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Everything posted by Litherain-XIII
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[CP] News & Gameplay Discussion (Old)
Litherain-XIII replied to kosmos badgirl's topic in BlazBlue Gameplay
I could imagine lambda's phase change to be as long as relius's Led Ley at best or faster. -
[CSE] Noel Vermillion Critique And Self-Improvement Thread
Litherain-XIII replied to HexaNoid's topic in Archive
To be honest Delta you played pretty well. The only problem imo was that you were messing up on the haida loop parts trying to use the 6A > 6C starter to gain more damage but ultimately it backfired several times. In a noel mirror match its alot better to use the 66C > 236A > (stand in place) 6C > 22B....etc as the starter instead. Its more easier and less reliant on the spacing after the dash cancel after a 3C hit confirm. It seemed like trying the way you were doing was putting you out of the right range for the loop to exceed pass 2 reps which explains why it was turning blue beat in your matches. You were VERY solid on those barrier dash-ins hell i cant even do that. thats definietly something you got going for you in alot of matches it helps in alot of tight situations i give you hella credit for that cuz most of us noels cant do that alone consistently. Your hit confirming was solid although you did have a CH j.5D hit confirm on Nano that could have landed you 4.7k with 54 heat and would have put Nano in the corner entirely and if you DD at the end it would have been 5.7k that would have mostly sealed the round for you. But instead you hit a 2A after reload instead of 3C to get it off that was pretty much your round on that hit untill I saw the 2A and went facepalm. Other than other hits that could have been a bit stronger in the damage / corner push department overall you did excellent good stuff. ^_^ nice to see other noels trying to do haida loop i guess either you tried to teach them on the side or they read my thread over the matter but either way it pleases me to see its getting some play in tourneys just wish someone can do it more consistently and pitch perfect. (i would do it myself but unfortunately i cant go to NEC so i can only dream) -
[CSE] Noel Vermillion Critique And Self-Improvement Thread
Litherain-XIII replied to HexaNoid's topic in Archive
I aint going no where Luna COME AT ME BRO! XD -
[CSE] Noel Vermillion Critique And Self-Improvement Thread
Litherain-XIII replied to HexaNoid's topic in Archive
Sure anytime guys. You can always message me on PSN if you have any questions regarding bb or noel and others will also lend a hand in on here as well. -
[CSE] Noel Vermillion Critique And Self-Improvement Thread
Litherain-XIII replied to HexaNoid's topic in Archive
Ill watch and critique the vids since im usually the only one always active on here lol Ok on first video i see alot of 2B and 2C and 3C going on and the ocassional 5C (alot of 2C). There were many hit confirms that had been landed but wasnt transitioning into a combo. Since he's just getting started with noel its expected. In video 2 there were some improvements to a degree ^_^ i see he was starting to get into the "3C > 22B~C dash cancel > 6C" part but started to fall apart afterwards into 2Cs and other stuff. Also noted the use of her optic barrel as only in the form of her C version (236C) even at close range which is bad and leaves him wide open to alot of guaranteed punishment from any opponent who can Fatal Counter him for generally 4~6K. Thats alot of damage for noel to take so we wanna try to change that soon. i saw him trying to space noels 2C here and there like a poke which is ok but it doesnt have range like that on a serious note and isnt a move to be used in such a way majority of the time except under very rare situations otherwise its used as a pressure ender. Bursting early is usually common with beginner players and he doesnt seem to know a complete combo just yet but that can be fixed pretty fast. Overall based on video 2 since it was today id say he did ok for starters and im personally happy he wasnt hitting D drives on the gecko like other noels may do. This way it should be easier to help build the fundamentals of using her normals first for alot of scenarios instead of hitting drives out of panic or something. Since you both are on PSN i can help teach him some stuff with noel for an hour or 2 and give explinations and demonstrations online over the mic for as long as needed and as long as i have time for it. Ill send a Friend Request to both you and the noel user and then we can set up a time this week or today to hop on bb and make a room for this ocassion since im a hands on teacher on PSN if looking at videos and forums isnt good enough (I basically choose to teach noel and bb related stuff online as a hobby this attept would be the 27 time teaching and helping noel users) Not alot of ppl would do this often but i usually make time for it consistently i enjoy the oppertunity. ^_^ -
[CP] News & Gameplay Discussion (Old)
Litherain-XIII replied to kosmos badgirl's topic in BlazBlue Gameplay
Here http://news.dengeki.com/elem/000/000/536/536554/ -
[CP] News & Gameplay Discussion (Old)
Litherain-XIII replied to kosmos badgirl's topic in BlazBlue Gameplay
Ok got a question regarding the character selection screen that im sure everyone has seen by now. Has anyone ever considered that the big question mark icon on the character slot selection isnt a unlockable character like we think it is and is actually just the random select icon instead? I dont wanna jinx it but its been bothering for the longest and makes me wonder about it. -
[CP] Noel Vermillion Loketest Changes Thread
Litherain-XIII replied to Litherain-XIII's topic in Archive
You did well warrior :D ok so lets get down to buisness. So non CH 5A > 6A may be a gap since 6A may be that much slower so its probably 14 frames on start-up like they hinted. As i personally expected from both situations chamber shot's range was short and corner BT > Fenrir is basically impossible to connect the wallstick is too fast and too low for her to connect it properly we may have to replace it with chamber shot to allow the wallbounce to happen to allow the fenrir to connect a bit more easier as planned. 6A>6C(1)>6B>22BC is a new property change in her 6B specifically since i tested this concept out in extend and usually 6B on an airborn opponent in this situation doesnt register as a knockdown status until the opponent actually hits the ground in all previous iterations of noel however in CP they must have changed 6B's knockdown properties on an air opponent to be early before they touch the ground allowing the access to 22BC earlier than usual so thats new. The dash cancel timing is something we all gotta get use to. The executions is probably different and not as fluent as CS2 and EX might be stricter timing or something we may just have to wait for actual gameplay to see how it looks consistently. Lastly the AH seems ok but i really dont have a major concern about it since im not an AH person but i will miss being able to combo into it. -
[CP] Noel Vermillion Loketest Changes Thread
Litherain-XIII replied to Litherain-XIII's topic in Archive
Test if we can j.2C > j.4D. Also see hows j.4D in movement and 5D's inv frames if possible(see if its inv to low hits specifically like 2As and 3Cs). how 5A > 6A is doing as a gatling. j.2C > Thor and see the range on chamber shot on the ground and against an air opponents (wanna see if it could be used for AA lol never know till u try) Thanks in advance ^_^ -
[CP] News & Gameplay Discussion (Old)
Litherain-XIII replied to kosmos badgirl's topic in BlazBlue Gameplay
Well honestly if noel didnt have shitty normals and tools id take a huge nerf on her damage in a heartbeat if they fixed that but i can only dream.. _-_ -
[CP] Noel Vermillion Loketest Changes Thread
Litherain-XIII replied to Litherain-XIII's topic in Archive
I agree. It seems apparent enough to believe that to be the case. Im really looking forward to the next Loketest for noel. Really hoping for a new jump cancel somewhere or a 6B normal follow up if possible but not likely to happen lol. -
[CP] Noel Vermillion Loketest Changes Thread
Litherain-XIII replied to Litherain-XIII's topic in Archive
Well the things that bother me is how 5D's inv frames are in CP (is it the same 5D from CS1 full body inv or the new head and body but no foot inv), 5A > 6A not connecting, spring raid's launching distance midscreen, and exactly how different is j.4D otherwise im pretty pleased so far by the new changes. Also as a separate note i think Revolver Blast's hit effects have also changed as well as i looked over a video again. I noticed that when she hit RB normally the opponent will pop up a few times as each hit hits them in all the previous bb games which would sometimes cause some of the hits of RB to whiff a few hits depending on the height of the opponent as it hits them. But that wasnt the case in CP all the hits hit and the opponent stood in place in the air as RB hits them and didnt shift upwards like they use to after each hit. Pretty much a change in my eyes for a positive note to consistently get all the hits in instead of sometimes getting only 2-3 hits in various occasions. -
[CP] Noel Vermillion Loketest Changes Thread
Litherain-XIII replied to Litherain-XIII's topic in Archive
**THREAD UPDATED** -
[CP] Noel Vermillion Loketest Changes Thread
Litherain-XIII replied to Litherain-XIII's topic in Archive
Ok guys got more translated JBBs: To the Noel users participating in the loctest today: Hello, this is someone who went to the loctest on day 1. In the previous thread it was mentioned that Bullet Storm > Fenrir doesn't connect, but from 5B > 5C Bullet > Fenrir connected like it used to. I didn't test it from an aerial, so I don't know if that works. The speed of j4D after a blocked falling jC hasn't changed, and j4D after a 5A > 5B gatling retains its previous quickness as well. I think j4D starter is, at the current stage, a practical way to open someone up and and do damage. There's also the new guard crush feature, where you input AB for a Crush Trigger (takes 25% meter). If this hits, the opponent gets downed right in front of you. I think 2B was the most popular pickup, but 5C also worked, so I'm imagining that something like corner AB>5C>Bullet>run back in might work. If someone could find out, that would be great. 5A > 6A doesn't work 5A > 5B > 6A > 6C connected easily 6A doesn't connect if you hit with just the tip of 5B If you connect with somewhere near the middle of the hitbox it works. When blocked, you can do 5B > 6A > 5B, but the route makes you unable to do 5B > 2B afterwards. Corner 6B > 5D > 5C > 6C > 6D > BT > 6C > JD > BT > Fenrir did around 4000. Fenrir minimum somewhere around 800? 22BnC comes out when it should, but it seems somehow unexplainably harder to get out. Dash as soon as possible> 2A for pickup Random corner combo 5B > 6C(2) > IAD > JD(crossover) > 4D > AT > 6C > 22BnC > 66> 2A > 6C(2) > 6C > J236C > J2C Blockstun seems about the same as before. As far as I can tell 2C is probably slightly + That reminds me, when I used airdash J4D, it did a strange motion like CS, where I went over the opponent, landed facing away from them, and then fired in the wrong direction, but I was right next to them and it still hit. It looks like there's a hitbox behind you too now? I wonder if there's a way we can use this. ・JD inertia removed, can't run away ・CA is now an attack instead of a movement ・Assault through downs on normal hit? The opponent doesn't move ・5A attack level decreased? ・For gatlings: 5A > 6A doesn't connect? 6C > 6D doesn't connect 6B > 6C doesn't connect d.6A > d.6C doesn't connect **Will Update Accordingly** -
[CP] Noel Vermillion Loketest Changes Thread
Litherain-XIII replied to Litherain-XIII's topic in Archive
Unless they have a frame gap start up for the opponent like tsubaki's mugen install.... -
[CP] Noel Vermillion Loketest Changes Thread
Litherain-XIII replied to Litherain-XIII's topic in Archive
Im pretty sure you can IB then OD for a possible punish. Its theoretically the same as IB then gold burst currently on EX -
[CP] Noel Vermillion Loketest Changes Thread
Litherain-XIII replied to Litherain-XIII's topic in Archive
hey if it serves as a good pseudo FRKZ reversal im down for it since im sure we can whip up 4k from it nicely -
[CP] Noel Vermillion Loketest Changes Thread
Litherain-XIII replied to Litherain-XIII's topic in Archive
i think this allows noel to be more offensive in a more beneficial way than she ever could afford back in previous iterations and promotes better mix ups for command throws and tick throws overall or perhaps we can go Quasar activation reversal (Maybe like Blood Kain/FRKZ reversal stlye) and hit a fast reversal drive after blocking and hit them hard to turn things around in a tight pinch. i think this is more plausable as opposed to simple saying hey lets just randomly go OD and run up then do stuff or be in the middle of pressuring them going OD then continuing from there. -
[CP] Noel Vermillion Loketest Changes Thread
Litherain-XIII replied to Litherain-XIII's topic in Archive
Ok guys its translated into the following: Why does OD improve only the startup on D moves... In OD, D invincibilty is even stronger, making it easier to launch a counter-attack! Plus, 5C connects into 5D, so you can get damage and knockdown from zoning! Are the staff making fun of us?... Just where do you find someone stupid enough to go offensive on an opponent with a time-limited powerup active? I'm honestly happy about being able to get damage off of zoning, but this is pathetic compared to the other characters... It's still in the adjustment phase so I can't say for sure, but as of now it seems like it's better to save the burst than to actively use OD. If it was an OD that you could pressure with like Tager's I would've said go for it,but I think it's debatable just how much the OD improvements to D startup, hitstun, and recovery would improve Noel's pressure. This is pretty meh, I'd rather we got: Frame positive oki after anti-air Blowback from 5C And also a move easy to cross over with, not something like 2D Also hoping that CR proration gets better during OD Noel could also do in EX this under certain conditions, but JA>JBjc>JC first hit>JD>Raid>6C~ works as a combo. If it's just for knocking them away we have Chamber Shot, but we can't oki off that... -
[CP] Noel Vermillion Loketest Changes Thread
Litherain-XIII replied to Litherain-XIII's topic in Archive
oh ok its cool man whatever it takes bro. i roughly translated but i wanted a more precise translation for it so i wont miss any vital info if possible -
[CP] News & Gameplay Discussion (Old)
Litherain-XIII replied to kosmos badgirl's topic in BlazBlue Gameplay
Yeah i just thought this would be a VERY convient way to upgrade BB not only for veterans alike but to newcomers as well who wanna learn very consistently and can play each other endlessly which can also help out in various simulations of areas ppl are weak in against other pro players. i also think that this should have been in extend since i was hoping it was the entire time. but if its still a shot i hope ASW can take the time to really consider and make the function a reality in this game id be very pleased with this mode online its a nice move for the company imo. -
[CP] News & Gameplay Discussion (Old)
Litherain-XIII replied to kosmos badgirl's topic in BlazBlue Gameplay
I really hope BBCP has online training mode that can be used with 2 ppl at the same time. would be nice to get exact help online with the training mode being used with a friend instead of setting matches to like 5 and doing unsecessary stuff to build heat to demonstrate and explain. -
[CP] Noel Vermillion Loketest Changes Thread
Litherain-XIII replied to Litherain-XIII's topic in Archive
Any help translating this stuff from the JBB would be appreciated. ODもなんで速くなるのがDの最初だけなんだろうな OD中はさらにD擦りが強くなって切り返しやすくなるよ! しかも5Cから5D繋がるから牽制からダメとダウン取れるよ! ナメてんのかスタッフ・・・ 制限時間付きパワーアップ中の相手に攻め込むバカがどこにいるってんだ・・・ 牽制からダメ取れるのは単純に嬉しいけど、他キャラと比べて恩恵少ないってレベルじゃねーぞ・・・ まだ調整段階だからなんとも言えないけど、 現時点ではODを積極的に使うよりバーストに残しておいたほうがいいかもな テイガーのように押し付けできるODなら積極的に使うべきだけど、 ノエルで押し付けるとしたら、OD時の各種Dの発生、硬直や固めがどれだけ優れるようになるか、かな。 どうでもいいから対空から有利起き攻め 5Cから吹っ飛ばし ついでにめくりやすい攻撃も欲しい 2Dとかじゃなく OD中はCRの補正がゆるゆるになると希望 EXノエルなら、状況次第ではあるけど JA>JBjc>JC初段>JD>レイド>6C~ っていうコンボがあるよ。 吹き飛ばすだけならチャンバーがあるけど、起き攻めできないしなぁ・・・ -
[CSE] Noel Vermillion Beginner Question Thread
Litherain-XIII replied to LunaKage's topic in Archive
sure no problem. -
[CP] Noel Vermillion Loketest Changes Thread
Litherain-XIII replied to Litherain-XIII's topic in Archive
** THREAD UPDATED**