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Everything posted by Putin
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I'm pretty sure I do Jakatsu Gasshou correctly since I can dash 5C after it in the corner or sj.C anywhere on the screen. But for some reason I can't get the dash 5C to connect midscreen I was also practicing this route in the corner: starter > 3C > Jabaki > 66C > 66 5C > 2C > 4D > Jakatsu Gasshou > 66 5C > 2D~D > j.C > dj.214B* which is pretty neat, but the last part after 2D~D seems unstable. Some times it works just fine, other times I'm too high for dj.C to connect, feeling different from the 4D~A > 66 2D~D > j.C path which always works. Any ideas?
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Any tips on that 5C? I really can't get it consistently off 4D > Jakatsu Gasshou, so I end up going into j.B/j.C instead.
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BlazBlue Question Thread - Ask your questions here!
Putin replied to KayEff's topic in BlazBlue Gameplay
Can anyone fluent on moon tell me what the requirements for Hazama's 30th challenge are? It's the only one left and I want to get challenge mode out of the way. -
Damn, why does 2D feel so freaking slow? I had to check the frame data to see whether it's truly slower, but the wiki says it's the same as csex. Was the mook incorrect, or am I imagining things? Other than that, Jin's too easy as expected. The only execution heavy part is the 22C~D Rehhyou route, the dash 5B feels almost as tough as CH Rehhyou > 66 5C in csex. I'm also having a little trouble on the FC 5D challenge combo because of that last 5C > [j.2C > j.C] x2, the rest of the loop is pretty easy. Can't the 6C in bold be omitted while on higher hp? 2D > OD doesn't count as a an ODC, so you'll get more OD time out of it.
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AA 2C > 5C > sj.C x4 > 66 5C > 6C > 66 5C > 2C > 4D > Jakatsu Gasshou > sj.C x5 > Hiren 3888 dmg, 27 meter I can do this no problem when I get close to the corner up to the Gasshou part, but midscreen I can't seem to connect sj.C after that. Is it impossible midscreen? Replace Gasshou with more j.C gorilla damage? I know I can do the latter, but I'd rather I didn't. Also, dat 3.2k off 5A AA
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I was referring to the original Japanese voices, not the dub. His third track is definitely there, it just didn't trigger in the Valk fight.
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6C > 6B > Hizansen > 3C not fatal only? Yes pls
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Isn't Hazama supposed to use his third voice track against Valk? I played once against him and one of the two regular ones was used instead, along with the Valk specific quotes.
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Can after-battle "arcade quotes" be skipped in player rooms? It's annoying having to go through them each time
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Welp, 3.5k meterless off 5B in the corner, and 67 meter gain. Not really concerned about his alleged "low damage" anymore, even without meter. This guy looks so fucking hype, I can't take it. I want Nakamura to gently make love to my eardrums :st1ckbug:
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Kagura projectile oki?
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I just noticed that, while it has superflash, Terumi's crest doesn't appear during Jakyou Messenga. I think this was also the case for Blood Kain? I wonder why they did this
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BU-KOROSU That OD, those supers, that FUCKING KUROI SUSANOO and that sick laugh during the part where he's feeling himself up This character is so hype, I don't think my body can take it anymore I'm also curious about how they're gonna explain him having access to... whatever form of Susanoo unit this is. MoriPls
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Was that ever confirmed? I'm seriously concerned that there will be no colours available other than the default six, while the rest of the arcade ones will be the dlc.
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I don't really care about themes being available through the gallery. I just want to satiate my weaboo needs by listening to the characters' voice tracks. I hope this feature stays in.
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Sound test as in listening to voice tracks? Why would they do that, it was one of the best things in the game
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Link? D:
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Where are you getting these from
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what why what is this why If this is true, it's amazing. Sugita's been hinting "mvc bosses" in Bururaji for some time now, so I guess he knew something. Really hoping it's not just a boss but she/it (?) becomes actually playable. It's gonna be really weird though, I mean, look at how freaking huge it is. Even Jin's sprite looks smaller because the game has to zoom out for you to see everything. MoriPls
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"The wind is troubled today" ...is that a Nichibros reference?
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Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Putin replied to Hecatom's topic in Under Night In Birth
If it's got decent netplay and the price is right, then of course I'm interested. They really need to understand the gravity of netplay though, since it's the only place for a lot of people to actually play fighting games. If the netcode's not good enough for me to be able to play the people I play other fgs with, then I'm definitely saving my money for something else. This happened with console KOF13 unfortunately -
Holy shit, Aru just lost to a Tsubaki who did nothing but DP http://www.twitch.tv/team_exe Thankfully Mitsurugi Yuika? took revenge on her afterwards, sweet Jesus
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[CP1.1] Makoto Nanaya's Gameplay Discussion - When's 2.0?
Putin replied to HiagoX's topic in Makoto Nanaya
No head invul anymore -
DP D is 2gud tho. Especially when you could frametrap people in the corner with it into 4.5k+ if you KNEW they were gonna press buttons, like how pretty much everyone does after they block 6C I guess it's worth it, but I'll see how -I- prefer to spend meter when I get the game in my hands. I'll probably do it every once in a while, but keeping that meter mostly for (5C >) 5D > Musou D into 4.5k lmao Sekka followup not that much, only for corner side swap and for the kill.
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I meant questions like "does x work" etc, stuff you can test for yourself when you get the game. And yeah, I'll probably do that on those strong characters with poor defenses anywhere on the screen, I don't know about the rest though. Only when it'll wallstick like you said maybe. This "issue" occurred to me again after quite a while since I watched the 13/10 technoland Eruo footage a few hours back, and he just kept doing Musou D even as a combo filler midscreen. That definitely seemed like a waste of meter, but he's a better player so what do I know