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Putin

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Everything posted by Putin

  1. Just got my copy, letting any potential sparring partners know and bumping the thread. God, the installation takes ages
  2. I find it easier when I delay the first 2C as much as possible. Other than that, keep at it until your wrists hurt. I know mine did. D: If you actually do get the timing correctly, then the only reason for you to drop it would be accidentally superjumping, I really got no tips on that. If it's just the timing that screws you up, then go with what I said. I still panic when I do the first rep too fast, even if I actually can 5C pickup afterwards. After a few days you'll also realize that the timing is not that strict. I often find my self thinking "that 2C was too fast, combo dropped", but I go for 5C nevertheless and pick them up. There's nothing more in TKing than grinding it really.
  3. Missed a DP C in there?
  4. Hakus might have an extra option against fly-ins, but Hazamas have a lot more. You can cancel your momentum with something like wiff j.A/air throw if you think he's gonna mash D, cross him up, cancel into another chain, or even just fly next to him and block to see how he reacts. I guess it all comes down to the player, if you're playing randoms then just observe while annoying them with chains. Just watch for them 4 stars, because he gets meter just by sitting there. I also find command throw to be godly in this matchup. What I'm having trouble with against a Haku I play is air to air fly ins; I opt for air throws on these occasions, but I usually get j.2C'd. This probably happens because I'm too easy to read and he can react to it quickly enough, but I guess that's not something that can be fixed overnight. Jump in j.2C pressure is also gay, I know I can just block since Haku's blockstrings don't seem that scary, but I'm used to AAing almost anything with 5A. Dashing approaches are easy to deal with, if you have enough time to stance 214B usually beats him, but close jump ins are really annoying me. Fuck j.2C.
  5. Mine has already been dispatched from zavvi, expecting it next week. If anyone from Southern EU thinks we could have a decent connection, hit me up for potential button mashing.
  6. I was bitter at the Hiyoku nerf at first, but now that I think about it it's actually not that bad, since saving the meter for 25% specials has always been better. I had to start adjusting to the Extend changes in CS2 to actually get it, since I've usually been spending the meter on filler supers. So it's a good thing I guess. Kind of. This kinda applies to CH j5C > 2D as well which is harder to do now, since I'll be finally forced to stop autopiloting it and getting blown because of it. It feels bad feeling good about the 4K combos off 5B though, since I've always been bitching about how CS2 Noel got 4K and corner carry just by pressing buttons. But still, I'm hype as fuck, waiting for my copy next week.
  7. 4k off 5B? I'm sold, too bad (?) it's just a variation of the combo I've been using in CS2. Less fun with wallbouncing I guess.
  8. Really? In CS2 I did CH 2C > Jakou > dash 5C > 6C > dash 5C/2C > j.5Cx5 > 2C > TK x3 > 5C > 2C > 214D~B just for 4,6K, and a shit ton of meter of course. It seems that you leave out 6C, isn't it optimal to include it once if you can?
  9. Bigger hitboxes should make everything connect more easily, fuck Tager. 214D~B to stance oki isn't safe? Well you won't do it if you're magnetized since you'll probably get command thrown, but you can do a safe Zaneiga from distance. Even if it gets blocked he's still pinned in the corner and he doesn't really have any good ways to get out of there. It also eats a primer but it doesn't really matter on this fucker. :V I probably wouldn't go for Rassegna though, haven't tried it but it seems scary against him, but you can always stance cancel and throw out a chain for variety. Also, does Zaneiga oki beat rolls? Thanks for the tips too.
  10. Why would you get him out of the corner lol Thanks by the way, I can now rest assured and practice dashing TK as yukkuri slowly as I want. I haven't gotten it to work even once though, I'm just pressing buttons too late? I know the 5C has to connect the same time it would on a non-dashing TK.
  11. Yo, I'm not a nigga, Persian nigga. I'm as white as it gets, sun is overrated.
  12. Did my first loop in CS2 netplay, 3 reps in the standard bnb. Manly tears. Btw, since I guess most of you lucky westerners already have extend, could someone test if this can be followed up by 3C > Mizuchi or another Gasshoukyaku? Trying it off 5B>3C and 2A>stuff into 3 reps would also be nice. I'm only getting my copy by the end of the month. : <
  13. Here's a nice little combo I found in CS2 for the ones who aren't used to dashing TK yet, nothing special though: 5C > Houtenjin > dash 214D~C > crossunder 6C > dash 5C > 2C > 6D~A > 4D~A > Jakou > dash > TK loop x4 > 5C > 2C > Gasshoukyaku 6903 damage, ~74 meter gain even though it doesn't really matter since it's different on extend. But it probably still nets over 50 meter, and I guess it can be followed by another Gasshoukyaku or 3C > Mizuchi. I tried it off a few other starters, the only ones who seem to support 4 reps are 6B and 2C. Others which definitely support 3 reps and a decent Gasshoukyaku ender are 6A, 3C, 5B > 3C, 2A > 5B > 3C. I guess the dash after Jakou is optional if you go for 3 reps, but you should probably include it for consistency against small characters. 6D~A > 4D~A also feels a little weird on Makoto due to her retarded hitbox, especially off a bad starter, but at least it's possible lol. It nets more damage than this one up to Gasshoukyaku, and you probably get 50 meter back by the fourth rep as well. I've also been wondering why nobody has been using the loop up to now, it's definitely better than multiple 6Cs both in terms of damage and meter gain, at least in corner bnbs.
  14. Shouldn't CH Gasshoukyaku > 6D~A > j7D~A > Jakou > relaunch work in extend as well? I mean, regular relaunch is impossible (?) because of the chains' lvl reduction, correct? Then using three chains instead of four should probably work. Unless it's Jakou's slower recovery that screws things up.
  15. I started practicing the loop yesterday in CS2, and I'd like to know how many reps you can do in a couple of combos before you can't even pick them up with 5C. The combos are: CH 3C > Zaneiga (2) > 6C > dash > TK loop xn in the corner. CH 3C > Zaneiga (2) > 6C > dash 2C > j5Cx5 > 2C > TK loop xn near the corner. I always drop the first one after 3 reps, the second after 4. Including j5Cx5 > 2C > TK seems to make the combos a lot easier to me. Also, any combos with more reps are welcome, no matter how good or bad they are. I just wanna learn the loop.
  16. So what do you say to Hazamas who run away all day and do nothing but bnbs lol
  17. You'll finish your NG+ A LOT faster than your first playthrough, I got to Anor Londo in NG+ in like 2 hours.
  18. I'm laughing really hard to all those CSEX Haz vids pktazn just uploaded because lol Houtenjin meter gain again. I guess we'll still get over 7k combos in the corner, but more "normal" damage and meter gain midscreen. I do prefer the CS2 ones in terms of looks though, since they weren't loops. But what the hell, it must be fun to throw around countless TK Hirentotsus. I like going for Hirentotsu CH to relaunch in matches and stuff anyway. I didn't see any corner 6D~A>4D~A corner shenanigans, just 4D~A to Jakou. Worse proration, and therefore mode difficult relauch? I AM sad about Mizuchi's minimum damage though. It got to like what, 1K? And when I was making fun of Carnage Scissors.
  19. Oh come on, Vergil is one of my favourites too, but he can't be compared with this smart-dressing psycho. Pretty much nobody can.
  20. I added 2C there only because it makes SJC>something easier to pull off. I don't have trouble doing j2C immediately, but it often wiffs for some reason. I guess I'll keep on practicing it every now and then until CSX comes out. Also, I thought you had to dash 5B after j5C? Doesn't it work like the j5B / j2C starter combos? And how can you explain to someone that spamming random Sekkajins "to push the opponent back and to pressure" is dumb?
  21. Just Tager and Hazama if I recall correctly. And yeap, that's the problem, j5C going over them. So, since I guess it's not that easy to land it, are there any alternatives?
  22. So I guess this is the place to ask combo related stuff? I hope so. I've started practicing possible CSX bnbs that don't incorporate 6C apart from 6C>2D, so I ended up finally using stuff>j5D>air dash. What's the optimal followup? Also, just how strict is the timing for air dash>j2C>j5C? I've tried it a few times but I don't seem to nail j5C consistently unless it's against Tager. The full combo I've tried is 5B(2)>5C>Sekkajin>66>5C>2C>SJC>j5C>j5D>air dash>[...].
  23. 6D~A
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