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Everything posted by -Kid
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I think we are forgetting what's important here. It's not how generic the characters are, it's how they fit into the story, what their playstyle is like, and just whether or not someone likes them or not. It seems that most people don't want to like them, just because they are "generic". It actually doesn't matter how generic they are. that's the least important thing.
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Seems to me that barrier is more important in this game. Breaking someone's guard is a free combo, If you don't hold up your barrier. Really, you don't know when someone is gonna attempt it, unless you can react to it by putting barrier up..If the guard breaking moves are as slow as overheads.
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Until the next location test ._. But in the meanwhile, Ragna is definitely looking more difficult to use. So much for being your player friendly character huh? Should be interesting to see what he can do.
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My thoughts exactly. I honestly don't know what they are trying to do with the new Jin. Just going to have to wait and see what he is capable of really. I guess now would be a good opportunity to practice doing TK air DDs.
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Too early to say. Maybe character hitboxes have changed...maybe it doesn't work on hazama or something. We should really just wait for the locktest to confirm stuff.
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I didn't mean it was new Tech, Just saying what we could possibly do with it. But yeah that's not new.
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I wonder if Air DD combos into Ground DD.. ...Swag.
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Maybe the new move can be used a throw bait? Possibly...if TK'd..? If it has a quarter back motion.
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Regardless of these new things, it probably won't do much for Ragna's gameplay. He'll probably still be the same boring old Ragna. I do wonder if that new scyth move is an overhead though.
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The only thing it suggests is that the minimum damage ain't going to be so good. If you take a look, when he does DbD, he has 50 heat, and there is no bar for blood kain. This is suggestive of being able to use DbD outside of Blood Kain, and also, that it takes 25 heat or 50 heat to use DbD, which could be why the damage isn't so spectacular.
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The damage didn't look too good on that Raw DbD.
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Lol, MagicalSymphony. Might as well just stick to Chie's default costume.
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Aha, not yet. I just know quite a lot of stuff through observation. I didn't go to LTG..forgot the reason why, but i did hear how bad it was.
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like MS said, what do you mean? As far as i can interpret your question, i can say that'll you'll have a lot of fun using Chie. She's quite fast, Has good Oki, what seems to be medicore damage...but gets it consistantly. She doesn't rely on her persona too much outside of her oki like some of the other characters, but she can struggle against the likes of zoners and people with Range, e.g Misuru. She has to find ways to get in by herself. That's all i can say at the moment, until i understand your question fully. EDIT: Yeah she's rushdown lol. Might have to steal STD's Chie colour for myself. Going to use that second one..looks the most appealing out of them all.
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I actually don't like most of Chie's colours I'm guessing it'll be updated when the game comes out, and when people have had time to fiddle with the game a bit. It's only a matter of days before the game comes out in the US.
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I'm online if anyone wants to play. I'm willing to play anyone, anywhere if the connection is stable. I'm online atm.
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Now you say. No wonder why i got no response when i messaged you one time. lol.
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The only time i remember RCing the slash hit (But not the animation) of 623D was when a hakumen nearly astral'd me..fourtunately, the animation came out, but not as a hit. Never thought of using the animation to try to throw them though. sounds neat. I guess that means i'd have to be relatively close to the opponent. The further away i am to the opponent, the further I have to run, thus the more obvious it becomes. This gimmick would work as an interesting Yomi, if you know your opponent is going to sit there and block for a while.
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It's probably just the BB servers acting funny. Maybe a bit of PSN input too, because it took my several tries to sign in today.
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GGs man. Sorry about that, PSN kicked me out. I can't even get online on BB as we speak.
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I don't exactly know how many times you have to mash it. You have to take into consideration that people have different mash rates. Like, I may mash faster than the next Jin user..it doesn't make the 8th hit launch come any faster. You just have to get a feel of when to stop mashing. I think you have to stop at like the 6th hit or so. Just try to get a feel of it, and practice.
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You noticed huh? Dunno what was going on today. Even after I played you, I continued to play terribly with Jin, then Ragna soon after. Had to stick with Ragna because today just wasn't my day with Jin. GGs nonetheless!! Great Jin play man.
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GGs to all the people I played today.
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Ragna Critique and Self-Improvement Thread
-Kid replied to Bandit Revolver's topic in Ragna the Bloodedge
After watching the matches, in terms of your ragna, there isn't really much to comment on. I think your Ragna is ok. You certainly have a general knowledge about how ragna is meant to be played, and what he is capable of. Your Pressure wasn't too linear. There were a few things that caught my eye however. You tend to use Hells Fang A lot on block. There were a few match where you spent 100 Heat on blockstrings involving HF. Unwise use of HF is what caused you to spend that much heat. Try not to use HF too much on block and know your opponent. For example, after a blocked 6C, if you know your opponent is going to mash buttons, then you can use HF...or even TK DS. That's just an example. The 100 meter you spent consisted of 1 overhead and no other high-low mix up, so in the end, it was kind of a waste of heat. Optimize your combos. It seems that you don't really know all of Ragna's combos yet. This can be improved on just by looking at the combo thread and learning as much combos as you can. Tager: - For some reason, when using a combo on Tager in the corner, after a DS, 5C tends to whiff sometimes, i actually don't know why. Might be better to go for 2C instead. Saw you whiff some moves on tager after DS or such in the corner. - Possibly one of the best combos to use on Tager mid-screen if you are close enough is: [66 5B > 5C > jc > j.B > j.C > j.D] x2 > 66 5B > 3C > 22C Nets you 3. something K..forgot the exact amount. Also just work on combos in general. -
How so? Is 5C coming out? Or does 6C come out, but whiffs because it's too late? The only thing I can try to suggest would to be to keep practicing it. You need to kinda get the feel of when to hit 66 6C. There is a small window of opportunity in which you can do it in just takes practice really. You could always try advance input though. I'd suggest just learning the timing though.