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E3vE3 WAZ HEA

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Everything posted by E3vE3 WAZ HEA

  1. If you wanna be safe, run right up to them and if they roll, do 2a right as you run under them. what should happen is the staff will pick them up and you will be on the other side leaving you to do 2a 5b[m] 4b[m] >things. however this works mostly while the staff is flying back to you.
  2. Might be a noobish question but What's the timming after 22b > 2c/5b in a combo??? Do i have to wait a little but or put in the input right away??? Something i'm trying to do it 3c ODC 6a 6c 8d activate (OD ends) 22b 2c > stuff but i she either stands there while i input 2c or she does it too late.
  3. What is the standard size now o.0???
  4. if it isn't too much trouble, could i get kokonoe CS artwork with her color 14 and both cs and cp litchi artwork with cp color 22 (if possible)
  5. I love using the first set up ^_^ using the staff to push them out of the corner to get a cross up is always fun.
  6. Back to corner: FC ittsu c dash under d chun staff 2 5bxx xx 4b ittsu a 4kote haku hatsu chun 5b 5d kanchan staff 2 DP 6c xx 6d haku hatsu chun 5d 3c staff 2 kanchan DP 6c i see a lot of combos where people to the cross under kanchan > combo and wondered if there was a way to save it for later and see if i can get more damage from it. the 5b 6d is an alternative in case it you are doing it on ragna since haku hatsu chun > 5b wont work on him. not sure if it works without FC but i'm sure the second route should o_o
  7. I've been messing with this character and think i found something...usefull(i hope) 5b 6a 5c 3c(2) a superball 5d 236c 3c(2) activate 6b(2) b bunker. i'm still learning as i just got her but i found you can combo after 236c (full animation) if the gravitation thingy is still out. has this been done before???
  8. Alright so here is a full combo video with her changes. https://www.youtube.com/watch?v=DsinAKG67Kw&list=UUyV9c57z3v5Ot5d4PklDxeA
  9. ooooooooooooooo i didn't know that D: i just use training mode and online. never played around with anything else xD thanks, this should help a lot.
  10. Gg's to that one Litchi player i played earlier. Forgot his name @_@ i know it started with a D though. I'll start writing down names when I play.
  11. gg's to those i've played the past few days.
  12. I'm guessing this is something that could be taken into consideration for the patch https://www.youtube.com/watch?v=P5HVob9AckY edit: i was working on something like this ealier today, except i used 2a instead of 5b. ;-; looks like chaoto beat me to the punch though https://www.youtube.com/watch?v=LcfMxaiC1io
  13. Anyone have a good all green combo. I was working with it today and came up with ittsu c OD all green haku hatsu chun 3d(OD ends) 5b 4b ittsu a 4kote 3c d dahd 6c(2) dp. is this one okay or is there a better/more optimal one. I've been trying to use OD all green in combos since it leads to good damage but never could get it the input.
  14. oooo you made it :D sweetness. Something else i liked that you did was how you incorporated all the 63214a > x into a single combo as well as 63214b and 63214 c. it looked really cool ^_^ how long did it take to get them down???
  15. Thought someone did tbh @_@ didn't actually check though. one things i found interesting was the combo at 0:45, when he does the OD combo, he 5a's to help him buffer a 6428 to get out all green. this should come in handy for people who have trouble with the input. I usually get sj.c when i try ;-;
  16. Okay but are we not gonna talk about this guys??? http://www.youtube.com/watch?v=5b2jzJfeSkg
  17. most of the 5b[m] starter corner stuff should still work as well as some of her midscreen ittsu b stuff. for sure ittsu b 6kote haku hatsu 63214a d 5b 5d j.hatsu chun staff 2 6c(2) DP should still work. it's simple and gives a good chunk of damage.
  18. you don't have to like them to play a fighter though
  19. A friend wants to play me in this >~> got to practice this so i can use it on him. only thing i have with fluttershy so far is 5a 2a 5b(2) 5c 3c j.b air dash j.b j.c delay 5a 5b(1) 5c stare stampede.
  20. wow o.o those aren't half bad. Damage is pretty good too. Do the 5b ones have to be counter hit?
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