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RoBoBOBR

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Everything posted by RoBoBOBR

  1. Can you YRC Bandit Revolver before active frames? Or Slayer's 6K before actives? Or his hop HS attack after dandy step before actives?
  2. http://ggxrd.com/GGXrd_2ndLacationTest_PlayingManual.pdf has some new tech, i can't read japanese though. 4th page, some thing about 25% and D (probably notion about any button(s) but D, like RC below). Looks like a pushblock, new DAA? also RC section has something about 25%
  3. Well vanilla plus direct "It's Late" off dandy step.
  4. we really need a combo thread with massive guide in the first post =)
  5. En mentioned in his blog that some charas (Ja, Ve) can be hit by 6H out of slide, and then, as 6H hits with itt's last actives you can link another 6H.
  6. Ultimate MVC3 fixed that bug on the game's side.
  7. ES, thank you for the infos, you're the man! zdravkelja it was already mentioned in that thread, that PO's 2S no longer vacuums.
  8. - j.D - blowback -> float change added, which reportedly makes D loop a bit easier
  9. H standart got replaced too.
  10. it turns out 2K does cancel into self
  11. 220 dmg for 75% tension is reasonable... i miss AC
  12. "having loke test video today or tomorow?" Your chances are zero. Loketest starts on august 9th.
  13. they both do slow time. projectile RC just has some input window, wherelse regular RC has usual input.
  14. They may well hide guard gauge below zero value, to cause less confusion in new players. I think that circular gauge is guard.
  15. Vita version is 1.01, right? I wonder how much 1.10 affected bite stagger
  16. Well, AC frame data didn't list OTG removal in comments to 222H, so i included it in the list )
  17. ACR DL wiki was updated, some new info in framedata: - c.S SD -8 -> -10 - j.S - damage 12[32] -> 24[37] (probably a typo in AC version corrected here, as 12[32] is damage of j.K), active 3F -> 5F - S Carcass Raid - damage on charged ver. 22x2-6[30] -> 24x2-6[35], recovery on charged after release 30F -> 27F - H Carcass Raid - damage on charged ver. 26x2-6[46] -> 27x2-6[49], recovery on charged after release 44F -> 41F 623s listed as 4 hit attack, damage 17x4[34] -> 44x4[37] (typo??) FB Stinger Aim damage 50[50] -> 46[50]
  18. DL ACR wiki was updated, so the list was changed accordingly. Corrections: - f.S - untechable 14F -> 15F - Phantom Soul P (236P) - start-up 37F -> 30F - Grave digger fully invincible 6-14F -> 3-11F - S Nightmare Circular has different invuls than H one
  19. DL ACR wiki was updated, so the list was changed accordingly. Corrections: - 6K proration is still 85% - 6H untechable 28F - j.K and j.S lost special cancel - Mega Fist back (214P) - knocks down opponent on hit
  20. DL ACR wiki was updated, so list was changed accordingly. Corrections: - j.D wall bounce on hit and initial prorate 80% - throw no longer has dizzzy modifier
  21. DL ACR wiki was updated, so the list was changed accordingly. Corrections: - H restive rolling cancel into direction change is 26-52 - Direction Change damage 14 -> 18 - Ultimate Whiner - 9th hit untechable is 50F
  22. DL ACR wiki was updated, so the list was changed accordingly. Corrections: - 6K info - jD CH has higher float then regular hit - 222H removes OTG state on hit
  23. - Mist Finer: Lower Lv 1 (236S) - prorate 85% -> 70%, vacuums New info after DL wiki was updated
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