" you can learn and will pass to every other version, but specific stuff a.k.a combos will be different. If you play really well with those on CT you'll still be a pretty hard match-up in CSEX. That being said, they are quite hard to master. I played a lot of Tager in every version and he has changed a lot. In CT he was much more reliant on 360/720 and Spark Bolt (which is awesome in CT btw) while now he gets a lot of viable combo options from almost any hit. The character has improved A LOT from CT to CSEX overall, although if you win with him in CT you'll do decently in CSEX with some practice. Avoid Taokaka at all costs since her stuff changes completely with each new game, and Nu-13 pretty much isn't in the game anymore.
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Yeah I know those are only options, but there was not a single match recorded where someone used any of those. It'll make me sad if none are on the final game. I could wait for DLC or a patch though, I just want them to be in the game at some point. Also, I think I know the answer to this one, but I'll ask either way: Are there any vanities like this on Double's color map?
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Hey there! Don't be discouraged by unlimited Hazama, he is a bitch, and defeating him or not won't really tell much about your skill in the actual game. I haven't seem Bang's challenges yet, but overall I think you're good on the combo department for your skill level. What you seem to lack is pure practice, and that should come with time and losses, I'm sure the Bang section guys will help you speed that up though. I can't help you with Bang specifics, but I'll try with generics: A: Save a lot of replays, watch with special attention to the times you tried to approach your enemies, try to figure out where they got you and try to learn from there. B: Closer range characters like Bang and Makoto tend to rely on quick dashes before their pokes, check if you're doing that C: Learn to defend and throw-tech as well, defense is something I found out to be much harder on BB than most other fighting games. You'll spend a lot of time eating mix-ups until you're decent with this. I suggest you also step away from Makoto from now unless you're really interested in maining her. You seem to have a problem with spacing and Makoto requires a lot of skill on that department due to her huge lack of range.
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Hey, I have a question. Anyone know what happened to Valentine's blood stains? As far as I recall she has blood stains on her coat and gloves in her palette, but those disappeared from gameplay videos altogether. Was there a problem with those?