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RoBoBOBR

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Everything posted by RoBoBOBR

  1. just do it! © =)
  2. From some of the latest vids - corner, on Di. 2K, 2H, jK, jS(2), P, sjS(2), jD, j2K, jK, JC, jS(2), jK, HS, PB
  3. mmm. Meaty 2S wont catch a lot of BDs in the game - most charas tend to have more then 9 inv frames on their BD (and i think 2S's reach ain't that good for BD catching either). I'd say that delayed H or 2d is way better to catch BD if you know they gonna do it.
  4. http://www.nicovideo.jp/watch/sm3243464
  5. That's some auto-pilot!
  6. hmm. frame-data doesn't say anything about YZS's additional landing recovery though.
  7. Tech question here. If i use some attack with additional landing recovery in the middle of an air-combo - will said recovery take place after landing? Or this attack has to be the last one before landing for it to happen?
  8. Is jD's adittional 5F of landing recovery triggered only if jD was the last hit in air combo, or you get it after landing if you used jD even in the middle of air combo?
  9. http://ru.youtube.com/watch?v=Eg7pfAh1cEM&feature=PlayList&p=1CBA98CF7A230A14&index=5 http://ru.youtube.com/watch?v=cGHsafEPzRY&feature=PlayList&p=1CBA98CF7A230A14&index=6 http://ru.youtube.com/watch?v=r8CsT5-EY-U&feature=PlayList&p=1CBA98CF7A230A14&index=7 http://ru.youtube.com/watch?v=DiGW8GzbMiw&feature=PlayList&p=1CBA98CF7A230A14&index=8
  10. is hit stop triggered during blocking?
  11. http://img233.imageshack.us/my.php?image=011ox0.jpg http://img165.imageshack.us/my.php?image=012fr3.jpg http://img162.imageshack.us/my.php?image=016rz8.jpg http://img162.imageshack.us/my.php?image=017zb7.jpg my
  12. no, meaty HS wont beat VT. HS has 5 active frames, VT has 8(s)-10(hs) invulnerability frames. You have to time it to hit later then meaty.
  13. Are you sure those 5F are still there if you do j2K and jK after jD?
  14. oops. yep, 2s and c.S are both -6. P is -7. also 2s deals 2 more damage then c.s )
  15. plus 2S takes away less guard bar
  16. you can BDC taunt and it'll give you 6F of invulnerability.
  17. 5K links to 2D even on standing. Not so sure about max distance though.
  18. was done at least twice not so long ago. more readie less askie.
  19. the only special that's not BDCable is BBU
  20. 6K leads to more dmg if you have 25% or opponent is cornered. If you are mid-screen and have no tension 5D will net far more dmg.
  21. IDs suck, go for usual. Harder to fail. Still KD. Nearly same dmg.
  22. LB, do a couple of kicks then DoT. Will give you more time to cancel.
  23. if you do forward dash cancel bite and end up with jHS - push HS earlier. as for DOT - input 632146S. If S goes before final 6 - you'll get dendy, if you mess up input and add jump - you'll jump. So go practice.
  24. these combos are retarded
  25. if you BDC into special, excluding BBU, that special will receive up to 6F of strike invulnerability, depending on your execution.
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