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Everything posted by Jyosua
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PSN - Danisen League Battle #3 - Friday, June 1st - [COMPLETED]
Jyosua replied to zeth07's topic in BlazBlue Online Play
Looks like he's online now, so let's see what he says. -
PSN - Danisen League Battle #3 - Friday, June 1st - [COMPLETED]
Jyosua replied to zeth07's topic in BlazBlue Online Play
I'll give it like 15 minutes, but yeah if he;s not on by then I guess it's cancelled. -
PSN - Danisen League Battle #3 - Friday, June 1st - [COMPLETED]
Jyosua replied to zeth07's topic in BlazBlue Online Play
Yo what's going on with this? -
Respect is for Japanese people. :D
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Well I'm pretty free with most matchups still, but why are you not trying to poke ignis when she retreats at full screen? Also, if you notice he tries to throw Ignis at you on your approach a lot, you can often beat that by hitting him with a well-placed 2D.
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Arakune loses despite his startup being 6 frames? Yeah that means his 5A definitely doesn't hit until later in the active frames.
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Yeah I did every ground gatling. If the gap is 6 frames (which it quite possibly could be), that means that 5A only hits on the last of its active frames. That's really important, because it will change the values for all gatlings from 5A. Can someone test 5A > 6A and see if you can fit a 15 or 16 frame startup in between those? That will confirm which frame 5A actually hits on, I think. Based on your tests, it doesn't appear that the size of the character affects the frame it actually hits on. Yeah, I'm just doing all the ground gatlings. There are some like that in Jin's revolver action too, like 5B > 2D... it's an utterly useless gatling, unless maybe you're fighting carl. XD The way this is calculated: Look at the first move's level. 5A is a level 1 move, which means when blocked it induces 11 frame of blockstun. If we assume it's blocked on the first frame, since it has 3 active frames, the last 2 active frames eat 2 frames of your 11 frames of blockstun. This leaves 9 frames of blockstun left. Since we're doing blockstring gatlings, I'm assuming you're cancelling these at the earliest possible moment. This means that instead of the 12 frames of recover 5A has, we'd be dealing with the 17 frame startup 5D has. We've got 9 frames of blockstun left, so the first 9 of those 17 frames the opponent is in blockstun, but the remaining 8 they are not and can mash. However, your tests indicate that 5A does not touch the opponent until the very last of its active frames. this means that after the last active frame you have the full 11 frames of blockstun left. Again, we're assuming the move is immediately cancelled into the startup of 5D, which means that the gap is only 6.
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Pretty sure I've done this before, Star. And people wonder where my salt comes from. XD
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Lmao, Sacramento is closer to where I'd like to live eventually, but my job is lined up in SoCal. But on that note, I will be occasionally visiting the NorCal folks too, so. :D
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Lol I won't be able to play next week anyhow, cause I'll be in California looking for a place to rent. So the moral of Jin's frametraps: don't autopilot. If people start IBing your shit, expect a mash.
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Ah, I see. If you IAD j.2C, I believe Hazama's Jayoku will hit you. But if you IAD j.236D, I think you should win.
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I think, but I may be wrong, that Hazama can OS his Jayoku Houtenjin to hit you with SOMETHING regardless of if you crossover.
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so it's essentially a triple or double crossover?
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In order to get 6C>2D to work in your BnBs, you have to do a microdash (66C). Other than that, you can followup 6C with 6C > dash > j.C > j.214A (wallbounce) > DP loop relatively close to the corner, and 6C > dash > j.C > j.214C or 6C > 632146D midscreen. That's about it. If you're in the corner already you can followup with air combos, but it would be better to just do a DP loop. GGs to everyone who joined my stream today. BGs to PSN being laggier than usual. Shoutouts to LK beating my ass with my own character, everyone being free to Tao, Bang not having an AA, and stream monsters.
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Not really, that Litchi just wasn't fast enough to punish. Edit: derp, I didn't refresh the page before replying, lmao.
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Oh man I literally just screamed at my TV because I lost to a fraudulent Jin who didn't even know combos because online fucked my inputs more than once... even though it was supposed to be 4 bar. > PSN YOU LIE! 2C > 236A - 3 frame gap 6C > 236A - 1 frame gap (holy shit...)
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You might want to doublecheck these, but here you go: Ground Revolver Action Frametraps and Shit Assumptions made: All moves are blocked on the first active frame. This means you are in blockstun starting from the second active frame of the move. Moves with a 5 or less frame gap between them I’m calling a frame trap. For the most part, I’m also assuming that cancels are done at the earliest possible time. Sometimes delaying this allows for a frame trap. Further notes: Instant blocking the first move increases the gap by 3. Barrier blocking decreases the gap by 1. Using this knowledge, you can more easily figure out where to mash or DP. Jin Airtight Gatlings: 5A > 5A (Can be delayed by a couple frames to create a frametrap) 5A > 2A (Barely, can easily be delayed to create a frametrap) 5A > 5B (Barely, can easily be delayed to create a frametrap) 5B > 2B 5B > 5C 5B > 3C 5C > 3C 2A > 5A (Can be delayed by a couple frames to create a frametrap) 2A > 2A (Barely, can easily be delayed to create a frametrap) 2A > 5B (Barely, can easily be delayed to create a frametrap) 2B > 5B 2B > 5C 2B > 3C 2C > 3C Frametraps: 5A > 2B – 2 frame gap 5A > 5C – 3 frame gap 5A > 3C – 3 frame gap 5B > 2C – 4 frame gap 5B > 5D – 4 frame gap 5C > 2C – 4 frame gap 5C > 5D – 4 frame gap 2A > 2B – 2 frame gap 2A > 5C – 3 frame gap 2A > 3C – 3 frame gap 2B > 2C – 4 frame gap 2B > 5D – 4 frame gap 2C > 6C – 5 frame gap 2C > 5D – 3 frame gap Unsafe Gatlings: 5A > 6A – 12 frame gap 5A > 6B – 18 frame gap 5A > 2C – 10 frame gap 5A > 6C – 12 frame gap 5A > 5D – 10 frame gap 5A > 2D – 15 frame gap (lolwut) 5A > 6D – 28 frame gap 5B > 6A – 6 frame gap (this is a lot bigger than I thought it was…) 5B > 6B – 12 frame gap 5B > 6C – 6 frame gap 5B > 2D – 9 frame gap (why would you do this? Lol) 5B > 6D – 22 frame gap (lol!) 5C > 6B – 12 frame gap 5C > 6C – 6 frame gap 5C > 2D – 9 frame gap 5C > 6D – 22 frame gap (lol again!) 2A > 6A – 12 frame gap 2A > 6B – 18 frame gap 2A > 2C – 10 frame gap 2A > 6C – 12 frame gap 2A > 5D – 10 frame gap 2A > 2D – 15 frame gap (again, why the fuck would you do this? Lol) 2A > 6D – 28 frame gap (Nearly half a second to react XD) 2B > 6C – 6 frame gap 2B > 2D – 9 frame gap (I really wonder why some of the gatlings exist…) 2B > 6D – 22 frame gap 2C > 6B – 11 frame gap (Such a great gatling to make up for the loss of 2C>5C… ) 2C > 2D – 8 frame gap 2C > 6D – 21 frame gap 6C > 2D – 8 frame gap (and utterly useless on block) 6C > 6D – 19 frame gap (the smallest gap before a 6D, but unfortunately nobody respects 6C…)
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I had a problem when I first started playing stick because the Sanwas were so sensitive. I would like brush a button with the pinky on my stick hand - random 5D. OTL I do it every day.
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Well that's true of anything. But yeah, it's much easier to practice that way, rather than play matches and learn it there. I've played hundreds of matches with Tsubaki players and I'm still free to it (especially online).
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Except that with Tsubaki, she can go into either 6A (high) or 6B (low) on most of the gatlings where 6A is an option, and since they're both twirls it's very hard to distinguish, short of just practicing blocking 6A.
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Derp. Forgot I mentioned that. I'm pretty hard on myself, actually. I try to put a lot of effort in and when I still get bodied, it's like I'm not seeing results and that time was spent wasted. My brain knows this isn't true, but in the back of my head I still doubt myself a lot. I find that I really only have fun when a match is either even or uphill, but not impossible. I hate getting bodied, and I likewise dislike bodying other people repetitively. I realize it's impossible to never get bodied or body other people, but man that shit feels bad. You're right about Persona though. I'm going to learn that game, and try to do my absolute best at it. On a side note: Moy, I went into training mode, and sure enough I can consistently block Ragna's overheads, but I'm completely free to tick throws.
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What about Mitsuru? Hers seems like an SRK (with a mighty fine hitbox)
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IIRC, 623B got a buff in untech time, no? Either way this discovery is going to lead to some more fun for me, especially since I love using it against Ragna. Yeah... I really hate noel... Lol, how did you know LK has been criticizing me for that? To be fair, I'm an awful player. I know that. It doesn't matter how much I practice combos or try to come up with new pressure and gimmicks, I simply don't have enough experience to space well, think very fast on my feet, and react all the time. I'll get better eventually, and LK did try to help me out last night and I really appreciate that. Every time I get super frustrated at this game, someone is nice enough to try to give me pointers to sort out my problems. I have to be thankful for that.
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PSN - Danisen League Battle #3 - Friday, June 1st - [COMPLETED]
Jyosua replied to zeth07's topic in BlazBlue Online Play
Jyosua, Jin. -
Well assuming 5A hits on the first frame and that you gatling it right away, the opponent has exactly 9 frames of blockstun left. If the wiki is right about 5D having 17 frames of startup, you've got an 8 frame gap. 8 frames is relatively short though, so if they don't yomi it and try to react, they may miss the opportunity, especially online.