-
Posts
877 -
Joined
-
Last visited
Content Type
Profiles
Articles
Forums
Events
Everything posted by StarGazer
-
[CS2] Makoto Nanaya's Combo Listing and Discussion Thread
StarGazer replied to OmniSScythe's topic in Archives
No way, i've been practicing it as 2366A all this time, i wont change the input after all this practice :/ i input 2362366D after a dive whiff or j.d as i have the enough time to buffer 236 and focus on the other 2366D. if you used 2362366D on wake up under lets say... orb oki will it work? -
To play: (Makoto vs Valkenhayn) (Carl vs Bang/Makoto/Litchi) (Valkenhayn vs anything except mirrors) errmmm after thinking about it i found it really depends on the player i fight... but what i mentioned always insure me a GG to watch: anything with Makoto and Valkenhayn in it.
-
pick someone you like as a character and forget about his gamestyle and tier placement. if you don't have anyone in your mind then pick Valkenhayn, he never gets old, his mix ups are aweeesome, nice damage output (his 2c gives you 6k meterless midscreen), he have a lot of options to get in, also he is underplayed because he is hard. i started by playing Carl, Mu, Valkenahyn and Rachel but soon i dropped them and picked Makoto because i love her tho i realllly hate rushdown characters and love to play with characters that give you to much options to approach and set ups...
-
Its true but Ignore them, if you really love Makoto as a character then go for it... if not then leave her as lot of character can give you a performance just like her with 0% hate. Also don't take things by a mathematically aspect... its just wrong
-
so B+C > 214ACD :3 we cant get 4k from mars chopper but stargazer is now a threat they should watch out for, they removed the 236a wallbounce to reduce our ability to carry, i hope the cooldown on the parry is not big or just remove it, i want to see 3c comboable after hitting an airborne enemey (i always hit ppl during there backdash with it), and maybe j2C CH on air hit become comboable with 2b. i was praying to get changes that makes makoto harder, more creative, more stylishs and give her more tools to use in netural game rather than pure rushdown but we got totally the oppostie T_T, hope we get a remake in the next game not just some lazy changes like this BTW how many loketest left before the release?
-
with the buffs mu will gets i will drop her as i dont like mu in the first place , mu is amazing, i only lost few matches with her and it was fun. my only loyal will be for makoto and i'll be subing valk with her so ppl dont call me a boring rushdown player. cya :3
-
it will be awesome, not gdlk but still awesome.
-
Carl and Arakune are hard and annoying on pad but not impossible, the rest are fine with pad.
-
[CS2] Makoto Nanaya's Combo Listing and Discussion Thread
StarGazer replied to OmniSScythe's topic in Archives
Bang only: air throw > 2B 6A 2D > 2C LA > 2C SS > (6A) 5D > 2C 214B~B jc j.D > 2366A > LA > orb oki. if anyone have a question about Makoto he can PM me if he doesn't want to post here. -
try PF wavedash (2362366D) after a dive whiff both useful and stylish. i was observing you on the PSN while u were playing with isuyaru, i remembered it thanks to that shooting star guard crash <3 i see you are delaying the pf after the 6c will that make it connect better if i hit them with the tip of 6c?
-
[CS2] Makoto Nanaya's Combo Listing and Discussion Thread
StarGazer replied to OmniSScythe's topic in Archives
is it only me or shooting star have a problem with some character were they don't cross you up quite well in corner and having a difficulty in landing it on them midscreeen? -
this is all what you need, so pick up your favorite character and go deep with him its very rewarding and fun and please be loyal to him :p, i see ppl keep changing there characters with every nerf and buff.
-
wait so we still can use the DP whiff but not a double whiffs thats good to hear as i love the dive whiff more than anything combined with the new j.b CH it will be fun. about our new bnb we will be finishing with stargazer midscreen and 5d or 6c 214acd in corner, just a theories to get hyped for BBCSE. i hope they buff 214ac start up so it connects easily after CC just like 5D.
-
if you can jump cancel and near corner try to gatling into jb then jd, we lost the ability to combo after jb CH and to do a dive whiff then the jd we still can do our 5b 6a 2d thingies in AA parry or 6a but we cant combo after the 2d with 2c LA. the lost of Lightning Arrow is bigger than what it looks like, we cant carry like what we used to be in midscreen so now we are only dangerous in corner, god i hate it when this happen. i see were BBCSE makoto is going and am ok with it tho am pretty sure they could nerf us and make us more shiny and stylish than this if they put effort on it.
-
if mars chopper still forces crouching then we can combo after it with 66 2a > 5b > 5cc > 6bc. maybe the new corner combo is like this 5d > 214acd > 6a 2d > jd > 2366a > 214b~d i'd love to see 2366a in our combos or 44 6a, such stuff make us a not so boring rushdown character. we cant get 5000 midscreen from comet cannon anymore. they didn't nerf PF until now, and i hope they give BBS a little bit faster start up and the ability to do weak combos after it if used as a starter. again i dont care about how good she, i only want her to stay fun and impacty.
-
Watch out from reversals, if you are fighting a good player he might use CA which you can parry along with DPs but you cant parry tager's 720. today i fought 2 awesome taos and got hang of the match up, she is scary but 9500 HP plus she don't have reversals without meter made this match up even, was planning on uploading it but the matchs were too laggy and we droped a lot of combos and confirms.
-
[CS2] Makoto Nanaya's Combo Listing and Discussion Thread
StarGazer replied to OmniSScythe's topic in Archives
you can get something other than 5a > 6a to work after a CH Corona if he was in the air so you can land while he still high. both Corona and PF works as dp, but care corona will whiff low profiles and the invul will end after the first frame of being active which means if a makoto used j2c above you she will beat you clean or trade. -
[CS2] Makoto Nanaya's Combo Listing and Discussion Thread
StarGazer replied to OmniSScythe's topic in Archives
in some situations like parrying lambda 5D you can punch her right in her face while she charges 214D to get a FC and the abilty to combo without RC with a straight 5B/5C/5A. in such a situation this combo comes in handy to get 5k midscreen. what about combos from air to air j.cc when i cant jump cancel? i do j.cc > DP > RC