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JacopeX

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Everything posted by JacopeX

  1. You're potentially my first match, and you want a warm up match? XD Uh, do you want advice? Do you have mic?
  2. Not trying to be that guy, but do you think it's possible to move Ryuzaaki and I away from each other in the bracket? Him and I live in the same state, and we have played each other countless times on and offline. Hope that's possible. :3 thx
  3. Very shitty gameplay and footage of Arakune in 2.0 (pauses a lot and Mori has the worst arakune ever). https://www.youtube.com/watch?v=PCGuaRzt-vc -C bug guard breaks -2a > 2c is possible -6b is nearly useless. -_- (least favorite nerf)
  4. Nah, im not making it then. I was gonna be home around 8. I am more of an offline person than online so yeah! Where are you at?
  5. Wooow just saw the time to this and dont think ill make it lol. Good luck everyone. Edit: wait this is happening later? Then I might make it in time.
  6. I didn't get to play at all last year because I pre reg waaaay before the format for BBCP singles turned into 3V3 and heard absolutely nothing of it until I got to NEC. I have no problem with 3v3 and wouldn't have a problem finding partners, but is there any possibility there will be such a format this year? I'd be sooo hyped if so. :D
  7. That's probably because you release b and d bugs without holding 6 as you do it, hence why it misses. After you curse your opponent with 6b> j66d, you should be able to catch your opponent with the b bug and then the D bug should do the same. Or, it can also be your timing of how you buffer, which takes practice. Try tapping 6b and 6d while Arakune is in his j.d recovery animation where we can't do absolutely anything in the air until he lands.
  8. You mean off a 5a starter in 6b>j.66d? No, they would be in the air when you do that. If you curse them with j.66d, then you would buffer b/d bugs and catch your opponent with those bugs.
  9. How often do people show up during the week on a non-tsb event day? I remember showing up randomly at NExt LEvel and seeings BBCP/GG being played.
  10. PSN: JPN_JacopeX Location: Connecticut
  11. D bug 2 goes up faster C bug comes out slower I think j236c > c bug > d bug will be difficult if they keep C's buffer time the same.
  12. J.c only hits opponent when in the air or on a standing opponent. but not when they are crouching? Well, there goes the double overhead 6a>J.c I wish I used more. T_T I seriously hope this locktest doesn't fuck up Arakune even more and that some of those changes do not stay. I did not spend months learning j6d x2 for nothing. 2a > 2c not gatling only leads me to understand that 2a > 5b > 2c will have to staple way to get the 2C > 6d combo. But man, what a stupid nerf.
  13. YOu don't need to RC anything between those two. Just so i'm sure, are you talking about 2C wall splat > 5D?
  14. Arakune in BBCP (IMO): Easier to Use A hell lot more effort to win with
  15. I think embryoko made a video about\t it. I managed to do it by accident at times.
  16. Just familiarize yourself with j.44a/b/c until you begin to get the hang of the movement and timing. Then start pianoing a>b to form a j.44 barrier to get the most similar result. Then start doing this > j6d as quick as possible to get yourself right above the ground and then do another J6d. This is all done on whiff, btw. Now that you are comfortable with the movement and physics of the j44 barrier, try j6d x2 on the opponent. I don't think it really matters how you combo into the 6b, I managed to get results with several kinds of confirms into it. This worked for me. Hopefully it works for at least some of you who are still struggling with making the most out of 6b confirm and not having to do j6b > cloud > j6d/22b and c or try to do that midscreen 100% combo that I think is the most impractical thing ever. LOL If you want a 100% curse combo midscreen, just do 5a>5b>5d>3C>CT>6b> j44barrier > j6d > j6d. XD
  17. WHOA!...If that's the case, I might try to go.
  18. You could always do 6a > 6b > 6d instead. LOL But anyways, I can name a few ways form the top of my head. This is assuming you have actually used all 3 reps and still have some curse meter left. I can name very few different ways you can use that last bug > an ender but why would you? It gives you the opportunity to recurse, set up for resets, unblockables, etc. In fact, that is one of the biggest benfits from the curse buff. It makes recurse and unblockable sets up a lot more possible. For the recurse, reset them with a D Bug 2 confirm and catch them with a full curse corner combo. For Unblockable, use 6D bell bug (overhead) as a set up, and with the right timing to d bug NE plus your use of strings into lows, you should be able to perform a corner unblockable. Try going for more resets this time with more reps available if confirmed. Make sure you use slow cloud to keep them from teching away from corner. Easiest way to set this up is during c/d bugs or off 2C wall splat > 5D > 41236a > curse oki/mixup attempt A question: Do you want to know ways to end combo like the way you mentioned or by using up the rest of curse meter? Because there are many ways but wanted to make sure before I went on.
  19. LOL yeah I figured this out just now and was gonna edit my post but thanks though. Still trying to master j.d 2x. Xp
  20. Does anyone know the notation to doing j6a > IAD j4b without using a double jump? I've seen it done quite a few times during ground blockstrings and I have done it a few times by accident but can't manage to do it intentionally.
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