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Everything posted by Litherain-XIII
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[CP] (Pre-Release) Noel Vermillion - Gameplay Discussion.
Litherain-XIII replied to DC's topic in Archive
Idk man that doesnt look as safe to do anymore since makoto teched in the air before she landed on the ground and rather looked confused for a second before she pressed a button as not to expect to tech that early she kinda just stood there for a sec or 2 before she got CH out of her attempted attack. She looked like she had time to hit noel way before noel hit her but i wanna believe this isnt the case... -
[CP] (Pre-Release) Noel Vermillion - Gameplay Discussion.
Litherain-XIII replied to DC's topic in Archive
perhaps but even so it would still keep noel closer to her opponents than fullscreen even with 1 jump into RB > j.2C alone without air dashing -
[CSE] Noel Vermillion Critique And Self-Improvement Thread
Litherain-XIII replied to HexaNoid's topic in Archive
Ok for the 22B ~ C > dash cancel > 6C it takes time to get use to it. I would say try tapping forward in the 6 direction twice relatively fast right about the same time after 22C hit the opponent. its kinda like mashing 6 after you hit C in the middle of 22B hits that allows the dash cancel to come out. after you get use to that for a while its all about knowing the timing of when the dash cacel frames ends and hitting another double 6 notation again while pressing C so it should be 66C with you holding on the last 6 of the 66 (double dash notation) to compensate for the 6C input so she should dash 6C after the dash cancel fromm 22C is finished. At this point its just simply practicing on it for as long as needed. also on the dash cancel into 6C not coming out you may be hitting 6C too early so try to know the timing of when the dash cancel is done and press 6C at that time and it should work out for you eventually. On the corner combos regarding AST (assault through) if you do assault through in the corner you will cross under the opponent if you just let the move hit and dont press anything else the person will just fall infront of you with noel in the corner now. To cross back under out of the corner to hit 6C with the opponent back in the corner again you would have to double dash the opposite direction out of the corner so say you are in the right screen corner of the stage and you go into AST you would have to press 446C to get out and connect 6C while youre at it. the notation is gonna seem like youre back dashing instead of running out but in reality you technically kinda doing 66 > 6C in a way since when the assault through is done you are technically facing the left side of the screen with noel while the opponent is starting to fall down so this explains why 446C sounds weird at first but to keep it simple just wait till AST is finished then tap backwards twice then press foward and C to dash under and connect 6C. I hope this helps somewhat (althought i think i made it sound a little confusing with the technicalities if the situation) -
[CP] (Pre-Release) Noel Vermillion - Gameplay Discussion.
Litherain-XIII replied to DC's topic in Archive
Yea. speaking of such i wonder why they keep doing double jump combos into RB > j.2C and just land when they could cut it short by 1 jump into RB > j.2C then air dash forward for momentum. :O -
[CP] (Pre-Release) Noel Vermillion - Gameplay Discussion.
Litherain-XIII replied to DC's topic in Archive
Perhaps. But i really want that jump in and air overhead stuff on that move D: -
[CP] (Pre-Release) Noel Vermillion - Gameplay Discussion.
Litherain-XIII replied to DC's topic in Archive
Im not willing to write it off yet either but this is the first indication of the scenario i saw so far regarding its range. -
[CP] (Pre-Release) Noel Vermillion - Gameplay Discussion.
Litherain-XIII replied to DC's topic in Archive
Yeah that would be nice. Also on a side note regarding j.2C's viability outside of combos, in one video against azrael she air dashed forward and attempted to use j.2C as an air poke in a way as azrael also air dashed towards her as well it seems like the moved whiffed entirely without it even touching him even with him upclose on noel for the most part with the flares sitting just underneath him. Im kinda scared to say that j.2C as a jump in isnt looking as plausable... ill find the video that shows the situation. Here it is http://www.youtube.com/watch?v=nTAo4xlGLk0 Skip over to 1:40 you will see noel try to air dash and hit j.2C on azrael as he air dashed into it somewhat. it does look abit lower under him but still... -
[CP] (Pre-Release) Noel Vermillion - Gameplay Discussion.
Litherain-XIII replied to DC's topic in Archive
Wow thats a big buff i didnt see. funny how they failed to mention her command throw having a buff in the loketests but then again who uses it in general noel gameplay since EX? -
[CP] (Pre-Release) Noel Vermillion - Gameplay Discussion.
Litherain-XIII replied to DC's topic in Archive
Yeah same here. the only time you would 66 5B is if youre in a spacing war otherwise it never really happens in a combo. -
[CP] (Pre-Release) Noel Vermillion - Gameplay Discussion.
Litherain-XIII replied to DC's topic in Archive
Thats what persona does to some ppl. It makes some ppl pretty rusty on micro dashing and 66 neutral inputs where they end up doing 6A/6B/6C/6D stuff by accident. -
[CP] (Pre-Release) Noel Vermillion - Gameplay Discussion.
Litherain-XIII replied to DC's topic in Archive
yeah i guess but then again they would nerf the hell out of her drives entirely but i rather trade 4D for a dp overall since its more reliable as a reversal as opposed to 4D tha can net more damage but not as reliable Side Note: R-1 using ragna?? wtf O_o he betrayed us too T_T great... -
[CP] (Pre-Release) Noel Vermillion - Gameplay Discussion.
Litherain-XIII replied to DC's topic in Archive
4D floats the opponent. d.4D seem to have the same properties it normally would have so that means only 4D is the one with the floating properties as seen in the video at 7:02. Spring raid does seem to have some invincibility since platinum tried to punish with 5A. The start up looks the same from my perspective i doubt it just have fast start up if it was able to counter hit platinum out of her 5A at the same time otherwise noel would normally get hit out of it or at best would trade with platinum but that wasnt the case so im starting to believe it has invincibility frames now (about damn time...it look like a dp anyhow glad you noticed Mori >_>) At 2:56 its hard to tell what that was to be honest. when i slow it down it looks just like a regular dash and it even showed the landing semi crouching frames before the dash but at the same time it looked a bit faster than some ordinary dash in general.....perhaps a dash cancel on landing after j.C...?? must investigate that over time. Lastly the d.5B wallbounce midscreen property it only applies to the 2nd attack from d.5B which would be the gunflare and not the kick that comes before the gunflare attack. -
[CP] (Pre-Release) Noel Vermillion - Gameplay Discussion.
Litherain-XIII replied to DC's topic in Archive
Yes sir just a sec -
[CP] (Pre-Release) Noel Vermillion - Gameplay Discussion.
Litherain-XIII replied to DC's topic in Archive
Dem combos.... too fun and gdlk im liking wat i see >:D -
[CP] (Pre-Release) Noel Vermillion - Gameplay Discussion.
Litherain-XIII replied to DC's topic in Archive
4D > d.6C still works in the corner "in the middle of a combo". The only issue is that 4D anywhere as a FC mostly doesnt connect with d.6C where you may have to use d.5A as the follow up midscreen or if you're the one in the corner using 4D as a reversal. -
[CP] (Pre-Release) Noel Vermillion - Gameplay Discussion.
Litherain-XIII replied to DC's topic in Archive
no not really. 4D floats the opponent about noels head. there is a video showing that she can 4D > d.5A > d.5C > either d.6C OR d.6B > d.6C. i assumed this is noels new way to follow up on 4D CHs as it makes sense why its structured that way in an attemp to nerf her damage overall by using d.5A as the follow up to transition into a combo easily. -
[CP] (Pre-Release) Noel Vermillion - Gameplay Discussion.
Litherain-XIII replied to DC's topic in Archive
it works. theres a video on it in the loke test thread is possible. -
[CP] (Pre-Release) Noel Vermillion - Gameplay Discussion.
Litherain-XIII replied to DC's topic in Archive
last time i saw spring raid on the field its impossible to folow up midscreen without RC but in the corner it might be possible i think in the loketest videos you can see one noel trying to figure out spring raid combos in the corner. as for 6B combo best damage on CP there hasnt been a combo shown for that but if i take into consideration of how her combos are going and the damage scaling i seen i would say for a 6B > 3C combo would get her probably around 2.8 - 3.4k if its from 6B > 5D combo its looking around 2.2 - 2.7k somewhat. Im making rough estimates on the numbers based on the combo damages ive seen so far in matches and stuff. -
[CP] (Pre-Release) Noel Vermillion - Gameplay Discussion.
Litherain-XIII replied to DC's topic in Archive
Like i said if you going for momentum you wanna try not to do a long air combo you wanna cut it extremely short just 1 jump into a j.C > RB > j.2C no j.A or j.B involved if you wanna be more closer to the ground and wanna air dash foward after j.C this should do the trick to keep the momentum. The less hits in the air combo the more closer to the ground and to the opponent you will be to be able to follow up on it thats my take on it. -
[CP] (Pre-Release) Noel Vermillion - Gameplay Discussion.
Litherain-XIII replied to DC's topic in Archive
True. It was our auto pilot gatling after a 6B attempt that allowed enough time to cancel into optic barrel or a drive if you wanted should you see that 6C didnt come out after the 6B. Oh well R.I.P 6B > 6C ill miss you T_T -
[CP] (Pre-Release) Noel Vermillion - Gameplay Discussion.
Litherain-XIII replied to DC's topic in Archive
No what you probably saw was 6C > 6B the reverse gatling of 6B > 6C that was removed. -
[CP] (Pre-Release) Noel Vermillion - Gameplay Discussion.
Litherain-XIII replied to DC's topic in Archive
well in EX midscreen she can get at best 3.7k. in the corner 4.3k meterless and about 5.3k if you added fenrir. and both gave you 50 heat atleast so yea... -
[CP] (Pre-Release) Noel Vermillion - Gameplay Discussion.
Litherain-XIII replied to DC's topic in Archive
j.2C does stop her falling momentum by poping her back into the air abit before she falls fown completely which is why i say you could RC to stop that from happening and keeping the momentum as opposed to just doing j.2C hit or no hit noel is till stuck in the air for a bit longer since she has a recoil from doing the attack in general so even if it hits what could she do? nothing but hit then attempt to land while the opponent recovers and press a button by the time you even try a 5A which isnt fast enough and she'll just get hit. Same thing if it was blocked in the first place except you will get hit before you even land or about to land.thats why i suggest 50 heat behind it to avoid it all and keep the momentum but the problem is you RC just to stay on them in the process without a REAL guarantee of actually getting a hit confirm from the entire scenario. Also we lost 6B > 6C its been posted on the loketest thread since day 1 its one of the very first changes for noel. -
[CP] (Pre-Release) Noel Vermillion - Gameplay Discussion.
Litherain-XIII replied to DC's topic in Archive
Ok one of my main concerns of j.2C is its range since if its decent enough it can be used as noels new jump in instead of the ridiculous j.C we have now forcing us to send noels hitbox deep in for easy AA's for our opponents unlike ragna and valk or jin for that matter. I think if it has good range it can be used at best with 50 heat behind it to RC the recovery of j.2C for a pressure string or a combo starter in theory that could lead up to 3k and atleast about 20 heat back. Another thing is if its an air overhead. this would actually lead us with some variated mix-ups now after jump canceling which would be nice for once. Dont remember seeing 6A > 2B but if its back it should replace our 6B > 6C gatling we lost and gives us back an OS on AA attemps. on block we could do some pressure from it and gives noel some flow atleast. Im not sure about it being as good as CS2 but its better than not having it at all honestly so its still good regardless in my book. lastly is chamber shot (236C) its a great move for hit confirming from weird scenarios that noel had trouble in midscreen or from pressure strings that used more gatlings but an unsatified hitconfirm to launch for 3C or a 6A due to either the opponent was standing , non CH or youre stuck in 2C , 6C or 5C during the pressure or mix up so it gives her that midscreen knockdown like ragna who can always end all his hit confirms with Hells Fang regardless of how he hit you in general. On block, chamber shot takes out alot of barrier meter. Block about 3-4 of these and your barrier meter is pretty much gone and its safe on normal and barrier block as well. Safe enough that ragna whiffed a 5B attempt to punish and noel seemed to recover just in time to be able to block afterwards before a punish attemp if opponent attempts to micro dash and punish the chamber shot on normal block but if instant blocked she can be punished most likely. -
[CP] News & Gameplay Discussion (Old)
Litherain-XIII replied to kosmos badgirl's topic in BlazBlue Gameplay
*rubs his hands together slowly...*