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Putin

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Everything posted by Putin

  1. 4k off 5B? I'm sold, too bad (?) it's just a variation of the combo I've been using in CS2. Less fun with wallbouncing I guess.
  2. Really? In CS2 I did CH 2C > Jakou > dash 5C > 6C > dash 5C/2C > j.5Cx5 > 2C > TK x3 > 5C > 2C > 214D~B just for 4,6K, and a shit ton of meter of course. It seems that you leave out 6C, isn't it optimal to include it once if you can?
  3. Bigger hitboxes should make everything connect more easily, fuck Tager. 214D~B to stance oki isn't safe? Well you won't do it if you're magnetized since you'll probably get command thrown, but you can do a safe Zaneiga from distance. Even if it gets blocked he's still pinned in the corner and he doesn't really have any good ways to get out of there. It also eats a primer but it doesn't really matter on this fucker. :V I probably wouldn't go for Rassegna though, haven't tried it but it seems scary against him, but you can always stance cancel and throw out a chain for variety. Also, does Zaneiga oki beat rolls? Thanks for the tips too.
  4. Why would you get him out of the corner lol Thanks by the way, I can now rest assured and practice dashing TK as yukkuri slowly as I want. I haven't gotten it to work even once though, I'm just pressing buttons too late? I know the 5C has to connect the same time it would on a non-dashing TK.
  5. Yo, I'm not a nigga, Persian nigga. I'm as white as it gets, sun is overrated.
  6. Did my first loop in CS2 netplay, 3 reps in the standard bnb. Manly tears. Btw, since I guess most of you lucky westerners already have extend, could someone test if this can be followed up by 3C > Mizuchi or another Gasshoukyaku? Trying it off 5B>3C and 2A>stuff into 3 reps would also be nice. I'm only getting my copy by the end of the month. : <
  7. Here's a nice little combo I found in CS2 for the ones who aren't used to dashing TK yet, nothing special though: 5C > Houtenjin > dash 214D~C > crossunder 6C > dash 5C > 2C > 6D~A > 4D~A > Jakou > dash > TK loop x4 > 5C > 2C > Gasshoukyaku 6903 damage, ~74 meter gain even though it doesn't really matter since it's different on extend. But it probably still nets over 50 meter, and I guess it can be followed by another Gasshoukyaku or 3C > Mizuchi. I tried it off a few other starters, the only ones who seem to support 4 reps are 6B and 2C. Others which definitely support 3 reps and a decent Gasshoukyaku ender are 6A, 3C, 5B > 3C, 2A > 5B > 3C. I guess the dash after Jakou is optional if you go for 3 reps, but you should probably include it for consistency against small characters. 6D~A > 4D~A also feels a little weird on Makoto due to her retarded hitbox, especially off a bad starter, but at least it's possible lol. It nets more damage than this one up to Gasshoukyaku, and you probably get 50 meter back by the fourth rep as well. I've also been wondering why nobody has been using the loop up to now, it's definitely better than multiple 6Cs both in terms of damage and meter gain, at least in corner bnbs.
  8. Shouldn't CH Gasshoukyaku > 6D~A > j7D~A > Jakou > relaunch work in extend as well? I mean, regular relaunch is impossible (?) because of the chains' lvl reduction, correct? Then using three chains instead of four should probably work. Unless it's Jakou's slower recovery that screws things up.
  9. I started practicing the loop yesterday in CS2, and I'd like to know how many reps you can do in a couple of combos before you can't even pick them up with 5C. The combos are: CH 3C > Zaneiga (2) > 6C > dash > TK loop xn in the corner. CH 3C > Zaneiga (2) > 6C > dash 2C > j5Cx5 > 2C > TK loop xn near the corner. I always drop the first one after 3 reps, the second after 4. Including j5Cx5 > 2C > TK seems to make the combos a lot easier to me. Also, any combos with more reps are welcome, no matter how good or bad they are. I just wanna learn the loop.
  10. So what do you say to Hazamas who run away all day and do nothing but bnbs lol
  11. You'll finish your NG+ A LOT faster than your first playthrough, I got to Anor Londo in NG+ in like 2 hours.
  12. I'm laughing really hard to all those CSEX Haz vids pktazn just uploaded because lol Houtenjin meter gain again. I guess we'll still get over 7k combos in the corner, but more "normal" damage and meter gain midscreen. I do prefer the CS2 ones in terms of looks though, since they weren't loops. But what the hell, it must be fun to throw around countless TK Hirentotsus. I like going for Hirentotsu CH to relaunch in matches and stuff anyway. I didn't see any corner 6D~A>4D~A corner shenanigans, just 4D~A to Jakou. Worse proration, and therefore mode difficult relauch? I AM sad about Mizuchi's minimum damage though. It got to like what, 1K? And when I was making fun of Carnage Scissors.
  13. Oh come on, Vergil is one of my favourites too, but he can't be compared with this smart-dressing psycho. Pretty much nobody can.
  14. I added 2C there only because it makes SJC>something easier to pull off. I don't have trouble doing j2C immediately, but it often wiffs for some reason. I guess I'll keep on practicing it every now and then until CSX comes out. Also, I thought you had to dash 5B after j5C? Doesn't it work like the j5B / j2C starter combos? And how can you explain to someone that spamming random Sekkajins "to push the opponent back and to pressure" is dumb?
  15. Just Tager and Hazama if I recall correctly. And yeap, that's the problem, j5C going over them. So, since I guess it's not that easy to land it, are there any alternatives?
  16. So I guess this is the place to ask combo related stuff? I hope so. I've started practicing possible CSX bnbs that don't incorporate 6C apart from 6C>2D, so I ended up finally using stuff>j5D>air dash. What's the optimal followup? Also, just how strict is the timing for air dash>j2C>j5C? I've tried it a few times but I don't seem to nail j5C consistently unless it's against Tager. The full combo I've tried is 5B(2)>5C>Sekkajin>66>5C>2C>SJC>j5C>j5D>air dash>[...].
  17. 6D~A
  18. I don't see how dashing Houtenjin magically makes 6DD connect, if it hits too far away you can just add a dash after Zaneiga. You have plenty of time to see that the enemy is far, so it's easy to confirm. Knowing when to 2362366B is not something you should rely on IMO, since there's a much safer alternative. For maximum damage after 6DD do 66C>66>2C>jCx5>5C>Jakou>66>3C>Mizuchi. If you wanna keep the meter or just can't connect 3C because it's a bitch, replace everything after 5C with another set of jCx5>Hirentotsu. Mizuchi finisher deals 8.2k, Hirentotsu 6.8 and gives back like 60 meter. If you have about 60-70 meter before Houtejin, you can replace everything after 66C>66 with 5C>2C>Jakou>66>3C>Mizuchi for 7.7k IIRC.
  19. Yeah but it'll be very situational from now on without the lovely 6C. Even if you can catch them after 6C>2D as they fall, the jD won't freeze. I'm sadface, since I love his aerial game (jC, j2C, jD AND THE GODDAMN AIR THROW. Finished many tight matches with it, even though I dislike throws ). I'm also anxious about the followups after Hiyoku, with all the nerfing. I've used it as an anti-air countless times, following it up with something like 5C>2C>HJC>jC>j2C>jC>jD for a free and easy 4k combo. I hope we get new paths opened with the new A Musou, to make up for the previous stuff.
  20. So 6C will still be useful midscreen. I will miss 6C>66>5C>6C though.
  21. I meant what are the options after air throw>[regular stuff here]>j6DD>66C>66>, other than 5C>2C>jB>jCx2>jCx5>Hirentotsu. This part was a totally different question. I meant what's the best followup when you do the regular midscreen Houtenjin combo, but the first hit of Jakou (the 6DA>4DA>7DA>Jakou one) slams the opponent into the corner, and you're too close to them so j6D won't bite. My guess is dash>3C>Jabaki>stuff, but what's the best "stuff" to put up in there? EDIT: You did asnwer my second question, didn't notice. Sorry about that.
  22. Relauching after air grabs seems way harder than after CH 3C or Houtenjin. It feels like I get too close to them, with or without including Zaneiga. They usually tech after some of the chains, which rarely happens to me. Except for Litchi. Same with CH Hirentotsu. Sometimes. Also, what are your airgrab options after j6DD>66C>66 other than 5C>2C>air stuff? Can you replace air stuff with another Jakou>66>3C>Jabaki/Rassenga/Mizuchi? /wishful thinking. I've been wondering what you guys do when they hit on the corner after the first Jakou and they're too close to j6DD even after back jumping. I do know it includes 3C>Jabaki.
  23. There is no specific requirement for 6DD on Jin. I always jump forward>6DD him though, maybe neutral or back jumping makes it harder to land on him. And no, you need three chains before Jakou to 6DD. I think you can sometimes replace 7DA with another 4DA, but it kinda screws the damage.
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