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Everything posted by StarGazer
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With the power of love I managed to do it in a short time! -2A > 5B > 6A > 5B > 5CC > 214ACCCCC DMG:2080 -6BC > 214ACB > 2A > 5B > 2D(1) > 5CC > J.CB > J.D DMG:2750 -5B > 6C > 214ACD DMG:1763 -B+C > 214AA > 66A 2D > 662C > 214ACB > 5C6C > 214BAB > J.D DMG:2952 -4B+C > 2B > 5B > 2D(1) > 5CC > J.CB > J.D DMG:2477 -46 > 5B > 6A > 2D > 2C > 214AA > 5CC > J.CB > J.CB > 623CD DMG:2104 -5D FC > 2B > 5B > 6A > 2D > 2C > 214AD > 5CC > J.B > J.D > 2C > 236AD > 5CC > J.B > J.B > 623CD DMG:3967 -5B > 5CC > 5D > 5B 6A > 2D > 2C 214AD > 5CC > JB > J.D > 2C > 214AD DMG:3857 -5B > 5CC > 5D > 2D > 2C > 236AD > 5CC > J.B > J.D > 2C > 214AD > PF DMG:5182 -5B > 5CC > 5D > 214ACB > 5B 6A 2D > J.D > 2C > 236AD > 5CC > TK DP DMG:4090 -B+C > 6A > 5D > 2D > 2C > 236AD > 5C > J.B > J.D > 2C > 214AD DMG:3315 -B+C > 214AD > 5CC > 5D > 2D > 2C > 236AD > 5CC > J.B > J.D > 5CC > J.B > J.CB > 623CD DMG:3961 -5B > 6C > 214ACD > 5A 5B 6A > 2D > J.D > 2C > 236AD > 6A > 5D > 5CC > TK DP DMG:3951 -5B > 5CC > 214ACCCCC > RC > 2D > 2C > 214ACB > 5CC > J.CB > J.D > 214ACA DMG:3878 -J.B+C > RC > 2D > 2C > 214ACB > 5CC > J.B > J.D > 5D > 5CC > J.B > J.B > 623CD DMG:4410 -3C > 2D > 6A > BBS > 5D > 214ACB > 5CC > J.B > J.D > 2C > 236AD > 5CC > J.B > J.B > 623CD DMG:4834 -46 > 3C > 2D > 2C > 214ACB > 5CC > J.CB > J.D > 5D > 5CC > J.B > J.CB > 623CD DMG:5257 -5B > 5C6C > 214ACD > PF(2) > 2D > 2C > 214AA > 5CC > J.CB > J.CB > 623CD DMG:4228 -5B > 5C6c > PF(2) > 2D > 5D > 214ACB > 5CC > JB > J.D > 2C > 236AD > 5B6A > J.B > J.B > 623CD DMG:4628 -623C CH > PF(2) > 2D > 2C > 214AA > 5CC > J.CB > J.CB > 623CD DMG:3326 -236AD FC > BBS > RC > 2GB > 2D > 2C > 214AD > 5CC > 5D > 214ACB > 5CC > J.CB > J.D > 214ACB > 5CC > J.CB > J.D > 2362366D DMG:10093
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Not sure if people just want to get rid of Makoto or is she really now as they say "More stylish, more fun, harder to use" On another note, its kinda disappointing to see the only new combo is just the BBS. The rest is know since the first day
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Woah. the throw deals 4K in corner and 3K midscreen! 5D CH = nice reward from anywhere it seems. I want to see what can we get from PF > 2D > 6A > BBS I'll notate the combo video soon, if anyone is doing this right now he can tell me to avoid wasting efforts xD
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http://www.youtube.com/watch?v=40Lfd2aK4Gc&t=1m23s I remember something like "Makoto Hitbox is now bigger midair = Fixed" but Mr.Hero seems to have some troubles with our hitbox.
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Glad to see j.2C still breaks limbs, the hitbox still furry (´∀`)(´∀`)(´∀`)(´∀`)(´∀`)(´∀`)
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Makoto overall damage is decent. 1K~2K most of the match and 3K~4K in corner. Nothing near anything to Houtenjin 4K in midscreen... hell Hazama can get a legit 7000~7800 in corner if he got a successful mix up on you with 50 heat in his pocket. Arghh *salt salt salt salt* Can't believe he dodged the nerfwave despite the fact that he was at par with Makoto in brokeness (ノoДo)ノ彡┻┻ same thing for Valk. Being a Makoto player sucks, but cheer up, we enjoy the cutest character ever (´∀`)
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The new recovery makes it impossible to combo from it on a standing enemy. You can still combo from it if he was airborne, like what you said after 6C or do it as an otg. TQD? http://www.youtube.com/watch?v=JL5FyOMftM0 GoroMakoto http://www.youtube.com/watch?v=CLVrmE2zeOE http://www.youtube.com/watch?v=SkcqEwHxadw&t=3m15s Edit: At the end of TQD video there are two matches for Goro don't miss them >.>
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We need to make a combo thread, you gonna help us on it right? idk if omni is shipping it
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Actually the nerfs are welcomed. However I expected good stuff from ASW after I saw the changes that happend CS2 Ragna. So overall the changes are good but it could have been better , also, Makoto lost her combo length (which can be shortened even more if ASW payed more attention) so thats another yay Speaking honestly, CS2 Makoto is cool, of course better than the rest of the cast, but yeah, someone must be better than the others in any game. Even you are beating my Makoto with your Ragna so stop QQ'ing on anything other than her combos length.
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hmm... will 5B > 5CC > 6BC > 214ACB > 5CC 2D > 5C6C > 214BB > j.D work? 5B CH still combo to 2C? 2A > 5B > 6C > PF > 2D > 214ABC work? Also i see ppl OTG in the corner with 214ABC and never use 214ACC why? There is a match ended with Ragna confirming 5B crouch hit into 4800 Midscreen, then 6B mix up into Death. do not underestimate him.
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http://www.nicovideo.jp/watch/sm16377086 Litchi VS Makoto @2:39
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Good work at NEC, you made them salty enough. Oh and lol@Unlimited Taokaka. lol i realized that ppl are dumb, am gonna play Makoto despite how they look at it. Makoto: 2C FC in corner 6K Damage "omg 2A deals 6K, so broken mash 2A = win..." Hazama: Mix up > hit? > 236236B > 7K "omg that was amazing, so troll etc etc", Makoto is meant to be hated, but this OS will sure help a lot ¯\_(ツ)_/¯ one last thing just to make sure. Each gatling have 3(2A) and 3(5A) right? so you can do 2Ax3 > 5Ax3?
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Thanks. Done updating the video thread. Note that Ryota uses specific colors for each match up... high level Japanese meta game lol Anyone here is importing CSEX?
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Can i has Questions? How hard her combos now? don't you think 5C Hitbox is now buffed? (i see Makoto's doing 5CC > 2D(1) > 5CC now). can you feel any change in Makoto's Movement? Is Makoto Initial Dash speed really nerfed? if so, will that hurt our neutral game? how do you like the new Makoto? ^ This, having a good lockdown game in the corner will be so beast for Makoto, as she can dish good damage in corner from her good mix up. If you want to test 3[C] INV then try it on Lambda's Legacy Edge. About the tier thingy... from what i know, Makoto in CSEX have 5.0 in most match ups, and have 4.5 with Valk, Haz, Rag, Tao, Carl, Haku, and maybe Mu, Bang or Lambda too. So, you will get something near the -3.0 which is not bad. Bah we should just wait for Arcadia tier list but, before that, i want to know what you think of Relius match up?
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anyone watched the Nagoya Street Battle? tell me if you find any Makoto matches. I only saw two matches which was IB till death so i didn't bother to post it ¯\_(ツ)_/¯
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Good to know that we still have this sexy link. Check if I missed anything else.
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The Ultimate Makoto BBCSEX Change List Buffs +5B: Have extended lower hitbox to OTG sliding opponents hitboxes after 5D/j.D?. +j.D: Increased unteachable time. +Stargazer: Causes float now. +Lunatic Upper: Have more unteachable time. +Shooting Star: Is faster now and have better hitbox. +Big Bang Smash: Have much better P2 (you can combo after it now) +Normal Throw: Special cancelable. +Back Throw/Air Throw: Now deal 1300/2000 Damage (Makoto gained some weight lol) Nerfs -Movement: Makoto Initial Dash Speed is decreased. -5/2A: only gatling for 3 times. -5C~C: Delay window decreased. -2C: Have 70% repeat proration penalty. -6B: Is slower now, From 20F > 22F. Doesn't force crouch anymore. (5CC > 6BC only works on crouching opponents now) -3[C]: Removed the invincibility near the end. -Impact: All Makoto drives have repeat proration penalty regardless of level. -5D: Untechable time decrease. -2D: Untechable time decrease. -j.D: Have shorter range (Can't do the switching sides punch in normal condition) -j.B: Counter hit have less unteachable time? and launches the enemy higher. -j.2C: Hitbox weakened. Have more landing recovery. -Comet Cannon: Have more recovery. -Break Shot: LVL3 doesn't cause a wallbounce anymore, can still wallbound on counter hit. -Corona Upper: Cannot be followed up on counter hit anymore (In normal conditions), Have less untechable time and follow up window so you can't dive whiff anymore. -Lightning Arrow: Emergency techable now (doesn't cause a groundbound anymore), can still groundbound only on counter hit. -Space Parry: Have cooldown. Hits and throws during Space Parry counts as a counter hit now. Space Parry can only cancel to dash now. Have more recovery? -Space Counter: Weaker proration. -Mars Chopper: Removed gatlings to 2D and 5D. doesn't force crouch anymore. Can't combo after it even with 662A or 2362366D (More recovery? or less level?) -Infinite Rush: Have more recovery (so you can't combo after it with 5A in corner now) -Stargazer: Is slower now? -Shooting Star: No longer Wallbound in corner on normal hit (none counter) -Eclipse Turn: Slower now (Have more recovery) -Big Bang Smash: More Recovery. -Particle Flare: Have invincibility only for short time (can't be used as an OS to beat bursts or lol MTW etc..) Have weaker proration. -Back Throw: Have more recovery (So you can't do walk back > 2B 6A 2D) -Air Throw: Can't Combo after it (Must Rapid Cancel to combo) -Counter Assault: You can't combo after it anymore. makes you lose a guard primer. Neutral =Astriod Vision B/C: Have new paths (the new paths are worse imo) =Astriod Vision 66214B/C: Doesn't work anymore. =2C: Launch trajectory changed. =2D: Launch trajectory changed. Other = Makoto have a story scenario now. = Makoto can be used in all game modes. = All the Unlimited characters are getting revamped, this will include Makoto? (nothing confirmed till now) = Makoto have a special voice set VS Relius. = Makoto System Voice Arrangement (Announcer) have been confirmed as a DLC (Release date 22/1) ^ Post this on the top page. (can't believe I was so bored that I wrote all of this lol)
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Makoto vs Haku http://www.youtube.com/watch?v=5EpcNTifw0k Makoto vs Tsubaki&Rachel http://www.youtube.com/watch?v=WnBmiPMuOJo Makoto vs Rachel Cont http://www.youtube.com/watch?v=zsUAgjXePxA Bonus: Yasuda plays Fagna http://www.youtube.com/watch?v=L4N6cWZGKAY go flame him on the video
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http://www.dustloop.com/forums/showthread.php?9792-BBCS-News-only.-Anything-else-TEMPBAN.-BBCS-Extend-for-PS3-360-Vita-on-Dec-17-%28Japan%29&p=1203540&viewfull=1#post1203540 Makoto Nanaya Announcer thats what ppl said for CS2 Ragna and look at him now, hell my 1st day Ragna is better than my Makoto. 2 successful mix up = lol 2C. but hey don't worry, 2C still that broken starter in CSEX so prepare for the QQ storm.