Jump to content
Dustloop Forums

RoBoBOBR

Members
  • Posts

    544
  • Joined

  • Last visited

Everything posted by RoBoBOBR

  1. Mikado Casuals vol.63 - Hase(SL) vs Abe(ZA) http://www.nicovideo.jp/watch/sm19737567 Mikado Casuals vol.64 - Hase(SL) http://www.nicovideo.jp/watch/sm19737708
  2. regarding bite - i think that's not whiffed recovery, but recovery on hit - so that it remains un-comboable on regular hit, but due to bigger stagger is easier to follow-up on FRC.
  3. that's from patch 1.10, in arcades in january - 6P * Larger horizontal hitbox - Bite (63214HS) * Increased stagger time * Increased recovery i guess bite will remain almost neutral on regular hit, but be easier to follow up on FRC
  4. http://www.dustloop.com/forums/showthread.php?3121-Slayer-s-Character-Specific-Combos-List
  5. last start-up frame = first active frame
  6. I don't think thats the case. If it was so then FB dandy into PileBunker would be borderline DP - all startup frames covered by invuls, and thats not the case - i've seen FB Dandy into FB PB get stuffed before active frames of PB appeared.
  7. You the man! ) thank you for your work.
  8. GB+ - how much guard will attack increase if opponent blocks it. GB- - how much guard gauge will it drain on hit. The more GB- an attack has - the more it'll scale damage of subsequent attacks in combo. Around 2nd loketest Arc Sys reported that they upped GB- on a number of attacks, thus lowering his combo damage. Now framedata tells us these attacks inflict lower base damage, and seeing as mook contains no GB+/GB- data - we can't say for sure whether those attacks have GB+/GB- from vanilla AC, or were they changed. Also - thanks Shinjin =)
  9. Huge thanks! 2HS on air hit launches though ) Also on 6H - it's only jump-cancellable? No special cancel? So we still need to use jump-cancel-into-special? same for K. and what about undertow and bite? they were obviously changed also - is it true that AC+R mook framedata has no data on GB+ and GB- properties of hits?
  10. this. And no, we don't have a complete list of Sl changes. Getting frame-data would help, but whoever is filling the wiki stopped adding framedatas.
  11. norematch contains wiki link )
  12. drzero7 - Zappa is S in AC vanilla according to latest tier list, SL was mid tier in Slash. SO is low tier in AC vanilla, again according to latest tier list. said list: SS: Eddie, Testament, Millia S: Zappa, Slayer A: Jam, May, Baiken, Potemkin B: Venom, Faust, Chipp, Order-Sol C: Ky, Robo-Ky, ABA, Dizzy, I-No D: Sol, Anji, Axl, Johnny, Bridget src: http://www.norematch.com/2011/10/18/ggxx-ac-tier-lists-and-matchups/
  13. "13f startup = active on 14th." nope. last frame of start-up = 1st frame of active
  14. You select your character after you select color set. What would select cancel?
  15. As soon as PC players start buying fighting games in big quantities and stop pirating everything.
  16. S+ Kliff, Zappa S Millia, Faust A+ Chipp, Axl, Dizzy, Eddie, Jam, I-no, Order-Sol A Ky, Anji, Venom, Slayer, Robo-Ky, Bridget B+ Johnny, Potemkin, Baiken, A.B.A, Testament, Sol, May B Justice Jap wiki tiers look more relevant to game i see in videos. Sl in S? Yeah, right.
  17. Johnny's frame data is missing a lot of normals.
  18. Thank you very much, Magz! Edit: http://blog.livedoor.jp/en712/archives/51826476.html - post from En about DOT and Google translate gives me "DOT itself has been slow-ish occurred. It's not a blackout 0F at least, it does not lead to much Karatachi opponent late." Did they slowed down DOT? D: *gasp* D:
  19. http://blog.livedoor.jp/en712/archives/51825137.html More stuff from En
  20. http://blog.livedoor.jp/en712/archives/51818518.html En's Slayer impression after 3rd loke
  21. http://blog.livedoor.jp/en712/archives/51818518.html En's impressions of 3rd loketest.
  22. Download VLC player, it'll help.
×
×
  • Create New...