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Everything posted by Putin
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Oh yeah, my bad. It was discussed a few pages back -probably a couple hundred-. I don't remember anyone verifying it, but I guess... this is what we went with. Even if that's not the case, it's interesting to question how they interact.
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What I'm more concerned about is how rapids and overheats work together. We already know RCs have a priority over OHs, but I remember in one of the loketest Hazama doing stuff > 3C > OH > dash 5C. You can only special cancel 3C, otherwise you're stuck in recovery until the opponent techs. Which means in this situation 3C was special cancelled into OH, but if rapid has priority over it, shouldn't RC have come out instead?
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Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Putin replied to Hecatom's topic in Under Night In Birth
That's some interesting stuff, too bad they removed Chemeti from their plans. Are you going to scan the whole thing? -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Putin replied to Hecatom's topic in Under Night In Birth
That was indeed an excellent Carmine. Double crossups with the blood wheel which also activates the bloodstains on the ground. Do we know how exactly the bloodstains function though? I know certain moves put them down while others trigger them, but they sometimes seem to activate on their own. Also, did his corner damage get buffed or the guy just knows how to get good starters? -
Did every Murakumo Unit need an amount of souls? Murakumo, the actual Nox, needed souls in order to be created just like the rest of the Nox, but what's done is done. And Mu was a different case, since Noel represented the true blue. I might be spewing bullshit here because >lol bb story, but I'm curious.
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bump Can someone post up the anti roll 2A OS in the corner for me?
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Well they used footage from the trailer, so it was expected.
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Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Putin replied to Hecatom's topic in Under Night In Birth
Does Carmine... taunt over here after his super? -
Characters' names when in Unlimited mode is now green? Not really digging it. Also, Arakune's Astral seems like the same shit, since he still turns into a blob. I guess the only difference is the animation after it lands. It looks pretty sick though.
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Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Putin replied to Hecatom's topic in Under Night In Birth
Carmine can cancel his blood moves? Here's an example. I don't think that Carmine needs to be buffed, except for his health loss. Instead, other characters' damage should be nerfed; being able to do 4K midscreen out of a simple hitconfirm is pretty stupid imo. -
Haz can just j.nD~B to dodge Spark Bolt and probably get in his face too with j.2C or something.
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All of this time I thought it was a wolf, due to his weapon's name, Ookami. But now I can see the nine tails behind it in the crest. How come though? Is there a connection between Susanoo and Kyuubi?
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Did any of you guys pay attention to the health bars? At their very end you can see some red shapes, which are different for each character. There's a wolf for Hakumen for example. A small silly detail, but thought it was cool.
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http://www.ustream.tv/channel/tgs2012-official This is it?
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Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Putin replied to Hecatom's topic in Under Night In Birth
Maybe the fullscreen command throw was meant for him and not Merkava -
It's Azrael
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You don't have to wait for a charge if you're going for a command dash; after every dash all of the followups will be lvl2. There IS a backdash. That's all we know I guess
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BBCP's presentation in TGS is at 2:00GMT (?) on the 22nd or the 23rd? There also seems to be a talk show or something 4 hours later. Also, do we know who's gonna stream it?
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It's Bakumen
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Saw this in a jp match, unfortunately I didn't keep the link: corner loop > 5C > 2C > 214D~B > dash 5C > 2C > 4D~D > j.2D~D > j.2C Didn't get the chance to try it in an actual match, but it looks promising. You do j.2C pretty close to the ground, so you can easily swap it with a 2B to mix it up. Would you guys mind checking it out? I'll also try to test it and post results, but they won't be really accurate since I'm a scrub who plays scrubs.
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Stance oki to Zaneiga beats wake up mash, at least against the people I play. It also beats forward rolls into 5K and 100 meter, even though nobody will attempt to roll when you're that far away.
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The song playing at 25:00 in the latest Bururaji is Azrael's theme? Sounds badass :8/:
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Actually you won't be ending your combos with 3C often, I guess they left it that way in the wiki so you can choose between a second Gasshoukyaku or Mizuchi for an ender. You can do either 214D~B > 66 3C > 214D~B, or 214D~B > 66 5C > 2C > 214D~B. But yeah, 214D~B provides better oki. Hirentotsu ender offers decent oki too by mashing 2A, but it requires kinda specific height in order to work. With the proper spacing you can get a Mizuchi finisher after 3C, or A Houtenjin after the second Gasshoukyaku if you're going for the kill and you know Mizuchi won't connect.
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>Akira Ishida >Going out in public