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Wicked Cricket

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  1. After the HS, what is a nice and easy loop vs Jam mid-screen? I only know the basic air combo everyone dropped after 1 day of AC. Is there a way to go into air combo-land-more air combo just from jump cancel HS? Or am I bound to use funky(and hard) stuff like HS jc iad HS land etc? So all in all what's an easy air-land-air combo vs Jam mid-screen? Thanks in advance, I always find it hard to combo Jam whenever I practice something new with any character
  2. Hey I just started playing AC Slayer half an hour ago and I figured out this combo: 2K, 2HS > BBU, 5HS > K Mappa, 5K jc j.k, j.2k, j.k jc dj.k, dj.2k, dj.D, dj.214K. It deals about 220 damage to Jam and works on other characters I've tested on as well. Is this known and if so: is there a better option that deals a lot more damage or is there a way to improve the air combo? Sorry if these questions are basic as mentioned I just started the guy. Thanks in advance!
  3. Hey thanks for the quick reply! I never thought about TK APB gonna try that. Thanks.
  4. Hello folks. Just re-started playing a bit after being retired for about a year. I am wondering about 2 things: If I hit a basic combo like 5K, 2S, 2HS HF Break j.P, j.K Air PB in the corner and I have the option to continue on afterwards, they can tech so I can't combo into heat/extend. What do you guys use as a finisher here? Second: I ALWAYS FRC my normal throw to 2S > heat to make sure my opponent stands up closer to me(better okizeme options). I was wondering if there are better options after regular throw FRC because damage is rather sucky. Or shouldn't I be FRC-ing it at all(I think it's funny though)? THANKS IN ADVANCE!
  5. This was probably known. Plz don't flame me if it is cuz I just played GG for te first time in like half a year. Basic combo towards corner > Rensen FRC > 63214 S > Instant Downwards Bomber > Loop X2. Deals a bit more dmg than your basic loops off rensen IIRC and looks much cooler. Not that hard to do anyway.
  6. Mike, I must say I really respect you for always trying(and finding!) new stuff with Pot. GJ!
  7. May combo vid: http://www.youtube.com/watch?v=jTRSHWXcFMQ Very evil May combo clips: http://www.youtube.com/watch?v=8CQ_Vqw4AaU
  8. Very nice combo vid: http://www.youtube.com/watch?v=jTRSHWXcFMQ NOT practical but very entertaining to watch: http://www.youtube.com/watch?v=8CQ_Vqw4AaU
  9. False. Only his Rensen could be flicked and I guess that can still be done. But stuff like Axl's 5P can't be flicked. That'd be evil.
  10. Ok something that may come in handy: All the combos you guys post here involve launcher > S©> Loop Why not add A Vertical (S) dolphin before starting the loops? It deals more damage in most cases, and has vacuum which makes some combos a lot easier. For example: 2D > Jackhound > run in S©, HS, Vertical S dolphin, 2P, Vertical S dolphin > 166 DMG vs Testament Compared with this: 2D > Jaclhound > Vertical S dolphin, S©, HS, Vertical S dolphin 2P, vertical S dolphin > 181 DMG vs Testament It deals more damage AND is easier to do in most cases because you don't have to time the run-in *EDIT* After some more testing it isn't THAT great as it only really helps agains Sol, Testa, Robo Ky, Johnny and especially Millia.
  11. I am not good at May's ID yet so I was wondering what you guys do as a regular dust combo? I use D -> D, D, S, H, D jc H, D But maybe there are better options(I don't think so but you'll never know)
  12. I really like May. Had my first PvP experience with her yesterday. She seems like a good counter for Jam, in my opinion. Her 3K kills all versions of Jam's dash attack, even the FB one!
  13. Thanks Still a few more questions: *Whats the use for 3K(and especially its FRC). I know it's a great move but how to use it correctly? *What about anti air? So far I came up with these: 5HS trades when timed early 6P Wins when timed early 2K Dodges when timed correctly 2D is a goood anti air(as far as I can see in training) as it dodges some jump ins 3K dodges like 2D but isn't as safe I think she really lacks an AA that just...hits! like faust 5K, Johnny 6P or Jam S©...or am I missing things?
  14. question: Can I slashback a ground hit when I am in the air as though I FD-ed it?
  15. Hey I just started May today and Ican nail most of her combos now. I was wondering what her use is for the Jackhound move. After a sweep I can just go into vertical dolphin FRC air combo, which deals more damage than sweep > Jackhound > loop. So what do you guys use it for? Second thing yes I know there are combos involving the FB dolphins but I have yet to find a real use for them...they seem shitty but apparently they are not. Any tips? May seems so much fun now that her loops and charge combos are that much easier...I like her a lot. Especially the Dust fakeout. Priceless!
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